v1.1.5+mod
on Nov 8, 2025Mod Update Changelog
1. Zombie Enhancements
General Changes:
- Health Increase: All zombie variants now have [Current: 30 hearts (60 HP)].
- Variant-Specific Buffs:
- Husks: [Current: Speed II and Jump Boost]
- Drowned: [Current: Strength II and Water Breathing]
- Zombie Villagers: [Current: Speed and Strength]
- Zombified Piglins: [Current: Fire Resistance and Strength]
2. New Loot Drop System
Common Drops (All Zombies):
- Blaze Rods [Current: 5% chance]
- Golden Apples [Current: 2% chance]
- Diamonds [Current: 1% chance]
Special Drops (By Variant):
- Drowned: Prismarine Shards [Current: 10% chance]
- Husks: Sand [Current: 15% chance]
- Zombified Piglins: Gold Nuggets [Current: 20% chance]
- Zombie Villagers: Emeralds [Current: 3% chance]
3. Visual & Technical Updates
- Visual Effects: [Current: Zombies emit smoke particles at night]
- Core Mechanics: [Current: Non-zombie mob prevention system maintained]
Version 1.1.4
- Enhanced zombie variants with unique abilities:
- Husks: Increased speed (II) and jump boost
- Drowned: Increased strength (II) and water breathing
- Zombie Villagers: Added speed and strength effects
- Zombified Piglins: Added fire resistance and strength
- Increased all zombie health to 30 hearts
- Added new drop system:
- Common drops for all zombies:
- Blaze rods (5% chance)
- Golden apples (2% chance)
- Diamonds (1% chance)
- Special drops for specific zombies:
- Drowned: Prismarine shards (10% chance)
- Husks: Sand (15% chance)
- Zombified Piglins: Gold nuggets (20% chance)
- Zombie Villagers: Emeralds (3% chance)
- Common drops for all zombies:
- Added visual effects: Smoke particles around zombies at night
- Maintained non-zombie mob prevention system
Changelog - Version 1.1.2
Major Overhaul
- Fully reworked zombie-only spawning system:
- Natural mob spawning is now entirely disabled (
gamerule doMobSpawning false). - Zombies are now force-spawned near all players in both the Overworld and the Nether every tick.
- All other mobs are instantly removed from the game.
- Zombie variants are now persistent by default and will not despawn.
- Natural mob spawning is now entirely disabled (
Cleanup
- Removed redundant function
spawn_nether_zombies.mcfunction. - Improved tick scheduling for consistent behavior.
Result
- Only zombies and their variants will ever appear in the world, guaranteed.
Changelog - Version 1.1.1
Fixed
- Prevented all non-zombie mobs from spawning using
gamerule doMobSpawning false. - Modified
tick.mcfunctionto immediately remove any non-zombie entities that appear. - Ensured all zombie variants (
zombie,zombie_villager,husk,drowned,zombified_piglin) havePersistenceRequired:1bto prevent despawning.
Notes
- Only zombies and their variants will now exist in both the Overworld and the Nether.
🚀 Updates & Improvements
- Updated the pack format to 18 for full compatibility with the latest Minecraft version.
- Improved spawn mechanics to ensure only zombies appear in all dimensions.
- Available as mod again :>
🧟 New Features
- Nether Zombies: All hostile mobs in the Nether are now replaced with zombified piglins.
- Enhanced Zombie Variants:
- Husks now have increased movement speed.
- Drowned now deal more damage with increased strength.
- All zombie variants (including zombie villagers, husks, drowned, and zombified piglins) now have persistence, meaning they won’t despawn naturally.
🔧 Optimizations
- Ensured the new mechanics run smoothly using a tick function for persistent effects.
- General bug fixes and compatibility improvements.
Enjoy the zombie apocalypse! 🧟♂️🔥
🚀 Updates & Improvements
- Updated the pack format to 18 for full compatibility with the latest Minecraft version.
- Improved spawn mechanics to ensure only zombies appear in all dimensions.
🧟 New Features
- Nether Zombies: All hostile mobs in the Nether are now replaced with zombified piglins.
- Enhanced Zombie Variants:
- Husks now have increased movement speed.
- Drowned now deal more damage with increased strength.
- All zombie variants (including zombie villagers, husks, drowned, and zombified piglins) now have persistence, meaning they won’t despawn naturally.
🔧 Optimizations
- Ensured the new mechanics run smoothly using a tick function for persistent effects.
- General bug fixes and compatibility improvements.
Enjoy the zombie apocalypse! 🧟♂️🔥



