Compatibility
Minecraft: Java Edition
Platforms
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Details
This datapack DOUBLES the total amount of available minecraft enchantments by implementing minecraft dungeons inspired enchantments. Enchantments now also look a little prettier with each enchantment having an icon and a stylised numeral. Weapons and armour can now be gilded to apply an extra, permanent enchantment.
Melee Weapon Enchantments
Ambush
This enchantment deals MUCH more damage to mobs that are not targeting the player. This includes passive mobs that CANNOT target the player.
Chains
Hitting a mob causes itself and multiple nearby mobs to become stunned for a short time.
Committed
Hitting already hurt mobs deals increased damage.
Critical Hit
Attacks have a 33% chance to deal triple damage. This enchantment can only be found on books in End Cities.
Dynamo
Attack damage is increased while sprinting.
Freezing
Attacking a mob has a chance to freeze them. This slows and weakens enemies that aren't on fire or already affected by this enchantment.
Guarding Strike
Holding a weapon with this enchantment increases your armour protection as an extra layer of defense.
Illagers Bane
Acts like a Smite or Bane of Arthropod enchantment for all Illager and Raider mobs.
Jungle Poison
Attacking a mob has a chance to poison them. Enemies that cannot usually be poisoned are still poisoned. Enemies that are already poisoned are unaffected.
Poison Cloud
Attacking a mob summons a cloud of poisoning gas. Enemies that cannot be poisoned or are already poisoned are unaffected by this enchantment.
Prospector
Similarly to Looting and Fortune, this enchantment increases the experience dropped by killed mobs and broken blocks.
Rampaging
Killing a mob grants you the Haste effect. The Haste effect has now been updated to increase weapon attack speed, even if you get it from a beacon.
Rushdown
Hurting a mob grants you the Speed effect for a short amount of time.
Soul Siphon
Killing a mob gives you a small amount of health back, however mobs do not drop XP if killed with this enchantment.
Spark
A trident-specific Fire Aspect / Flame variant that works with both melee and ranged attacks.
Stunning
Mobs hit with this are stunned for quite some time.
Thundering
Comboing multiple Thundering strikes summons a lightning bolt as well as doing increased damage.
Void Strike
Hitting Void Touched mobs does tripled damage. Attacking with this enchantment makes mobs Void Touched. This enchantment can only be found on books in End Cities.
Ranged Weapon Enchantments
Bonus Shot
Firing arrows spawns additional arrows without spread. This allows you to fire multiple enchanted shots in the same direction.
Chain Reaction
Hurting mobs has a chance to cause them to fire out 6 arrows at mobs nearby them. Works well for closely packed enemies that are far away.
Dipping Poison
Arrows shot from weapons with this enchantment become poison arrows.
Pestilent
Shooting enemies gives them any effects you are effected by, whether negative or positive.
Recycler
Being hit with an arrow has a chance of putting it in your inventory.
Ricochet
Hitting a mob causes the arrow to bounce off of the mob and hit another one nearby. The higher the enchantment level the more times an arrow can bounce off of enemies, hitting a max of 4 enemies with Ricochet 3.
Scoped
The Ranged equivalent to Ambush, mobs that aren't targeting the player receive extra damage.
Soul Flame
Soul Flame arrows deal more damage than Flame arrows.
Supercharge
Bows enchanted with this deal far more damage than the Power enchantment, but only on critical hits.
Targeting
The Ranged equivalent to Committed, hurt mobs are hurt more. Bows enchanted with this will always bullseye Target Blocks.
Tempo Theft
The Ranged equivalent to Freezing, hurting a mob has the chance to freeze them. If a mob is frozen, the player receives a speed buff.
Void Shot
The Ranged equivalent to Void Strike, mobs affected by Void Touch are hurt more. Attacking with this enchantment makes mobs Void Touched. This enchantment can only be found on books in End Cities.
Armour Enchantments
Burning
Mobs that attack players wearing this enchantment are ignited, being delt fire damage over time. This enchantment does not grant the player protection from fire damage.
Chilling
Mobs that attack players wearing this enchantment are frozen, becoming slower and weaker for some time. Mobs cannot be frozen if they are already on fire. This enchantment does not grant the player protection from freezing damage.
Cowardice
Players wearing this enchantment do more melee damage against their opponents, but can't enchant their armour with other protective options.
Electrified
Mobs that attack players wearing this enchantment have a chance to be dealt lightning damage, summoning a lightning bolt if they've been hurt enough. Players wearing this enchantment receive less damage from lightning.
Environmental Protection
Players wearing this enchantment receive less damage from fire/lightning/freezing damage, it can be placed alongside existing protection enchantments.
Juggernaut
Juggernaut is a protection enchantment that can be placed alongside existing protection enchantments, granting you more resistance from attacks. However the higher the level of Juggernaut, the slower your maximum sprint speed is.
Rush
Players hurt while wearing this enchantment on their feet receive a small speed buff, allowing them to escape harm more efficiently.
Snowball
Players hurt while wearing this enchantment throw a snowball at their attacker, it's not much, but it's honest work.
Shield Enchantment
Updraft
When the player blocks an attack with a shield with this enchantment they fire out a wind charge in the direction they are facing, allowing them to redirect attacks to other enemies or launch themselves away from danger. This enchantment can only be found on books in Trail Chamber Vaults.
Deflect
When the player blocks a projectile with a shield with this enchantment the projectile is fired back much stronger, able to damage enemies from further away.
Curses
Agony Curse
Weapons cursed with this deal additional damage to both the attacker and the victim.
Breaking Curse
Tools cursed with this break faster than usual.
Curse of the Evoker
Iron Golems are hostile towards players wearing armour cursed with this.
Updated Enchantments
Breach
Breach can now be applied to any kind of weapon, but is still damage exclusive (Cannot be paired with Sharpness or Density for example).
Projectile Protection
Projectile Protection has up to a 40% chance to deflect projectile attacks entirely, depending on its level.
Impaling
Impaling now does increased damage to any mobs in water, rain or storms, as well as fish-like enemies.
Mob Exclusive Enchantments
Fire Trail
Mobs wearing this enchantment are immune to fire damage and leave a trail of flames behind them.
Huge
Mobs wearing this enchantment are much larger, deal double damage and can see you from further away!
Regeneration
Mobs wearing this enchantment regain health over time.
Withering
Mobs wearing this enchantment deal withering damage to players.
Gilding
By placing an amethyst in the trim slot and a gold ingot in the material slot, players can enchant any item with a Gild. Gilds are permanent gold enchantments that can't be removed from the tool by normal means such as the grindstone. Gild enchantments apply over existing enchantments, and can be used to add enchantments you wouldn't normally be able to fit on the tool (For example having Fire Aspect and Freezing at the same time), or to upgrade existing enchantments beyond their normal capabilities (Like getting up to Unbreaking 6).To remove a Gild, simply gild an item again to re-roll the enchantment.
Wandering Trader Update
Wandering traders play a horn to notify you of when they spawn. The new trade options the player has access to will always include 1 purchase, where the player can sell items for emeralds. The Wandering Trader will also have trades dependent on the biome they spawn in, and can occasionally trade iron level tools.FAQ's
What's the difference between Chains and Stunning? Isn't Chains better anyway?
Whether an enchantment is better or not is entirely up to you. Some enchantments are intended to be objectively better but far rarer versions of existing enchantments (Such as Soul Flame being a rare and stronger version of Flame found only in Bastions). Though this was not the intention with Chains and Stunning, as Chains stuns multiple enemies for a third of the time that Stunning can stun one enemy, they're intended to be similar enchantments with different uses.
What's with the white box in front of the enchantments name?
That's where the icon appears when you apply the resource pack to the game, without it you're left with the little white box.