Many things optimized, lag should decrease a lot
Works in 1.21.8-1.21.10
- some bug fixes with skeletons, pillagers and phantomsnow
- if you kill a pilgin brute, every piglin brute in a radius of 10 blocks will copy your weapon.
- Now zombified piglins get automatically angry at you only if you aren't wearing any diamond armor
- Blazes got changed, think 2 times before hitting them, because once you hit them they become angrier than they already are and do a special attack every 10 seconds
- Many things optimized
- Removed warden's timer
- Removed vindicators attacking every mob
- Now when you look at vindicators you get so scared you can't move
- New mob, the moss tower: a small tower that shoots at you, it dies only if you break the block below it.
This update revolves around making the datapack less annoying, while still being hard, along with adding new features.
-Made the data pack work for 1.21.4
-Fall damage multiplier now is reduced to 1.2x (was 1.5 before) and only when wearing armor
-Block break speed decrease removed
-"Max hp = hunger points" removed
-Taking damage when staying in place for too long removed
-Skeleton hp buff removed
-Now you don't burn in the nether if you have ANY armor slot equipped with armor, you get burned if you have EVERY slot equipped with armor
-Phantoms will drop a damage potion every 4 seconds
-Now if you're wearing full armor you won't get effects from just taking damage (blindness, weakness, slowness)
-When hitting a pig there's a chance of it becoming a zombified piglin (unless you 1-shot it)
-Removed the 15 seconds timer that throws you in the air if you don't move, replaced with a 30 second timer that damages you 3 hearts if you don't move.
-Pillagers now reload 10 times as fast (unload speed didn't get changed), if they hit you with an arrow ~30 infested arrows rain on you.
Updated for 1.21.3 since some features changed and broke every datapack. Also added a new feature because i was already working on it: looking at end crystals now damages you, bypassing armor
Harder ender dragon fight, the dragon has a new death ray and crystals cant be shot with arrows. Zombies are stronger, faster and immune to the sun. Skeletons have double the hp and shoot lightning. Creepers are now silent, have bigger explosion radius, instantly explode when they fall from 5 or more blocks and get charged instantly in thunderstorm. Endermen are 2 blocks high. You burn if you wear armor in the nether. Zombie piglins are always mad. Blazes are invisible.Vexes now spawn in groups of 4, so when an evoker summons them, it summons 4x the amount. Witches now summon an illusioner near them. Not moving for 15 seconds makes you do a water clutch 200 blocks in the air. Every rabbit is a killer rabbit. Every vindicator is now Johnny. Spiders disguise as a grass block. Fall damage is 1.5x. Your max hp depends on your food level now. Wardens notice you if you stay more than 20 seconds near them. Wearing armor in water makes you sink faster. You break blocks 50% slower. Villagers now vary in size. You can randomly get blindness, slowness or weakness when taking damage.



