Updated to 1.21.5 Fixed EVERY Recipe and Loot Table due to text changes Mojang made.
Updated all TNT to have the base TNT entity be invisible, fixing an annoying visual issue where you could see the base TNT for one gametick when igniting it.
Updated all TNT to use TNT of various explosion power instead of using Creepers.
Updated all TNT that didn't have a fuse set to now have one.
Updated all TNT that throw armor stands for their visual to use the new equipment eNBT.
Fixed all TNT that used area effect clouds to not show particles (Mojang changed the defaults and broke a ton of visuals)
Did some rebalancing of some of the TNT that felt a bit underwhelming
Probably did some other stuff, this pack was my most broken one.
- Updated to 1.21.4
- Fixed every texture for every item, as they all needed Item Model Definitions as of 1.21.4
- Fixed EVERY TNT as they all broke due to massive changes to how Custom Model Data works... and I was still using it.
- Fixed some specific TNT that used Custom Model Data in a different way. Random TNT, TreeNT, and Walking TNT
Updated with a bunch of new 1.21.2 features.
Changed all TNT and related models to use the item_model component. This allows for far better compatibility with other datapack's content as you don't have to worry about overlapping base items.
Upgraded the TreeNT to use a ton of new tree models I had made a while ago for the Bonsai Pots datapack.
Updated to 1.20.2. Fixed just a few minor issues. Updated all RNG functions to use the new /random command for a small performance boost! Fixed a handful of the TNT that broke due to Potion NBT changes. Fixed the visuals of the TNT, as they no longer lined up properly due to Item Display changes.