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Rare Mob Captains will spawn in your world, dropping illegally enchanted loot!
Mob Captains of common, uncommon, rare and legendary difficulty will spawn in your world.
The Mob Captains are buffed based on their rarity!
+50% Max Health
+15% Movement Speed
+70% Attack Damage
+3% Knockback Resistance
+90% Max Health
+25% Movement Speed
+120% Attack Damage
+10% Knockback Resistance
+180% Max Health
+40% Movement Speed
+210% Attack Damage
+50% Knockback Resistance
+270% Max Health
+80% Movement Speed
+300% Attack Damage
+100% Knockback Resistance
These Mob Captains will drop items that are enchanted in a way that is not possible in the vanilla game.
You can easily configure the data pack to your liking.
This data pack is inspired by Atomic Stryker's legendary Infernal Mobs mod.
Configure the Pack
Many aspects of this data pack can be configured by simply changing some score values.
Set the scoreboard values of the
ps-mob.config scoreboard to your desired values!
The time, in seconds, to stop trying to spawn a captain after successfully spawning one
The maximum chance, that a mob becomes a Mob Captain, with 1 being 0.1% and 1000 being 100%
What rarity of Mob Captain is announced to chat and with a sound, with 0 being for none, 1 only for legendaries and 4 being for all rarities of Mob Captain
If Mob Captains should create a particle beam when spawning that shows their location for about 1 second, with 1 being turned on and 0 it being turned off
Weight for a Mob Captain being of common rarity
Weight for a Mob Captain being of uncommon rarity
Weight for a Mob Captain being of rare rarity
Weight for a Mob Captain being of legendary rarity
To adjust the loot tables' weights, just modify the values at
If you want to alter the items themselves, edit the loot tables at
- Add even more items to the loot tables
- A chat based config menu
- Mob Captains can have different abilities, inspired by Atomic Stryker's Infernal Mobs' enchantments
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