Additions:
- Added 'in_cave' criteria to check if an entity is underground (the 'in_cave' criteria is either: being at Y=-64-62; being in a 'cave_air' block; being in a Mineshaft/Stronghold/Trial Chamber/Ancient City; being in a (Lush/Dripstone) Cave/(Deep Dark) biome);
- Turtles now apply 10 seconds of Water Breathing to Players in a 5 block radius (both entities must be in water source blocks);
- Wandering Traders struck by lightning will now convert to Illusioners;
- Zombies/Skeletons/Bogged/(Cave) Spiders/Creepers can now spawn with an infinite 1.21 effect in certain locations (10%; Weaving - Mineshafts; Infested - Strongholds/mountain biome caves (must meet the 'in_cave' spawning criteria while in a mountain biome); Oozing - (Mangrove) Swamp);
- Added Sad Ghastlings (10% of Ghasts; drop 0-1 Ghast Tears without Looting; (max) health - 2.5 from 10; follow range - 80 from 90; shoot Small (Blaze) Fireballs);
- Added baby Creepers (5% of Creepers; drop 0-1 Gunpower without Looting instead of 0-2; (max) health - 5 from 20; explosion radius - 1 from 3; movement speed - 0.35 from 0.25);
- Added baby Spiders (10% of Spiders without passengers; don't drop String; (max) health - 4 from 16; follow range - 8 from 16; attack damage - 0.5 from 2; movement speed - 0.5 from 0.3; step height - 0.3 from 2);
- Added baby Bogged/Strays/(Wither) Skeletons (10% of spawns that aren't Horsemen; drop Bone Meal instead of Bones & no Arrows; spawn with (Tipped) Arrows/Sticks instead of Bows/Stone Swords; (max) health - 4 from 16/5 from 20; movement speed - 0.28 from 0.25);
- Added "adult" Phantoms (90% of Phantoms; deal 5.5 hearts of damage; drop 0-1 Bones without Looting on top of the Phantom Membrane drop);
- Some adult hostile mobs can now drop additional items (Same chance as Gold Ingots from Ziglins & must be killed by a Player; Creeper - TNT, Spider - Cobweb, Husk - Sand, Stray - Ice, Bogged - Vine, Ghast - Fire Charge, Phantom - Rotten Flesh);
- Added (baby/Cave) Spider/Creeper Spider Jockeys (10% chance for babies, 5% chance for Cave Spiders if meeting 'in_cave' criteria/Creepers if not meeting 'in_cave' criteria);
- Added baby Spider Cave Spider Jockeys & Skeleton Blaze Jockeys (10% chance);
- Some mobs without vehicles can now mount certain nearby mobs without passengers (10% chance every second, 2-block radius; Creeper -> adult Spider | baby Creeper -> Cave Spider | baby Spider -> (adult/Cave) Spider | Skeleton/Bogged/Stray -> adult Spider/Pig/Sheep/Cow/Skeleton Horse | baby Skeleton/Bogged/Stray -> Cave Spider/baby Skeleton Horse | (Wither) Skeleton -> adult Hoglin | Stray/Skeleton -> adult Goat | Stray -> adult Polar Bear | Skeleton -> Blaze | Drowned -> adult Turtle/Skeleton Horse | baby Drowned -> baby Skeleton Horse/large Salmon | Zombie (Villager)/Husk -> adult Spider/Zombie Horse/Cow/Sheep/Pig | baby Zombie (Villager)/Husk/Drowned -> adult Zombie (Villager)/Husk/Drowned | baby Zombie (Villager)/Husk -> Cave Spider/adult Chicken/baby Zombie Horse | Evoker/Pillager/Illusioner/Witch/Vindicator -> Ravager);
- Added 6 new Pig variants from Minecraft: Earth (ATTENTION! This doesn't affect where Pigs can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Pink Footed - Old Growth Taigas, Taiga Village; Pale - Windswept (Gravelly) (Hills/Forest), Pale Garden, Meadow, Stony Peaks; Mottled - Savanna biomes; Piebald - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Spotted - (Old Growth) Birch Forest, Plains Village; Sooty - (Dark/Flower) Forest, Lush Caves);
- Added 9 new Cow variants from Minecraft: Earth (ATTENTION! This doesn't affect where Cows can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Sunset - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Dairy - (Old Growth) Birch Forest, Plains Village; Umbra - (Dark/Flower) Forest, Lush Caves; Pinto - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Cream - Savanna Village; Wooly - (Snowy) Taiga, Grove; Ashen - the End, Deep Dark, (Deep) Frozen (Ocean/River/Peaks), Snowy (Plains/Beach/Slopes/Villages), Jagged Peaks, Ice Spikes; Cookie - everywhere where other variants aren't; Albino - 5% of Cookie/Dairy/Temperate Cows, Pale Garden);
- Added 6 new Chicken variants from Minecraft: Earth (ATTENTION! This doesn't affect where Chickens can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Skewbald - Old Growth Taigas, Taiga Village; Bronzed - Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks; Gold Crested - Savanna biomes; Amber - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Stormy - (Old Growth) Birch Forest, Plains Village; Midnight - (Dark/Flower) Forest, Lush Caves);
- Added 6 new Eggs (Skewbald - Beige; Bronzed - Purple; Gold Crested - Yellow; Amber - Red; Stormy - Gray; Midnight - Black);
- Undead Horses can now be equipped with Horse Armor (it doesn't render the armor at the moment, but I will look into it);
- Horse Armor now protects Undead Horses from sunlight.
​Changes:
- ​Vanilla Phantoms have been reclassified into baby Phantoms & nerfed (10% of Phantoms; (max) health - 5 from 20; same size as vanilla Phantoms);
- Buffed Spiders (Changed step height to 1.2 from 0.6);
- Buffed Ravagers (Changed step height to 1.5 from 1);
- Nerfed Blazes (Changed follow range to 40 from 48 & attack damage to 4 from 6);
- Nerfed Ghasts (Changed follow range to 90 from 100);
- Nerfed Cave Spiders (Changed step height to 0.3 from 0.6, (max) health to 6 from 12, movement speed to 0.2 from 0.3 & attack damage to 1 from 2);
- Nerfed Strays (Changed (max) health to 16 from 20, movement speed to 0.22 from 0.25, burning time to 2 from 1 & follow range to 12 from 16);
- Nerfed Husks (Changed armor to 1 from 2, movement speed to 0.2 from 0.23 & attack damage to 2 from 3);
- Baby Camels no longer replace 5% of adult Gold (Desert) Rabbits;
- Skeletons are now replaced with Pillagers in Mansions;
- Endermen are now replaced with Slimes during rain & Breezes during thunderstorms (the Endermen must spawn in the Overworld under skylight in order to get replaced; the slimes are size 0 (small); doesn't work in Desert/Badlands/Savanna biomes);
- Chicken in Zombie Jockeys that spawn underground (meet 'in_cave' criteria) have been replaced with Cave Spiders;
- Chicken in Drowned Jockeys have been replaced with large Salmon;
- Chestnut Wolves now spawn in both Old Growth Taigas;
- Black Wolves now spawn in Dark Forests (13.89% of Pigs in the biome will be replaced by them; 10% of the Wolves will spawn as babies);
- Temperate Pigs no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
- Warm Pigs will now replace vanilla Pigs in Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean (ATTENTION! This doesn't affect where Pigs naturally spawn);
- Cold Pigs will now replace vanilla Pigs in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Pigs naturally spawn);
- Temperate Cows now spawn only in Old Growth Taigas & Taiga Villages;
- Warm Cows will now spawn only in Savanna biomes;
- Cold Cows will now replace vanilla Cows in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks (ATTENTION! This doesn't affect where Cows naturally spawn);
- Temperate Chickens no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
- Warm Chickens will now replace vanilla Chickens in Badlands biomes, Desert (Village), Warm Ocean, the Nether (ATTENTION! This doesn't affect where Chickens naturally spawn);
- Cold Chickens will now spawn replace vanilla Chickens in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Chickens naturally spawn);
- Adult Sheep are now different colors in some biomes (Same biomes as the Warm/Cold variants in vanilla; Temperate: Gray -> Green; Cold: Light Gray -> Cyan; Warm: Gray -> Orange).
Fixes:
- Saddles taken off of Striders/Pigs now maintain their components;
- Fixed a typo in the v1.0 changelog;
- Fixed baby Ziglins having too much health when converted from Piglins.
Known issues:
- Horse Armor doesn't display on Undead Horses.
Additions:
- Added a failsafe feature (if the function that runs every second failed to reschedule due to an update, the pack will now reschedule it & start working properly again)
- Added a sound for Totems of Revival being consumed (it's the Totem of Regeneration sound from 'Minecraft: Dungeons')
- Added sounds for Allay & Vex conversions (Vex sounds (3) from 'Minecraft: Dungeons', Allay sounds (8) from 'Minecraft:Legends')
- Added Modrinth to pack download page links
Changes:
- Updated to 1.21.4 ('Mob Tweaks' items obtained in v1.0 no longer work - to update the items hold them in either hand; Totems of Revival now always save the effects you had before activation)
- Changed the 'CHANGELOG' button in resources to 'CHANGELOGS' (you will now be able to select between the v1.0 and v1.0.1 changelogs)
- Updated structure & skylight detection (in theory, some mod/DP structures that replace vanilla Mineshafts/Mansions/Strongholds should support 'Mob Tweaks' spawning changes)
- Allay health detection is now more accurate (the particles will be displayed if the Health value is below the max_health attribute value; if the Health value is higher the particles won't display even if the Allay is healing)
- Totems of Revival no longer work in Creative
Fixes:
- Fixed Totems of Undying being consumed while holding the Totem of Revival in the offhand & being withered
- Fixed undead mobs in Trial Chambers being able to pick up items (this is actually a vanilla Minecraft bug)
Additions:
- Allays now display Heart particles when healing (1 Heart particle every second);
- Breedable mobs now: get the Regeneration 5 effect for 3 seconds when they enter love mode; display Heart particles when they're in love mode/Smoke particles when they're unable to enter love mode (the particles appear every second & their amount/radius depend on the size of the mob; compatible with "More Mobs");
- Ravagers no longer take fall/drowning damage;
- Goats now drop Mutton (works the same as the Sheep loot table);
- 5% of adult Gold (Desert biome) Rabbits are now replaced with baby Camels;
- Added the ability to take Saddles off of Pigs/Striders (must be sneaking & holding nothing);
- Added Camel Milk Buckets (work the same as regular Milk Buckets except they also give you 30 seconds of Haste);
- Weaponsmiths/Armorers/Toolsmiths now sell Golden Swords/tools/armor instead of Iron ones & Iron Swords/tools/armor instead of Diamond ones;
- Creeper/Illusioner textures are now replaced with their 'Minecraft: Dungeons' counterparts (the 'Creebet' painting texture was adjusted to match the new Creeper texture; the Illusioner texture was adjusted slightly to make the model look better);
- Baby Hoglins/Zoglins/Zombies/Husks/Zombie Villagers/(Zombified) Piglins/Drowned now have 25% of their adult counterparts' health (Hoglins/Zoglins: 10; Piglins: 4; everyone else: 5 + their attack damage attribute is set to 1; baby Hoglins regain their full health when they grow up; baby Zombie Villagers regain their full health if cured; baby Mummies from the "More Mobs" data pack are affected as well & have their health reduced to 5);
- Axolotls now: have 20 health instead of 14 & 6 attack damage instead of 2 (attribute); get the Regeneration 3 effect instead of Regeneration 1 when they play dead; have an additional chance to get the Regeneration 3 effect when hurt (13.89% chance if their health is between 6 & 10/40% chance if their health is under 6);
- Rabbits turn into Killer Bunnies when struck by Lightning (if they survive the Lightning/don't take damage from it; 6 block radius);
- Baby Skeleton/Zombie Horses no longer grow up;
- Skeleton/Zombie Horses now burn in sunlight;
- Fletcher/Librarian/Farmer/Shepherd/Fisherman & Snowy/Desert/Swamp type Zombie Villagers no longer burn in sunlight (if they're wearing a Helmet it will still take durability damage & eventually break; pretty sure I can't fix this unfortunately).
​Moved from "More Mobs":
- Added the ability to drink Honey Bottles for Witches (it's used when the Witch is poisoned; if the Witch hasn't attempted to drink a Potion in one second it will take one second to drink a Honey Bottle & clear its Poison; as with other held items the Honey Bottles can be dropped by the Witch upon death);
- Patrol leader raiders now spawn with a 'Seek' Goat Horn equipped in their offhand;
- Added the 'Change of Heart' goal & the 'No Surrender, No Illsuions' & 'Zombie Bojack' challenges (turn a Vex into an Allay using Channeling; kill an Illusioner that's riding a Ravager; find a Zombie Horse);
- Illusioners now: have a chance to spawn on the top floor of Pillager Outposts (if they do they'll be persistent); drop Emeralds & Golden Carrots; can spawn in raids (at the start of each wave up to 3 non-patrol-leader Evokers/Vindicators/Ravagers (50% chance per each) might summon an Illusioner that will join the raid; if the Evoker/Vindicator that was selected is riding a Ravager that wasn't selected it will dismount the Ravager, and the Illusioner that it summons will mount the Ravager it was riding);
- Wither Skeletons now have a 13.89% chance to spawn with enchanted Swords;
- Added Totems of Revival (Piglin Brutes can drop 0-1 (or more with Looting); it works just like the Totem of Undying but triggers when the entity has the Wither effect (works in creative mode too); upon triggering the Totem clears Wither & gives 5 seconds of Regeneration & 10 seconds of Night Vision (unless the entity already has those effects));
- Zombie Horses will now spawn in some Plains/Savanna Zombie Village stables/animal pens instead of other animals;
- 37.5% of adult Zombified Piglins will now spawn with unenchanted Crossbows (6.94% of the Crossbows will be enchanted);
- Baby Zombified Piglins no longer spawn with Golden Swords;
- Adult Zombified Piglins now have a 40% chance to spawn with any piece of Gold armor (and a 13.89% chance of a piece becoming enchanted);
- Zombies are now replaced with Cave Spiders in Mineshafts/Zombie Villagers in Mansions;
- Skeletons are now replaced with Silverfish in Strongholds;
- Endermen are now replaced with Illusioners in Mansions;
- Vexes struck by lightning will now convert to Allays & vice versa (6 block radius; ~1 second (21 ticks) cooldown);
- Invulnerable Allays will now display particles;
- Strays no longer burn in sunlight.
Changed/Fixed from "More Mobs":
- Witches with no AI can no longer drink Honey;​
- Illusioners riding Ravagers no longer summon extra Illusioners in when they spawn;
- Creepers will no longer be replaced with Illusioners in Mansions;
- Illusioners now have a 13.89% chance of spawning with an enchanted Bow;
- Illusioners shouldn't be able to spawn as patrol leaders naturally anymore, so there's no detection for it (which means that Illsuioners can no longer be equipped with Goat Horns);
- Fixed Strays that spawned with a Helmet burning in sunlight after their Helmet broke;
- Fixed Zombified Piglins converted from Piglins equipping new items​.