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v1.0

by iNkoR_the_2nd on Jun 24, 2024
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v1.0

by iNkoR_the_2nd on Jun 24, 2024
Download

Additions:

  1. Allays now display Heart particles when healing (1 Heart particle every second);
  2. Breedable mobs now: get the Regeneration 5 effect for 3 seconds when they enter love mode; display Heart particles when they're in love mode/Smoke particles when they're unable to enter love mode (the particles appear every second & their amount/radius depend on the size of the mob; compatible with "More Mobs");
  3. Ravagers no longer take fall/drowning damage;
  4. Goats now drop Mutton (works the same as the Sheep loot table);
  5. 5% of adult Gold (Desert biome) Rabbits are now replaced with baby Camels;
  6. Added the ability to take Saddles off of Pigs/Striders (must be sneaking & holding nothing);
  7. Added Camel Milk Buckets (work the same as regular Milk Buckets except they also give you 30 seconds of Haste);
  8. Weaponsmiths/Armorers/Toolsmiths now sell Golden Swords/tools/armor instead of Iron ones & Iron Swords/tools/armor instead of Diamond ones;
  9. Creeper/Illusioner textures are now replaced with their 'Minecraft: Dungeons' counterparts (the 'Creebet' painting texture was adjusted to match the new Creeper texture; the Illusioner texture was adjusted slightly to make the model look better);
  10. Baby Hoglins/Zoglins/Zombies/Husks/Zombie Villagers/(Zombified) Piglins/Drowned now have 25% of their adult counterparts' health (Hoglins/Zoglins: 10; Piglins: 4; everyone else: 5 + their attack damage attribute is set to 1; baby Hoglins regain their full health when they grow up; baby Zombie Villagers regain their full health if cured; baby Mummies from the "More Mobs" data pack are affected as well & have their health reduced to 5);
  11. Axolotls now: have 20 health instead of 14 & 6 attack damage instead of 2 (attribute); get the Regeneration 3 effect instead of Regeneration 1 when they play dead; have an additional chance to get the Regeneration 3 effect when hurt (13.89% chance if their health is between 6 & 10/40% chance if their health is under 6);
  12. Rabbits turn into Killer Bunnies when struck by Lightning (if they survive the Lightning/don't take damage from it; 6 block radius);
  13. Baby Skeleton/Zombie Horses no longer grow up;
  14. Skeleton/Zombie Horses now burn in sunlight;
  15. Fletcher/Librarian/Farmer/Shepherd/Fisherman & Snowy/Desert/Swamp type Zombie Villagers no longer burn in sunlight (if they're wearing a Helmet it will still take durability damage & eventually break; pretty sure I can't fix this unfortunately).

​Moved from "More Mobs":

  1. Added the ability to drink Honey Bottles for Witches (it's used when the Witch is poisoned; if the Witch hasn't attempted to drink a Potion in one second it will take one second to drink a Honey Bottle & clear its Poison; as with other held items the Honey Bottles can be dropped by the Witch upon death);
  2. Patrol leader raiders now spawn with a 'Seek' Goat Horn equipped in their offhand;
  3. Added the 'Change of Heart' goal & the 'No Surrender, No Illsuions' & 'Zombie Bojack' challenges (turn a Vex into an Allay using Channeling; kill an Illusioner that's riding a Ravager; find a Zombie Horse);
  4. Illusioners now: have a chance to spawn on the top floor of Pillager Outposts (if they do they'll be persistent); drop Emeralds & Golden Carrots; can spawn in raids (at the start of each wave up to 3 non-patrol-leader Evokers/Vindicators/Ravagers (50% chance per each) might summon an Illusioner that will join the raid; if the Evoker/Vindicator that was selected is riding a Ravager that wasn't selected it will dismount the Ravager, and the Illusioner that it summons will mount the Ravager it was riding);
  5. Wither Skeletons now have a 13.89% chance to spawn with enchanted Swords;
  6. Added Totems of Revival (Piglin Brutes can drop 0-1 (or more with Looting); it works just like the Totem of Undying but triggers when the entity has the Wither effect (works in creative mode too); upon triggering the Totem clears Wither & gives 5 seconds of Regeneration & 10 seconds of Night Vision (unless the entity already has those effects));
  7. Zombie Horses will now spawn in some Plains/Savanna Zombie Village stables/animal pens instead of other animals;
  8. 37.5% of adult Zombified Piglins will now spawn with unenchanted Crossbows (6.94% of the Crossbows will be enchanted);
  9. Baby Zombified Piglins no longer spawn with Golden Swords;
  10. Adult Zombified Piglins now have a 40% chance to spawn with any piece of Gold armor (and a 13.89% chance of a piece becoming enchanted);
  11. Zombies are now replaced with Cave Spiders in Mineshafts/Zombie Villagers in Mansions;
  12. Skeletons are now replaced with Silverfish in Strongholds;
  13. Endermen are now replaced with Illusioners in Mansions;
  14. Vexes struck by lightning will now convert to Allays & vice versa (6 block radius; ~1 second (21 ticks) cooldown);
  15. Invulnerable Allays will now display particles;
  16. Strays no longer burn in sunlight.

Changed/Fixed from "More Mobs":

  1. Witches with no AI can no longer drink Honey;​
  2. Illusioners riding Ravagers no longer summon extra Illusioners in when they spawn;
  3. Creepers will no longer be replaced with Illusioners in Mansions;
  4. Illusioners now have a 13.89% chance of spawning with an enchanted Bow;
  5. Illusioners shouldn't be able to spawn as patrol leaders naturally anymore, so there's no detection for it (which means that Illsuioners can no longer be equipped with Goat Horns);
  6. Fixed Strays that spawned with a Helmet burning in sunlight after their Helmet broke;
  7. Fixed Zombified Piglins converted from Piglins equipping new items​.

Project members

iNkoR_the_2nd

Member


Technical information

License
ARR
Project ID