v1.5 - The Boo Update
on Feb 6, 2024v1.5 - The Boo Update
on Feb 6, 2024- added Boo mob which spawns in soul sand valleys and has a chance to drop either white wool or phantom membrane when killed by a player
- added Boo toggle to settings menu
!! If you are already using this datapack you'll have to turn boo spawning in the settings menu on in order for them to spawn.
v1.44 - SNAIL UPDATE
on Jan 29, 2024v1.44 - SNAIL UPDATE
on Jan 12, 2024- improved snail spawning
- added 16 variants for snails
- snails now also drop slimeballs when they are walking on a dirt type block
v1.43 - NEW MOB: THE SNAIL
on Jan 12, 2024- added a new mob, the snail: it's a slow mob which follows you and drops slime when it dies. spawns wherever pigs do but only on dirt type blocks
- added snail spawning to the settings menu (/function nmv:settings)
!! If you are already using this datapack you'll have to turn snail spawning in the settings menu on in order for them to spawn.
v1.42
on Dec 29, 2023- rebalanced and fixed loot of the new rarity mobs
v1.41
on Dec 28, 2023- increased distance between rarity mobs from 50 to 100
- rarity mobs now spawn with one of 500 random names instead of just displaying the rarity + "creature"
Note: The Datapack should work fine on 1.20.3/4
v1.4a - Hotfix
on Dec 24, 2023- fixed a bug which did not tagged mobs without rarity
- fixed a bug where no rarity mobs would spawn
v1.4 - NEW: Mob Rarities
on Dec 24, 2023- mobs now have a chance to spawn in different rarities (common, rare, legendary, mythical)
- Rarity mobs have more health depending on the rarity they spawn as
- Rarity mobs have better loot on death (using vanilla chest loot table for that)
- added Rarity Mobs setting to the settings menu
- made slight changes to the settings menu
v1.3 - added performance settings
on Dec 22, 2023- added performance settings to the settings menu which equips mobs either every 1,5 or 10 ticks
- default performance setting is fast (every 1 tick)
v1.2 - Now with a settings menu
on Dec 11, 2023- added Ender skeleton mob type
- zombie horses now die alongside their riders
- Bomber and zombie horse riders now only spawn on moss replacable blocks
- reduced chances for mobs to spawn in diamond gear from 50% to 30%
- zombies, drowned, husks, chickens, goats, cows, pigs and sheep now have a chance to spawn with a baby passenger
- added a chance for a jeb_ sheep to spawn. Hitting an jeb_ sheep makes it drop some shinies
- added a settings menu (/function nmv:settings) to toggle each mob type
v1.1 - The 1.20.2 Update
on Oct 23, 2023This Version will not work on MC versions prior to 1.20.2
- rewrote all random functions to make use of the new 1.20.2 /random command
- added chance for shields in offhand
- added weapons and tools for mainhand
- Removed random items in mainhand and on Heads
- increased chances of Mobs spawning with randomized armor
- Husks, Zombies, Drowned now have a chance to spawn with a baby on their head (cute isn't it?)
- Zombies have a 1% chance to spawn as the new Bomber type when it's not raining. Bombers will drop a tnt when hit by a player
- Zombies have a 1% chance to spawn as a rider on a zombie horse when it's raining
- Illusioners have a 1% chance to spawn when a player hits a villager
- Killer Bunnies have a 1% chance to spawn when a player hits a rabbit
- Shulkers have a 30% chance to spawn in a different color
- added poof particles for mob spawning (smiliar to the ones when a mob is killed)
- added a small loot table with emeralds and diamonds to the special mob types