Changes:
- Duck variants now drop Lily Pads & Feathers on death
- Muddy Pig variants now have a 50% chance to drop Mud on death
Added New Structures
- Garden: Generates in a variety of different biomes that reflect the Butterfly/Wisp/Moth it spawns
- End Farm: Generates in the same Biomes as End Cities do
Added new items
- Golden Egg: Can be obtained from Golden Chicken variant
- Golden Chorus Fruit: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Pie: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Kebab: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Juice: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Salad: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Ender Horn: Rare chance to get by bartering with an Enderkin
- Music Disc - Broken Heart of Ender: Rare chance to get by bartering with an Enderkin
- Music Disc - O2: Chance to drop from defeating Pufftail with a Trident
Added Hedgehog
- Has 2 variants
- Spawns in most Forest Biomes
- Rolls up when an Undead Mob is close to it
- Undead Mobs take Thorns damage when coming too close to it
Added Vulture
- Spawn at daytime near a player when their to long exposed to the sky in Savanna & Badland Biomes at daytime and have max 6 Health (3 Hearts)
- Is hostile towards player
- Takes damage when it is exposed to the sky at night or when flying in rain
Added Butterfly/Wisp/Moth
- 12 Butterfly / 9 Wisp / 2 Moth variants
- Spawns in new Garden Structures
- Some Gardens spawn Moths when discovering the structure at night and Butterflies at day
- Moths/Butterflies can also be found in Flower Forests
- Players get a small effect when the entity has gathered Nectar from Flowers
- Effect is different for each variant
- Only one effect can be applied simultaneously
Added Enderkin
- Spawns in new End Farm structures & sometimes random in the end
- Has 6 variants
- Can be bartered with by throwing it a Diamond
- Harvests & replants Chorus plants sometimes
- Takes damage when in rain/water
- Teleports when taking damage
Added Ender variants
- Mob types: Chicken, Pig, Cow, Frog
- Spawns in new End Farm structures
- Takes damage when in rain/water
- Teleports when taking damage
- Frog type drops Crying Obsidian when eating
Added Wolf variants
- Shiba: Spawns in Cherry Grove Biomes
- White Black: Spawns in Taiga Biomes
Added Cat variants
- Simba: Spawns in Badland & Savanna Biomes
- Tiger: Spawns in Badland & Savanna Biomes
Added Cow variants
- Yellow Moobloom: Spawns in Sunflower Plains
- Pink Moobloom: Spawns in Sunflower Plains
- Wandering: Has a chance to spawn leashed to a Wandering Trader
Added Pig variants
- Wandering: Has a chance to spawn leashed to a Wandering Trader
Added Frog variants
- Sculk: Breedable in Deep Dark Biomes. Drops Sculk when eating
- Dry: Breedable in Desert Biomes. Drops Sand when eating
- Guardian: Breedable in Monuments. Drops Sea Lanterns when eating
- Muddy: Spawns & is breedable in Mangrove Swamps. Drops Mud when eating
- Nether: Spawns in Warped/Crimson Forests. Breedable in the Nether. Drops Shroomlights when eating
Added Chicken variants
- Strider: Can only be found as a vehicle for Chicken Jockeys in the Nether
- Golden: Spawns in Villages & Savanna Biomes
Chicken Jockeys
- Zombie Chickens for Jockeys now only spawn outside the Nether
- Added Strider Chicken variant which spawns only as vehicle for Chicken Jockeys in the Nether
Advancements
- Advancements for looking at all Cow, Pig, Chicken variants now also require to look at the Ender, Moobloom & Wandering variants
- Added **Not A Balloon**: Leash a Butterfly/Moth/Wisp variant
- Added **Butterfly Effect**: Receive an effect from a Butterfly/Moth/Wisp variant
- Added **The Farm at the End of the Game**: Go on in, who will you meet?
- Added **Best I can do is an Ender Pearl**: Barter with an Enderkin
- Added **Catch of the Century!**: Get each Ender Animal Variant on a Lead
- Added **Cool Prices!**: Barter with a Penguin
- Added **Tiger King**: Tame a Tiger Cat variant
- Added **Dancing in the Dark**: Play the Music Disc obtained from bartering with an Enderkin
- Added **Synchronized Swimming**: Play the Music Disc obtained from defeating Pufftail
- Added **Rotten Flesh**: Get killed by a Vulture
Technical Changes
- Data Pack is now using latest Animated Java version for it's models
- Removed update function for custom mobs with data driven vehicles from previous version
- Scoreboards no longer needed get removed when loading the current data pack version
- Animation functions are now being run via function tag lists instead of executing each one individually
- Custom Mobs spawned in earlier versions do not work properly anymore and get replaced automatically. Before updating it is advised to clear out Inventories of Crunchers & Dirt/Tuff Golems
- Cruncher now rolls ore counts depending on the type of ore being eaten instead of it being a constant
- Mushlings, Nautilus Crabs & Dirt Golems no longer need to be idle in order for their timer to increase
- Reduced spacing of natural spawner structures from 12 to 10
- Renamed functions/folders for spawning entities to "summon"
- Vanilla Variants with different loot no longer use the vanilla entity loot table for it
- Animations of custom mobs are now a bit smoother
- Jellyfish are now rendered brighter
Added Gamerule functions
- Apply default settings: /function nice_mobs:gamerule/default_settings
- En-/disabling of custom mob spawns: /function nice_mobs:gamerule/spawning/<mob_name>
- En-/disabling of Villagers being able to summon Copper Golems: /function nice_mobs:gamerule/behavior/villager_copper_golem
- En-/disabling of Butterflies/Wisps/Moths giving effects: /function nice_mobs:gamerule/behavior/butterfly_effect
- En-/disabling of Ender variants teleporting when damaged: /function nice_mobs:gamerule/behavior/ender_variant_teleporting
- En-/disabling of Roosters crowing in the morning: /function nice_mobs:gamerule/behavior/rooster_crowing
- En-/disabling of Chicken Jockey variants: /function nice_mobs:gamerule/behavior/chicken_jockey_variants
- En-/disabling of Wandering Trader companion variants: /function nice_mobs:gamerule/behavior/wandering_companion_variants
Added functions to remove custom mobs
- Remove every mob of a specific type: /function nice_mobs:remove/entity_type/<mob_name>
- Remove all custom mobs: /function nice_mobs:remove/all_entities
- Nearest entity: /function nice_mobs:remove/nearest_entity
Most values for custom mobs are now stored as custom data instead of using tags and/or scoreboards
- Variants are now stored as custom data data.nice_mobs.variant
- Hurt value is now stored as custom data data.nice_mobs.hurt
- Animation value is now stored as custom data data.nice_mobs.animation
- Action value is now stored as custom data data.nice.mobs.action
- Value for Roosters if it has crowd is now stored as custom data data.nice_mobs.has_crowd
- Inventory of Cruncher is now stored as custom data data.nice_mobs.inventory
- Custom Mobs now store the data pack version in which they spawned data.spawned_in_version
Vanilla mob variant spawning is now controlled by biome & structure tag lists
- Biome tag lists are located in /data/eden/tags/worldgen/biome/mob_variant_spawnable/<mobtype>/<variant>
- Structure tag lists are located in /data/eden/tags/worldgen/structure/mob_variant_spawnable/<mobtype>/<variant>
Fixes:
- invisibility effect can be removed from non data driven vehicles
- Cluckshrooms not spawning in Mushroom Fields
Changes:
-
Improved spawning of custom mobs further
-
Skeleton Trap Passengers scale now fits the type of the Trap
-
Roosters now crow in the morning
-
Roosters now spawn in the new Barn structures
-
Snails now spawn in the new Taiga structures
-
Rats now spawn in the new Barn & Graveyard structures
-
Skeleton Variants now spawn in the new Graveyard structures
-
Penguins now fall slower much like chickens
-
Updated loot table of Copper Forge chest to fit the theme more
-
Updated base vehicles for some custom mobs:
- Penguins, Mushling, Snails, Rats, Nautilus Crabs, Crunchers
- They now throw proper shadows
- Vehicles no longer show when in spectator mode
- Get glowing effect applied much like a vanilla mob
-
Improved textures:
- Skeleton Cow
- Rooster
- Muddy Cold Pig
-
Added new Structures:
- Pig Pen
- Various decorative Taiga structures
- Barn
- Graveyard
- Archaeological Site
-
Added Advancements (Mixed into the Adventure Tab):
- Holy Cow!: Look at all Cow variants through a Spyglass
- Have a look at this ..Chicken!: Look at all Chicken variants through a Spyglass
- Dirty Lenses: Look at all Pig variants through a Spyglass
- Beep! Boop!: Craft a Copper Golem
- A Tiny Prick: Get stung by a Jellyfish
- It's Squishy: Witness the birth of a Jellyfish
- Just Like His Big Brother: Witness the birth of a Copper Golem
- Brush Away!: Brush a Suspicious block left behind by a Nautilus Crab
- Twisty Shell-Trumpet: Toot a Nautilus Horn
- Atlantian Looks: Equip a Nautilus Helmet
- Spooky Surprise!: Trigger a Skeleton Trap other than the Horse one
-
Copper Golems can now be crafted:
- Requires Waxed Copper Block, Carved Pumpkin, Lightning Rod & 2 Copper Ingots in a crafting grid
- When placed the Copper Golem will spawn from the placed item after some time
- The placed item will change its texture when it's halfway done
- Can be accelerated by giving the placed item Copper Ingots
- Player created Copper Golems do not attack the player same as Iron Golems
- Added Copper Golem Item to the loot pool of the Copper Forge Structure
-
Added Jellyfish entity:
- Spawns in Deep Ocean biomes
- Comes in 6 variants
- Illuminates the water around it (does only work when Jellyfish is in water block)
- Applies Wither Effect to players when they get too close
- Drops Phantom Membranes & rarely a Dried Jellyfish
-
Added Dried Jellyfish:
- Can only be obtained from Jellyfish & loot chests of Underwater Ruins
- When placed in Water it will come alive after some time
- Spawned Jellyfish variant is always random
- Can be accelerated by giving the Dried Jellyfish Phantom Membranes
-
Added Piggy Bank entity:
- Is a Pig with a big treasure chest on it's back
- Spawns in the added Pig Pen Structures
- Drops a bit of loot when hit
- Vanishes after 15 Minutes
-
Added Cow variants:
- Creamy: Spawns in the same biomes as the temperate variant
-
Added Chicken variants:
- Cluckshroom: Spawns in Mushroom Fields
- Dark Brown: Spawns in the same biomes as the temperate variant
- Creamy: Spawns in the same biomes as the temperate variant
-
Added Pig variants:
- Wild: Spawns in Forest biomes
- Pale: Spawns in the same biomes as temperate variant
- Creamy: Spawns in the same biomes as temperate variant
- Spotted variants for most vanilla & Nice Mobs Pigs
-
Added Cat variants:
- Embroidery: Spawns in the added Archaeological Site structures
- All Black with Green Eyes: Spawns under the same conditions as the vanilla all black variant
Fixes:
- Saddles not getting removed from custom entities
- Wrong descriptions in lang file for egg items
Changes:
-
Improved spawning of custom mobs further
-
Skeleton Trap Passengers scale now fits the type of the Trap
-
Roosters now crow in the morning
-
Roosters now spawn in the new Barn structures
-
Snails now spawn in the new Taiga structures
-
Rats now spawn in the new Barn & Graveyard structures
-
Skeleton Variants now spawn in the new Graveyard structures
-
Penguins now fall slower much like chickens
-
Updated loot table of Copper Forge chest to fit the theme more
-
Updated base vehicles for some custom mobs:
- Penguins, Mushling, Snails, Rats, Nautilus Crabs, Crunchers
- They now throw proper shadows
- Vehicles no longer show when in spectator mode
- Get glowing effect applied much like a vanilla mob
-
Improved textures:
- Skeleton Cow
- Rooster
- Muddy Cold Pig
-
Added new Structures:
- Pig Pen
- Various decorative Taiga structures
- Barn
- Graveyard
- Archaeological Site
-
Added Advancements (Mixed into the Adventure Tab):
- Holy Cow!: Look at all Cow variants through a Spyglass
- Have a look at this ..Chicken!: Look at all Chicken variants through a Spyglass
- Dirty Lenses: Look at all Pig variants through a Spyglass
- Beep! Boop!: Craft a Copper Golem
- A Tiny Prick: Get stung by a Jellyfish
- It's Squishy: Witness the birth of a Jellyfish
- Just Like His Big Brother: Witness the birth of a Copper Golem
- Brush Away!: Brush a Suspicious block left behind by a Nautilus Crab
- Twisty Shell-Trumpet: Toot a Nautilus Horn
- Atlantian Looks: Equip a Nautilus Helmet
- Spooky Surprise!: Trigger a Skeleton Trap other than the Horse one
-
Copper Golems can now be crafted:
- Requires Waxed Copper Block, Carved Pumpkin, Lightning Rod & 2 Copper Ingots in a crafting grid
- When placed the Copper Golem will spawn from the placed item after some time
- The placed item will change its texture when it's halfway done
- Can be accelerated by giving the placed item Copper Ingots
- Player created Copper Golems do not attack the player same as Iron Golems
- Added Copper Golem Item to the loot pool of the Copper Forge Structure
-
Added Jellyfish entity:
- Spawns in Deep Ocean biomes
- Comes in 6 variants
- Illuminates the water around it (does only work when Jellyfish is in water block)
- Applies Wither Effect to players when they get too close
- Drops Phantom Membranes & rarely a Dried Jellyfish
-
Added Dried Jellyfish:
- Can only be obtained from Jellyfish & loot chests of Underwater Ruins
- When placed in Water it will come alive after some time
- Spawned Jellyfish variant is always random
- Can be accelerated by giving the Dried Jellyfish Phantom Membranes
-
Added Piggy Bank entity:
- Is a Pig with a big treasure chest on it's back
- Spawns in the added Pig Pen Structures
- Drops a bit of loot when hit
- Vanishes after 15 Minutes
-
Added Cow variants:
- Creamy: Spawns in the same biomes as the temperate variant
-
Added Chicken variants:
- Cluckshroom: Spawns in Mushroom Fields
- Dark Brown: Spawns in the same biomes as the temperate variant
- Creamy: Spawns in the same biomes as the temperate variant
-
Added Pig variants:
- Wild: Spawns in Forest biomes
- Pale: Spawns in the same biomes as temperate variant
- Creamy: Spawns in the same biomes as temperate variant
- Spotted variants for most vanilla & Nice Mobs Pigs
-
Added Cat variants:
- Embroidery: Spawns in the added Archaeological Site structures
- All Black with Green Eyes: Spawns under the same conditions as the vanilla all black variant
Fixes:
- Saddles not getting removed from custom entities
- Wrong descriptions in lang file for egg items
Changes:
-
Added Desert Fossil structure
-
Added Cow variants:
- Dark: Spawns in the same Biomes as the Temperate variant
- Gray: Spawns in the same Biomes as the Temperate variant
- Warm Gray: Spawns in the same Biomes as the Warm variant
- Cold Dark: Spawns in the same Biomes as the Cold variant
- Cold White: Spawns in the same Biomes as the Cold variant
-
Added Skeleton variants:
- Mob Types: Cow, Pig, Cat, Wolf, Chicken
- Can be found in Desert Fossil structures
- Chicken type lays no eggs
- Cannot be bred
- Have a chance to spawn as a Trap instead of the Skeleton Horse (except the Pig type)
Changes:
-
Added new Chicken variants:
- Zombie: Can only be found as vehicle for Chicken Jockeys
- Rooster: Spawns in Sunflower Plains & Flower Forests. Lays no eggs
- Duck: Can be found in Mangrove-/Swamps. Chickens renamed to "Benny" also become the Duck variant
- Variants except the Rooster have their own Egg Items as well
-
Added new Pig variants:
- Dark: Can be found in Forest biomes.
- Muddy variants for vanilla & Dark Pigs: Have a chance to spawn instead of the respective normal variant
Fixes:
- Names for custom items not being in the correct format



