- 1.21.9 fixes
- minor performance improvments
- recent MC versions physics tend to make the wallrun "clunky", so I switched the default WallRunReact time to 5 -> 8 ticks. So the feeling might felt less clunky, but a bit easier to reach farther distance on a wall.
- softlanding with rolls now has a min/max distance to trigger. From 3 to 28 blocks. Might differ a bit through Minecraft physics.
- Crawl: sneak and look down near a hole. (easy)
- Soft Landing: sneak and land on wheat, sands, wools, leaves or sponge to reduce falling damage. (easy)
- Roll: jump from 4 blocks or more and sneak to make a roll on the ground and reduce falling damage. (easy)
- Climb: sneak in air, looking at the direction of the block to climb. Shift right/left parallel. (medium)
- Wall Jump: sprint and jump facing a wall to have a quick momentum for a second jump. (medium)
- Wall Run: sprint parallel to a wall. (hard)