fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows -fixed rocket pillagers not being able to spawn in medley
1.21.4 was already supported but will now be in its own file for resin related things
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways -added resin clumps to secret chests -added resin trims to ranged wither skeletons
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows -fixed rocket pillagers not being able to spawn in medley
1.21.5 port
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways -added resin clumps to secret chests -added resin trims to ranged wither skeletons
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows -fixed rocket pillagers not being able to spawn in medley
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows -fixed rocket pillagers not being able to spawn in medley
1.21.4 was already supported but will now be in its own file for resin related things
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways -added resin clumps to secret chests -added resin trims to ranged wither skeletons
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows -fixed rocket pillagers not being able to spawn in medley
1.21.5 port
-added more decorations to the outside of the structure -added covers to any blocks only meant to be seen on the inside -redesigned hallways -added resin clumps to secret chests -added resin trims to ranged wither skeletons
-altered chamber generation chances -nerfed vindicators in medley -fixed ominous skeletons not having bows fixed rocket pillagers not being able to spawn in medley
-added 1.21.4 support
-added neoforge support
-added new minecart themed chamber "cargo"
 -features a new tough spawner for rocket shooting pillagers
-added two new boss chambers "typhoon" and "icon"
 -"icon" is 1.21.2+ only
-pedestal chamber is completely reworked
-added new intersection
-added more variations for trench
-added a creeper themed subchamber for slanted
-added new reliefs
-chamber generation weights have been altered to account for larger ones having a lower chance of generating compared to smaller ones
-boss chambers now have names
 -boss 1 is now "medley"
 -boss 2 is now "rampage"
-big slimes' jump height is increased to match magma cubes and be more threatening
-ominous pillagers gain a multishot and quick charge 4 crossbow instead of rockets
-ominous ravagers' health is now 80
-fixed some ominous spawners spawning a non ominous version of the mob first
-all spawner changes above apply to their medley versions
-medley big slimes and magma cubes had an issue with staying around the bottom platform and doing nothing so they now have a follow range that covers most of the chamber
-mobs that sometimes hid away from the player's sight in medley now glow