Bug Fixes and Changes
- Fixed heights not being set correctly when evolving from Eevee with a stone. If your height is still normal, it should fix on respawn.
- Fixed a bug that would cause you to use multiple of the same stone at the same time when using one.
- The time it takes to evolve with a Sun/Moon stone or a Fairy feather has been reduced by 70%.
- The effects that natures give have been reduced from .5/.05 to .1/.01 and 2 to 1, as the previous effects were too strong.
- Added recipes for all of the evolution items.
- Added a craftable Nature Mint that allows you to randomly change your nature between the available 25.
- Removed Claustrophobia, as it was buggy and annoying.
- Added sound effects on death.
- Adjusted a few particle effects.
- Recipes are in the gallery.
- Removed Herobrine
Eevee
- No longer has Pyrophobia.
Flareon
- Removed Over Encumbered.
Jolteon
- Need for Speed now only restricts armor values above iron instead of chain.
- Charge bar now depletes 55% slower.
- Changed the charge lost from using Overdrive from 20 to 40.
- Overdrive no longer gives you strength.
- Overdrive speed increased from Speed 8 to 9.
- Quick Feet now gives you attribute-based speed instead of effect-based speed, which means it can stack with effect-based speed.
- Overdrive now deals 8 damage instead of 6.
- Slightly increased the hitbox of Wild Charge.
Glaceon
- Entities frozen by Glaceon can no longer jump or sprint.
- Snowscape is way less miserable to look at.
- Elegant increased damage taken from 2 to 3, as it wasn't actually on 3 for some reason.
Leafeon
- Fixed not dealing less damage to poison types, grass types, etc.
Umbreon
- Wish cooldown reduced from 1:30 to 50 seconds.
Bug Fixes and Changes
- Fixed heights not being set correctly when evolving from Eevee with a stone. If your height is still normal, it should fix on respawn.
- Fixed a bug that would cause you to use multiple of the same stone at the same time when using one.
- The time it takes to evolve with a Sun/Moon stone or a Fairy feather has been reduced by 70%.
- The effects that natures give have been reduced from .5/.05 to .1/.01 and 2 to 1, as the previous effects were too strong.
- Added recipes for all of the evolution items.
- Added a craftable Nature Mint that allows you to randomly change your nature between the available 25.
- Removed Claustrophobia, as it was buggy and annoying.
- Added sound effects on death.
- Adjusted a few particle effects.
Eevee
- No longer has Pyrophobia.
Flareon
- Removed Over Encumbered.
Jolteon
- Need for Speed now only restricts armor values above iron instead of chain.
- Charge bar now depletes 55% slower.
- Changed the charge lost from using Overdrive from 20 to 40.
- Overdrive no longer gives you strength.
- Overdrive speed increased from Speed 8 to 9.
- Quick Feet now gives you attribute-based speed instead of effect-based speed, which means it can stack with effect-based speed.
- Overdrive now deals 8 damage instead of 6.
- Slightly increased the hitbox of Wild Charge.
Glaceon
- Entities frozen by Glaceon can no longer jump or sprint.
- Snowscape is way less miserable to look at.
- Elegant increased damage taken from 2 to 3, as it wasn't actually on 3 for some reason.
Leafeon
- Fixed not dealing less damage to poison types, grass types, etc.
Umbreon
- Wish cooldown reduced from 1:30 to 50 seconds.
Natures
When you pick Eevee you are now randomly given a nature out of 25. The stats they buff and nerf are exactly the same as the ones in Pokemon with a few exceptions, Sp. Atk. is instead Attack Speed, and Sp. Def. is instead Armor toughness. Your told what your nature is in chat via a whisper.
Types
All mobs now have types which means for example Glaceon would take more damage from a blaze, the types of every mob are in the gallery.
Espeon
- Removed Psychic Aura
- Removed Nyctophobia
- Removed Lightweight
- Added the Psychic type
Umbreon
- Wish now has extra particles!!
- Added the Dark type
Glaceon
- Added Acrobatics
- Added Subtle
- Increased damage taken on Elegant from 1 to 3
- Added Ice type
- Reduced cooldown on Snowcloak from 1 minute to 30 seconds
Vaporeon
- Fixed Stealth not being stealthy at all due to Water Absorb
- Stealth is now toggleable instead of requiring two buttons
- Fixed Stealth staying on forever when switching origins while the power was active
- Instead of consuming an entire water bottle with the glass, Vaporeon now drinks the water and keeps the bottle
Flareon
- Significantly lowered the chance to explode at low HP
- Combustible now ignites at any HP
- Petraphobia was merged into Fire type
- Added the Fire type
- Frostproof was merged into Fire type
- Removed Speluncaphobia
- Combustible no longer creates fire (should prevent you from instantly losing everything)
Jolteon
- Added Electric type
- Removed Speluncaphobia
Leafeon
- Merged Frostbite into Grass type
- Added Grass type
- Buffed Fresh Air
- Buffed Photosynthesis
Eevee
- Added the Normal type
- Now has 7 hearts instead of 5
Sylveon
- Added Fairy type
- Merged Ferrophobia into Fairy type
- Merged Dragon Bane into Fairy type
- Reduced Moonblast cooldown from 15 seconds to 10 seconds
- Reduced slow falling length on Moonblast from 3 seconds to 2 seconds
General Changes
- Removed Arachnophobia
- Venophobia is now hidden
- Pyrophobia is now hidden
- Pyrophobia damage reduced from 2x to 1.5x
- Extra Origins is no longer required
- Added 25 randomly selected natures
- Removed Herobrine
Icy Wind Rework
- First tick: 3 damage
- Second tick: 2 damage
- Third tick: 2 damage
- Fourth tick: freeze for 3 seconds
- Cooldown increased from 6 seconds to 12 seconds
Leaf Blade
- Finally has a sound
- Fixed a few errors with the descriptions
- Fixed jolteon taking 240% more fall damage instead of 60%
- Jolteon now has resistance to lightning damage.
- Added the Fairy Feather to pillager outpost chests
- Hydro pump cooldown is now 6 seconds instead of 10
- Fixed some sounds being able to be heard from like 50 blocks away
- Removed herobrine