v2.1.0
Reworked Water Form
- Changed all particles and added some in previously missing places
- Is now part of the Morph Body cycle of available forms
- Throw Mass synergies with other form abilities
- Can now sprint on water
- Does not get extra Movement Velocity anymore
- Less Movement Speed when on Land
Changed Fire Form
- Made fall damage more forgiving
- Hides small fireballs right in front of you for better clarity while shooting fireballs
- If you have total Fire Protection enchantment of 4 or more you become completely fire immune at Fire Morphling II and Fire Form
- Having Fire Immunity triggers Burnout automatically
- Fixed odd restoration of Fireball charges
Changed End Form
- Time Walk now makes you briefly invisible (armor still can be seen)
- Fixed a bug that made Unstable not deal the right damage
- Unstable Damage now ignores Armor, Status Effects and Enchantments
Other changes
- Changed some Advancement Names
- Changed some Descriptions and Badges to be more accurate
- Changed and fine-tuned many particles
- For this origin Water Vulnerability triggers every 0.5 seconds instead of 1 second but deals half as much damage
- Switching Forms now has 3 charges and cooldown of 8 seconds (was 2 and 10 respectively)
- Can reverse your Form switching Order by holding your sneak key
- Default Form is now Water Form
- Entering The Nether will kick you out of Water form and place you in Fire Form
- Unable to enter Water Form if you are already in Water or Rain
- Rewritten Self Preservation
Technical Changes
- Added predicates for detecting what stage the origin is in
- Refactored some predicates names/locations
- A lot of damage related powers are now using tags which can be modified using custom datapacks/mods without modifying the base datapack
- Added the following Damage Type tags that this origin uses which can be modifier using custom datapacks/mods:
-
cyra:is_magic
used incyra:morphling/immune_throw_self
-
cyra:morphling/explosive_evolution
used to check what kind of damage triggers evolution from stage 3 to 4
-
cyra:morphling/harmful_water
used to double damage of specified damage types (preferably water)
-
cyra:morphling/immune_hot_floor
used for stage 4 or Fire Form to give invincibility against specified damage types (preferably standing on hot blocks)
-
cyra:morphling/immune_throw_self
used for Throw Mass ability which grants invincibility against specified damage types during the ability
-
cyra:morphling/trigger_extinguish
list of damage types that trigger self extinguishing when damaged
Requirement versions:
Origins 1.10.0+
Apugli 2.4.3+
Pehkui any
v2.0.4
- Fixed a bug where being in water reduces your mining speed significantly
- Fixed a bug that didn't apply certain attributes correctly such as Lava Swim Speed
- Fixed some Attribute Modifiers multiplying other Attribute Modifiers
- Cleaned up Advancements a bit
- Final Morphling stage End Form has very slightly different particles
Requirement versions:
Apugli 1.13.0+
Origins 1.6.0+
Pehkui any
v2.0.3
- Fixed multiple bugs with Throw Mass while recoding it's logic
- Fixed Hitbox issues with Throw Mass Power
- Throw Mass cooldown starts when the ability ends now
- Throw Mass cancels if the user takes damage during it
- During Throw Mass you are immune to Magic and Wither damage
- Added lore when evolving at 2, 4 and 6 stages
- Fire Form now has +15% Movement Velocity, same as Water Form
- End Form now has -30% Hunger Drain, +0.5 Attack Reach and +1.0 Block Reach
- Time Walk Unstable Meter restores ~9% faster now\
- Fixed more Grammar
Requirement versions:
Apugli 1.13.0+
Origins 1.6.0+
Pehkui any