General
- Finally ported these origins to 1.20.2! Happy days!
Changes
Soul Weaver
- General
- The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
- .mcfunction files have been cleaned up a little and more organized
- Soul Weaver limit has been removed thanks to entity sets!
- Woven Bond (Previously Soul Link)
- You now have to right click a player to weave/unweave them
- Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
- Soul Recall
- If you are not looking at a one of your woven souls, you can hold down your
Secondary Activekey to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length20 secondcooldown
- If you are not looking at a one of your woven souls, you can hold down your
Questions
- Why was Groved and Alpha-02 unchanged?
- Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
- The Soul Weaver no longer has a primary ability, what gives?
- Since now you are able to right click a player to weave/unweave them, this has left the
Primary Abilitykey unbound to an ability. Don't worry, I have a future update that will save lives
- Since now you are able to right click a player to weave/unweave them, this has left the
- Why is this in Alpha?
- Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
- I Have ideas that would be cool to see in these origins!
- If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
Bug Fixes
Soul Weaver
- General
- Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed.
UNIT: α-02
- Seismic Ping
- Cooldown has been fixed from
12 ticks->1200 ticks
- Cooldown has been fixed from
Changes
Soul Weaver
- General
- The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with!
- New hidden passive
- You can see how much health the nearest linked player has, this only effects players linked to you
- Soul Link
- Added a
5 tickcooldown to linking/unlinking
- Added a
UNIT: α-02
- Seismic Ping
- A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear
- Machine
- You can no longer eat any food other than redstone
Bug Fixes
Soul Weaver
- General
- When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the
soulweavertag. This has been fixed.
- When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the
- Soul Link
- There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed.
UNIT: α-02
- Seismic Ping
- All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time.
Changes
UNIT: α-02
- Seismic Ping
- If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
Bug Fixes
Soul Weaver
- Soul Link
- A large bug existed that would desync the links of a soulweaver whenever more than one player was around them. This has been fixed.
- Instead of checking all players around the soulweaver is a 5-block radius, the ability now only checks for the closest player within a 5-block radius of the soulweaver
- Linking to a player should now be more intuitive, often targetting the closest player now.
Bug Fixes
UNIT: α-02
- Seismic Ping
- When breaking an ore block that was scanned, some of the ores around it would lose their highlight. This has been fixed.
Changes
Soul Weaver
- Soul Recall
- When this aiblity is activated while crouching and looking at a linked player, you will teleport to the linked player.
- If you are not crouching, the linked player will teleport to you like normal.
1.20.2?
I am planning on porting these three origins to 1.20.2. This will mean that these origins will be Fabric only from then on.
The reason for this is because it would be easier to develop these origins (especially Soul Weaver) in the later versions of Minecraft and Origins.
Bug Fixes
Groved
- Fixed cooldown bar from not showing up when activating
Life Blessing Photosynthesiswill now only work if you are in direct sunlight
Changes
UNIT: α-02
- Reworked battery system to now fully replace the hunger bar
- All active abilities will now cost energy, unless told it will not
- New
Thermal Converterpower- You can smelt items in your main hand
- Costs 4 energy
- Cooldown of 15 seconds per smelt
This mod adds 3 new origins based on supporting the players around you. The origins support and help in different and interesting ways. These Origins were meant to be played in multiplayer, but can still be fun in singleplayer.
🟢 Groved
A being made of flora, protective and a natural helper.
This origin is meant to be played as a group supporter, helping a large group of players together at once.
PRIMARY: Natures Embrace
- Press your primary key to heal allies around you for 2.5 hearts.
- Holding different flowers when using this ability will sacrifice the flower to give a small buff to players around you
- Cooldown of 30 seconds
SECONDARY: Life Blessing
- Toggle on and off this ability
- While on, you will start to bonemeal blocks around you, accelerating plant growth around you in a 4 block radius
POSITIVE PASSIVE: Photosynthesis
- You will slowly heal over time when in direct sunlight
NEGATIVE PASSIVE: Flora Fragility
- You take 25% more damage from all fire damage
- You gain slowness when in cold biomes (biomes with temperatures <= 0.5)
NEGATIVE PASSIVE: Vegetarian
- You cannot eat meat, you are stuck eating only vegetables and fruit
🟡🟡 α-02
An abandoned automaton created years ago, built to help and serve during a time of peace.
This origin is meant to be more utilitarian, being a kind of workshop on the go.
NEUTRAL PASSIVE: Internal Batteries
- You no longer need to eat, you are a robot thus you do not need food
- Your hunger bar is gone, instead you have an energy bar, this will naturally go down slowly over time
PRIMARY: Fabrication
- Be able to use a crafting anywhere, anytime
SECONDARY: Storage Matrix
- You have access to a 3x3 storage unit, items inside are kept upon death
TERTIARY (Save Hotbar Activator): Seismic Ping
- Shows the location of ores around you in a 16 block radius
- Blocks are shown for 10 seconds
- Cooldown of 1 minute
- Uses 25% battery
POSITIVE PASSIVE: Solar Panels
- When standing in direct sunlight, slowly recharge your battery
- When not in direct sunlight, but in light level of 9+ (overworld) or 7+ (nether) battery will stop draining
POSITIVE PASSIVE: Power Hungry
- You can eat redstone dust to gain 5% battery
POSITIVE PASSIVE: Self Repair
- While over 50% energy, you will slowly heal at a rate of 0.5 hearts/2.5 seconds
POSITIVE PASSIVE: Iron Clad
- You have 2 extra armor points
NEUTRAL PASSIVE: Compact
- You are 25% snaller than a regular player
NEUTRAL PASSIVE: Machine
- As a machine, you are inorganic thus you don't regenerate, you don't get insomnia, and you are immune to most health/hunger based potion effects
NEGATIVE PASSIVE: Short Circuit
- You take damage when in bodies of water
- Rain is perfectly fine
NEGATIVE PASSIVE: Power Saving Mode
- When battery reaches 0% you can no longer interact with blocks
- You move 60% slower
🔴🔴🔴 Soul Weaver
An old and protective soul trapped in the land of the living. /!\ You can only have a maximum of 50 Soul Weaver's on a server in total, or else it breaks /!\
This origin is meant to be at the backlines, not in the middle of a war, but rather quietly helping out friends from afar.
PRIMARY: Soul Link Link/Unlink the closest player in a 5 block radius You cannot link to players that are linked to another Soul Weaver You cannot link to other Soul Weaver's You can have a maximum of 5 links Of a player you linked to dies, they are still linked. If you die you lose all your links Linked players will have an outline only visible to you Depending on how many links you have, everyone will have a buff, the more links, the stronger the buffs
SECONDARY: Soul Recall Look at one of your linked players in a 100 block radius Activate the ability to teleport that player to you Cooldown of 10 seconds
TERTIARY (Save Hotbar Activator): Soul Cleanse Remove all effects from your linked players Linked players will get regneration for 5 seconds. Absorption for 15 seconds Cooldown of 1 minute
QUATERNARY (Load Hotbar Activator): Veil of the Beyond
- Toggle this ability on and off
- While toggled on you are completely invisible and can phase through most non-solid blocks
- While on, you cannot interact with blocks and entities
- While on, you are much faster
- You can only have this ability toggled on for a certain amount of time, 5 seconds being the max with a recharge time of 30 seconds + 1 second delay
QUINARY (Highlight Players (Spectators)): Echo Sight
- All entities around you in a 64 block radius will glow only for you
- Only entities considered "alive" will be seen. This excludes undead mobs and entities such as minecard, armor stands, item frames, items, etc.
- Entities will be seen for 5 seconds
- Cooldown of 30 seconds
POSITIVE PASSIVE: Light Soul
- You take no fall damage
NEGATIVE PASSIVE: Unwoven
- When you aren't linked to anyone, you walk 40% slower
- When you aren't linked to anyone, you mine 30% slower
NEGATIVE PASSIVE: Unwieldy
- You cannot use shields
NEGATIVE PASSIVE: Fragmented Shell
- You have 2 less hearts
- You deal 40% less damage
NEUTRAL PASSIVE: No Rest for the Dead
- You dont gain insomnia
- You cannot sleep, but you still set your spawn point
/!\ THIS DATAPACK IS ALSO A RESOURCE PACK /!\
This datapack adds 3 new origins based on supporting the players around you. The origins support and help in different and interesting ways. These Origins were meant to be played in multiplayer, but can still be fun in singleplayer.
🟢 Groved
A being made of flora, protective and a natural helper.
This origin is meant to be played as a group supporter, helping a large group of players together at once.
PRIMARY: Natures Embrace
- Press your primary key to heal allies around you for 2.5 hearts.
- Holding different flowers when using this ability will sacrifice the flower to give a small buff to players around you
- Cooldown of 30 seconds
SECONDARY: Life Blessing
- Toggle on and off this ability
- While on, you will start to bonemeal blocks around you, accelerating plant growth around you in a 4 block radius
POSITIVE PASSIVE: Photosynthesis
- You will slowly heal over time when in direct sunlight
NEGATIVE PASSIVE: Flora Fragility
- You take 25% more damage from all fire damage
- You gain slowness when in cold biomes (biomes with temperatures <= 0.5)
NEGATIVE PASSIVE: Vegetarian
- You cannot eat meat, you are stuck eating only vegetables and fruit
🟡🟡 α-02
An abandoned automaton created years ago, built to help and serve during a time of peace.
This origin is meant to be more utilitarian, being a kind of workshop on the go.
NEUTRAL PASSIVE: Internal Batteries
- You no longer need to eat, you are a robot thus you do not need food
- Your hunger bar is gone, instead you have an energy bar, this will naturally go down slowly over time
PRIMARY: Fabrication
- Be able to use a crafting anywhere, anytime
SECONDARY: Storage Matrix
- You have access to a 3x3 storage unit, items inside are kept upon death
TERTIARY (Save Hotbar Activator): Seismic Ping
- Shows the location of ores around you in a 16 block radius
- Blocks are shown for 10 seconds
- Cooldown of 1 minute
- Uses 25% battery
POSITIVE PASSIVE: Solar Panels
- When standing in direct sunlight, slowly recharge your battery
- When not in direct sunlight, but in light level of 9+ (overworld) or 7+ (nether) battery will stop draining
POSITIVE PASSIVE: Power Hungry
- You can eat redstone dust to gain 5% battery
POSITIVE PASSIVE: Self Repair
- While over 50% energy, you will slowly heal at a rate of 0.5 hearts/2.5 seconds
POSITIVE PASSIVE: Iron Clad
- You have 2 extra armor points
NEUTRAL PASSIVE: Compact
- You are 25% snaller than a regular player
NEUTRAL PASSIVE: Machine
- As a machine, you are inorganic thus you don't regenerate, you don't get insomnia, and you are immune to most health/hunger based potion effects
NEGATIVE PASSIVE: Short Circuit
- You take damage when in bodies of water
- Rain is perfectly fine
NEGATIVE PASSIVE: Power Saving Mode
- When battery reaches 0% you can no longer interact with blocks
- You move 60% slower
🔴🔴🔴 Soul Weaver
An old and protective soul trapped in the land of the living. /!\ You can only have a maximum of 50 Soul Weaver's on a server in total, or else it breaks /!\
This origin is meant to be at the backlines, not in the middle of a war, but rather quietly helping out friends from afar.
PRIMARY: Soul Link Link/Unlink the closest player in a 5 block radius You cannot link to players that are linked to another Soul Weaver You cannot link to other Soul Weaver's You can have a maximum of 5 links Of a player you linked to dies, they are still linked. If you die you lose all your links Linked players will have an outline only visible to you Depending on how many links you have, everyone will have a buff, the more links, the stronger the buffs
SECONDARY: Soul Recall Look at one of your linked players in a 100 block radius Activate the ability to teleport that player to you Cooldown of 10 seconds
TERTIARY (Save Hotbar Activator): Soul Cleanse Remove all effects from your linked players Linked players will get regneration for 5 seconds. Absorption for 15 seconds Cooldown of 1 minute
QUATERNARY (Load Hotbar Activator): Veil of the Beyond
- Toggle this ability on and off
- While toggled on you are completely invisible and can phase through most non-solid blocks
- While on, you cannot interact with blocks and entities
- While on, you are much faster
- You can only have this ability toggled on for a certain amount of time, 5 seconds being the max with a recharge time of 30 seconds + 1 second delay
QUINARY (Highlight Players (Spectators)): Echo Sight
- All entities around you in a 64 block radius will glow only for you
- Only entities considered "alive" will be seen. This excludes undead mobs and entities such as minecard, armor stands, item frames, items, etc.
- Entities will be seen for 5 seconds
- Cooldown of 30 seconds
POSITIVE PASSIVE: Light Soul
- You take no fall damage
NEGATIVE PASSIVE: Unwoven
- When you aren't linked to anyone, you walk 40% slower
- When you aren't linked to anyone, you mine 30% slower
NEGATIVE PASSIVE: Unwieldy
- You cannot use shields
NEGATIVE PASSIVE: Fragmented Shell
- You have 2 less hearts
- You deal 40% less damage
NEUTRAL PASSIVE: No Rest for the Dead
- You dont gain insomnia
- You cannot sleep, but you still set your spawn point



