Fixed stab compobility with TNT Damage Booster
Just a downgraded version
🎉🎉🎉VERSION 5🎉🎉🎉
STAB CHARGE
Commands
/function orbital:give/stab_1
/function orbital:give/stab_2
/function orbital:give/stab_3
STAB CHARGE AIM
Commands
/function orbital:give/stab_aim_1
/function orbital:give/stab_aim_2
/function orbital:give/stab_aim_3
STAB CHARGE AIM + INF
Commands
/function orbital:give/stab_aim_1_inf
/function orbital:give/stab_aim_2_inf
/function orbital:give/stab_aim_3_inf
NUKE CHARGE
Commands
/function orbital:give/nuke_1
/function orbital:give/nuke_2
/function orbital:give/nuke_3
NUKE AIM
Commands
/function orbital:give/nuke_aim_1
/function orbital:give/nuke_aim_2
/function orbital:give/nuke_aim_3
Changelog / Bug Fixes
Fixed:
🛠 Crash due to exceeding the command execution limit - Fixed an issue where very large data packet functions or command chains would suddenly stop after 65,536 commands, resulting in TNT spawn errors.
Changelog / Bug Fixes:
🛠 Crash due to exceeding the command execution limit - Fixed an issue where very large data packet functions or command chains would suddenly stop after 65,536 commands, resulting in TNT spawn errors.
ADDED NEW POWERS 1-3
This is the regular 3rd version, but downgraded to the old command syntax.
-
The TNT spawn method has been completely rewritten.
-
A stab charge will be added (in development).
-
Charge power will be added (in development).
Fixed a critical bug: the fishing rod did not work completely







