- Added path_markers tag (default: placed string ie tripwire), can be placed in the three blocks underneath the block you're standing on to give you the same speed boost as a path: allowing speedy paths without path blocks
- Added support for Undergarden Paths
- Added support for Macaw's Paths and Pavings
- Release 1.20.6
- Added path_markers tag (default: placed string ie tripwire), can be placed in the three blocks underneath the block you're standing on to give you the same speed boost as a path: allowing speedy paths without path blocks
- Added support for Undergarden Paths
- Added support for Macaw's Paths and Pavings
- Release 1.20.4
- Added path_markers tag (default: placed string ie tripwire), can be placed in the three blocks underneath the block you're standing on to give you the same speed boost as a path: allowing speedy paths without path blocks
- Added support for Undergarden Paths
- Added support for Macaw's Paths and Pavings
- Added path_markers tag (default: placed string ie tripwire), can be placed in the three blocks underneath the block you're standing on to give you the same speed boost as a path: allowing speedy paths without path blocks
- Added support for Undergarden Paths
- Added support for More Paths Repathed
- Added support for Environmental
- Added support for Infernal Expansion
- Added support for Macaw's Paths and Pavings
- Release 1.19.2
- Added path_markers tag (default: placed string ie tripwire), can be placed in the three blocks underneath the block you're standing on to give you the same speed boost as a path: allowing speedy paths without path blocks
- Added support for Undergarden Paths
- Added support for More Paths Repathed
- Added support for Environmental
- Added support for Infernal Expansion
- Added support for Macaw's Paths and Pavings
- Release 1.18.2
- Added searching for path users via the path_user/{source e.g. vanilla or a modid} tags (#{tag_to_search} in creative menu, ${tag_to_search} in JEI)
- Applied conditional path usage to all supported entities (barring players/villagers) so that they are only sped up if a player has made a dedicated effort to getting them ready to be ridden, such as saddling, or taming when the creature doesn't use a saddle to be ridden.
- Added support for Alex's Mobs' Laviathan
- Complete refactor of tag structure to better signals each one's purpose.
- counts_as_path is now paths to be closer to typical Mojang tag naming
- path_user is now unconditional_user for clearer purpose within the new conditional system
- needs_saddle/snifferplus was absorbed into needs_saddle/tag_exists_saddleitem
- Optimization: entities for which it has already been checked whether they're on a path or not are not included again before filtering when checking the next conditional