New quality of life features
- Items burn for longer before getting destroyed
- TNT can be defused by right-clicking on it with a shear
- Horses will wander around their homepoint
- Homepoints can be created with '/trigger createHorseHome'
- Homepoints can be deleted with '/trigger destroyHorseHome'
- Homepoints can be viewed with '/trigger showHorseHome'
- Silverfish and endermite will take damage if a player jumps on them
- Zombie villagers with hats will no longer burn in sunlight
- Will still burn in lava and fire
- Redstone torches can be automatically placed next to rails from the player's inventory
- While standing on a rail part of a rail line use '/trigger startAutoRedTorch'
- Lodestones powered by redstone blocks or redstone torches will attract items and xp orbs
- Joining new players will get a bundle
- Added the 'Player feeder'
- It's currently unavailable
Changes
- Horses no longer get better stats when fed (this functionality is broken and will remain disabled until I find a way to fix it)
Note
Removed every moded aspect of the normal version, so there will be no errors when using it on vanilla worlds.
New quality of life features
- Items burn for longer before getting destroyed
- TNT can be defused by right-clicking on it with a shear
- Horses will wander around their homepoint
- Homepoints can be created with '/trigger createHorseHome'
- Homepoints can be deleted with '/trigger destroyHorseHome'
- Homepoints can be viewed with '/trigger showHorseHome'
- Silverfish and endermite will take damage if a player jumps on them
- Zombie villagers with hats will no longer burn in sunlight
- Will still burn in lava and fire
- Redstone torches can be automatically placed next to rails from the player's inventory
- While standing on a rail part of a rail line use '/trigger startAutoRedTorch'
- Lodestones powered by redstone blocks or redstone torches will attract items and xp orbs
- Joining new players will get a bundle
- Added the 'Player feeder'
- It's currently unavailable
Changes
- Horses no longer get better stats when fed (this functionality is broken and will remain disabled until I find a way to fix it)
New quality of life features
- Brown mooshrooms can spawn naturally
- Horse stats can be made better with certain foods
- Smith villagers can heal golems
- Nitwits can become normal villagers
- Endermans can spawn with more kinds of blocks
- Caged animals will breed automaticly in good living conditions
- Spiders can't climb "slipery" blocks
- Sleeping removes status effects
Changes and fixes
- Origins of smoke (blastfurnace/smoker) transfer smoke
- Copper and ironblock can be used for chimneies
- Fixed sleeptrigger reseting
Crafting
- Added crafting recipies for green and brown dye
New quality of life features
- Ghasts will not sink into lava
- Items associated with the nether won't burn in lava
- Arrows can be moved to a quiver (score), and can be drawn from if the player has an arrow in their inventory
- Player sleep percentage can be changed with a trigger score (from 0=100% to 4=1%)
- Blocks that look like they would damage entities now damage them (campfire, stonecutter)
- XP won't be dropped by players uppon death and will be given on respawn
- Smokers and blast furnaces produce (more) smoke particles
- "Quality of life features" can be configured using /trigger ped_config
Crafting
- New crafting recipes for brown dye, lectern and map



