-
Version 1.6.0 was deleted because there were a lot of bugs and the datapack did not work correctly.
-
One datapack for different versions!
-
Optimized the tree search;
-
Optimization of the game difficulty check;
-
Fixed the search for the hardest side;
-
Fixed the placing of blocks when transforming a tree into real blocks;
-
Fixed a bug where trees considered a layer of snow to be a solid block.
-
Support for any blocks, BUT so far without
blockstates
andnbt
, onlyid
.
All you need to do is add the block id to the
nether_logs
/logs
/base
/deform_blocks
/nether_leaves
/leaves
/others
block tags inphysics_of_falling_trees
namespace;
- Added the function of placing a tree for debug:
function physics_of_falling_trees:temp_tree {state:<a number from -1 to 3>}
- Version 1.6.0 was deleted because there were a lot of bugs and the datapack did not work correctly.
- One datapack for different versions!
- Optimized the tree search;
- Optimization of the game difficulty check;
- Fixed the search for the hardest side;
- Fixed the placing of blocks when transforming a tree into real blocks;
- Fixed a bug where trees considered a layer of snow to be a solid block.
- Support for any blocks, BUT so far without
blockstates
andnbt
, onlyid
.
All you need to do is add the block id to the
nether_logs
/logs
/base
/deform_blocks
/nether_leaves
/leaves
/others
block tags inphysics_of_falling_trees
namespace;
- Added the function of placing a tree for debug:
function physics_of_falling_trees:temp_tree {state:<a number from -1 to 3>}
- Fixed a very stupid bug with turning large falling trees back into blocks (some blocks remained entities);
- Now all the hives can fall together with the tree. if there are bees in the hive, then the bees will fly out of the hive before it falls;
- Fixed some bugs related to the transformation of a tree into a falling tree.