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HOW TO UNINSTALL FROM SERVER

First of all, multiplayer module is in BETA and that means this data pack should not be used on servers outside of purely testing purposes.

However if you already installed it and now want to disable it, follow these steps:

  1. Disable data pack from the world by console command / in game command: /datapack disable DATA_PACK_NAME
  2. Turn the server off.
  3. Navigate to files -> your world.
  4. Download level.dat file.
  5. Open downloaded file in NBT Explorer or other software supporting nbt file structures.
  6. Find and expand WorldGenSettings branch.
  7. Find and expand dimensions branch.
  8. Find and delete pillage:castle_dimension branch by selecting it with single click and clicking on the red x at the top of the window (NBT Explorer).
  9. Save changes by clicking on the floppy disc icon or by using Ctrl+S.
  10. Upload and replace the original level.dat (NOT level.dat_old) with the modified file.
  11. Boot the server.

Pillage the Village is the second entry in Devu Projects Vanilla Expansion Series. This data pack contains 4 brand new Villages, 1 new Bastion Remnant type and an abandoned variant for all vanilla ones. Beside all that, PtV also completly reworks Illusioner, adding a neat mix of attacks known from Minecraft Dungeons, as well as behaviours completely unseen before. Lastly, there are 2 fully fledged custom bosses and raid mechanics ported from Bedrock Edition. And of course there are special new mechanics for all of Goat Horns, brand new Totem and a balanced way to bypass max vanilla enchantments levels. And that still is not everything this "large mod-scaled" data pack offeres! On absolute top of that, most mechanics can be modified to your heart's content via special, in-game CONFIG menu.

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Pillage the Village requires a custom Resource Pack in order to work. Not to work properly. To work at all. Seriously. It is programmed in a way you may not proceed without resource pack loaded.

Expand for TOU

By playing with Pillage the Village you agree to obey the rules written in TOU. If you did anything that breaks TOU now, but back then it was not there, then that rule break does not matter. If you would not like to accept the rules of TOU, stop using this pack and delete it from your drive.

    As a player / data pack maker / writer you are allowed to:
  • Play with data pack
  • Share data pack to other players with mention of author and link to the official download page
  • Use data pack as inspiration for your pack, but need to mention this pack as inspiration*
  • Modify the pack for personal use only
    As a player / data pack maker / writer you are NOT allowed to:
  • Share data pack while claiming to be an author
  • Share data pack using download source other than official links links
  • Use pack original content** and distribute edited / your pack as your own
  • Use pack original content and distribute edited / your pack even if original author in mentioned
  • Modify the pack and distribute as your own
  • Modify the pack and distribute even if original author in mentioned
  • Monetize the pack or earn money by using it***
  • Add watermarks to any pack content
  • Using, sharing pack or acting in any way that might make people think pack is yours****

*Using Pillage the Village assets to create your own is meant as inspiration and using pack assets or parts of code is not meant as inspiration
**"Original Pack content" is understand as every file contained in official Pillage the Village data pack and resource pack, with exception of Vindicator and Pillager raid only drops
***Except for the videos or live streams where you are just plaing with Pillage the Village enabled and advertisements on website with article about pack, if the article is not breaking other TOU rules
****If people think pack is yours and it is not your fault, you just should clarify you are not the author

How to install a Data Pack

  1. Download a desired version of Pillage the Village Data Pack.
  2. Open Minecraft on a version compatible with downloaded file.
  3. Enter Singleplayer and click Create New World, unless you see world creation menu right off the bat.
  4. Click on a button labeled Data Packs.
  5. Click Open Pack Folder.
  6. A file explorer window will open. Drag or copy and paste the downloaded data pack file.
  7. Return to Minecraft and if prior steps are done correctly, you will see Pillage the Village Data Pack on the left side of the screen. Hover the mouse above the icon and click on the arrow. Make sure Pillage the Village is on top of data packs list.
  8. Click Done.
  9. Enable cheats by clicking on Allow Cheats button. Make sure it is set to ON (proceed with this step only if you want to have constant access to CONFIG menu).
  10. Click Create New World.

How to install a Resource Pack

  1. Download the newest version of Pillage the Village Resource Pack.
  2. Open Minecraft.
  3. Click on Options... and then on Resource Packs...
  4. Click Open Pack Folder.
  5. A file explorer window will open. Drag or copy and paste the downloaded resource pack file.
  6. Return to Minecraft and if prior steps are done correctly, you will see Pillage the Village Resource Pack somewhere on the left side of the screen. Hover the mouse above the icon and click on the arrow. Make sure Pillage the Village is on top of resource packs list.


Note: Pillage the Village Resource Pack is extremally unlikely to affect any of your gameplay outside of a world with data pack loaded, so it is the safest option to keep it loaded.

Pillage the Village is a themed project revolving around Minecraft civilizations. Its content varies from new villages and bastions, through new enemies to fight, ending on new items allowing for things long awaited by some parts of the community, or just adding functionalities to otherwise quite useless items. All of that while trying to keep the most vanilla-ish vibe with some more dangerous measures, like it was during The Update Aquatic and of course both Village and Pillage and Nether Update, which when combined, describe the aspects of this Data Pack.

List of changes

Side-note:

Most of upcoming information serve as default setup. You can modify most options to your will with data pack config.

Mobs:
Illusioner

An Illager that has chosen to practice the art of illusion instead of witchcraft.

Behaviour:
  • Illusioner has Resistance 4 by default
  • Fight splits in 3 phases:
    1. Phase one:
      • Illusioner has a hight chance to cloak themselves as one of the various mobs every 15 seconds after being in regular form (list below)
      • If cloaked Illusioner gets damaged, there is 50% chance of decloaking
      • If cloaked Illusioner does not get damaged in 3 minutes, mob will decloak by their own
      • In cloak, Illusioner has a 50% chance of taunting once every minute
      • Cloaks can not be fooled with Seek Goat Horn
      • Illusioner has 30% chance to cast cloning spell when getting hit
      • Maybe do not try to pick up items left behind an illusion
    2. Phase two:
      • Begins when Illusioner drops below 10 health points
      • Illusioner will cloak themselves as one of the various mobs every 5 seconds after being in regular form (list below)
      • In this phase, stronger cloaks have much higher chance of appearing, strong cloaks will take priority above biome exclusive cloaks, excluding Mushroom Island cloak
      • Illusioner has following chances to cast cloning spell when getting hit:
        • 0% chance on Easy
        • 10% chance on Phase 1 and 40% chance on Phase 2 and 3 in Normal
        • 30% chance on Phase 1 and 50% chance on Phase 2 and 3 in Hard
    3. Phase three:
      • Begins when Illusioner drops below 5 health points
      • Dealing damage when cloning spell is casted will always destroy the clones
      • Breaking Cloak will instantly start Cloning Spell attack
  • Cloning spell:
    • Cloning spell can spawn:
      • 2-5 clones on Normal
      • 5-10 clones on Hard
    • Cloning is an ability Illusioner will try to use each time after getting hit. If successful, Illusioner creates 6 copies of themselves, from which, each one can deal damage to player
    • Copies have 50% chance of disappearing after getting hit
    • All copies have 50% (Phase 1), 65% (Phase 2) or 100% (Phase 3) chance of disappearing after the real Illusioner gets hit
    • Illusioner can not cloak when cloning spell is active
    • Illusioner will gain Regeneration I for duration of Cloning Spell on Hard
    • Copies can not be fooled with Seek Goat Horn Raids
  • Illusioner has 2 different means of joining raids:
    1. Way one:
      It will disguise as a different raider, except for Ravagers, Evokers and Raid Captains:
      • Wave 5:
        • At least 1 disguised Illusioner
        • 10% chance per each of the remaining raiders
      • Wave 6:
        • 10% chance per raiders
      • Wave 8:
        • At least 1 disguised Illusioner
        • 20% chance per each of the remaining raiders
    2. Way two:
      Illusioner will also spawn in raids as a regular, non disguised mob:
      • 2 non disguised Illusioners
  • Natural Spawning:
    • If player has Bad Omen effect, Illusioner has a chance to spawn in disguise as one of the mobs in the overworld (list below):
      • 0.05% for level 1 [​Disabled by default]
      • 0.5% for level 2 [​Disabled by default]
      • 1% for level 3 [​Disabled by default]
      • 2% for level 4
      • 5% for level 5
      • 45% for level 6
    • If a mob is a disguised Illusioner, it will reveal its true form after getting player in radius of 5 blocks
    • Disguised Illusioner will not taunt
Drops:
  1. Always:
    • Totem of Confusion (70% chance)
    • 0-1 Emeralds
    • 0-2 Arrows
  2. During raids (65% on Easy and Normal, 80% on Hard) [​Disabled by default]
    If participates in a raid, has a chance to drop the following:
    • 0-1 additional Emeralds
    • Additionally one of the following entries:
      • 0-5 additional Emeralds
      • Enchanted Book (level 30, possibility of treasure enchantments)
      • Damaged iron tools (might be enchanted with 19 levels worth of points)
      • Damaged iron armor (might be enchanted with 19 levels worth of points)


Grand Illusioner

An Illusioner whose illusionistic powers are beyond an ordinary Illusioner's capabilites. Unlike most Illusioners you can find, Grand Illusioner has chosen to pratice only defensive magic what makes his way easier to defeat, yet more challenging to overcome.

This mob is hiding inside its castle located in some of Pillager Towns. Though noone knows how to enter it, as it is protected by a spell... We do not know what this character is capable of, but all we know is S T A Y A W A Y . . .

Behaviour:

  • Unknown

Drops:

  • Nothing but there are rumors of unseen treasures kept at the castle attic

Piglin Emperor

A boss variant of Piglin. Can be encountered in Guard Bastion Remnant. It is a Piglin Brute that gained their glory and strength through countless battles.

Behaviour:
  • Fight splits into 5 phases. With each one, Emperor becomes faster and stronger, but its knockback resistance decreases, as armor craks
  • Healing:
    • Starting with phase 2 Emperor will start to use Potions of Regeneration if its opponent turns out to be a coward
    • Carries no more than 5 potions. [​CONFIGURABLE]
  • Fire resistance:
    • Emperor will drink Fire Resistance potion if exposed to burning damage
    • If is in lava, it will start to swim in it until it gets out
    • Even if it has Fire Resistance, lava and fire are still preferably avoided
  • Charge attack:
    • Starting with phase 3 Emperor can use charge. If if can not catch up to a player it will stop briefly and start charging in player's direction
    • Thanks to its incredible condition, it can run that way up to 9 seconds
    • Direct hit resulted from this attack will knock player back with strength depending on current fight phase
  • Player throw attack:
    • Starting with phase 4 Emperor cas throw player around the hall
    • If player is really close to the Emperor for too long, it will deal a powerful attack that severely injures player and knocks them back far
  • Battle cry:
    • When Emperor hits phase 5, it will roar boosting all nearby Piglins. ALL of them
Drops:
  1. Double:
    • 1-4 Netherite Scrap
    • 2-5 Ancient Debris
    • 1 Netherite Ingot
  2. Singular:
    • 1-2 Warped Fungus Cloths (amount can be increased by Looting)
Minions:
  • Royal Piglin Guard - a Piglin equipped with a Netherite Helmet, a Golden Chestplate and a Golden Axe. All of them possess powerful enchantments and can not be obtained. Royal Guards learnt to ignore gold thrown by intruders, but still can not help themselves if there is a possibility to barted.
  • Royal Piglin Archer - a Piglin equipped with a Netherite Helmet, a Golden Chestplate and a Crossbow. All of them possess powerful enchantments and can not be obtained. Royal Archers learnt to ignore gold thrown by intruders, but still can not help themselves if there is a possibility to barted.
  • Elite Piglin Guard - a rare variant of Royal Piglin Guard equipped with a Netherite Helmet, a Netherite Chestplate and a Golden Axe. All of them possess even more powerful enchantments and can not be obtained. Elite Guards learnt to ignore gold thrown by intruders, but still can not help themselves if there is a possibility to barted.
  • Elite Piglin Archer - a rare variant of Royal Piglin Archer equipped with a Netherite Helmet, a Netherite Chestplate and a Crossbow. All of them possess even more powerful enchantments and can not be obtained. Elite Archers learnt to ignore gold thrown by intruders, but still can not help themselves if there is a possibility to barted.


Evoker

Drops:

  1. Always:
    • Totem of Undying drop has been changed, so that it will only drop if Evoker was spawned inside of a Woodland Mansion or if is a part of final raid wave for Bad Omen 5 or 6-During raids (65% on Easy and Normal, 80% on Hard)
  2. During raids (65% on Easy and Normal, 80% on Hard) [​Disabled by default]
    If participates in a raid, has a chance to drop the following:
    • 0-1 additional Emeralds
    • Additionally one of the following entries:
      • 0-5 additional Emeralds
      • Enchanted Book (level 30, possibility of treasure enchantments)
      • Damaged iron tools (might be enchanted with 19 levels worth of points)
      • Damaged iron armor (might be enchanted with 19 levels worth of points)

Pillager:

Drops:

  1. Always:
    • 0-2 Arrows
  2. During raids (65% on Easy and Normal, 80% on Hard)
    If participates in a raid, has a chance to drop the following:
    • 0-1 additional Emeralds
    • Additionally one of the following entries:
      • 0-5 additional Emeralds
      • Enchanted Book (level 30, possibility of treasure enchantments)
      • Damaged iron tools (might be enchanted with 19 levels worth of points)
      • Damaged iron armor (might be enchanted with 19 levels worth of points)

Vindicator:

Drops:

  • During raids (65% on Easy and Normal, 80% on Hard)
    If participates in a raid, has a chance to drop the following:
    • 0-1 additional Emeralds
    • Additionally one of the following entries:
      • 0-5 additional Emeralds
      • Enchanted Book (level 30, possibility of treasure enchantments)
      • Damaged iron tools (might be enchanted with 19 levels worth of points)
      • Damaged iron armor (might be enchanted with 19 levels worth of points)

Witch:

Drops:

  • During raids (65% on Easy and Normal, 80% on Hard) [​Disabled by default]
    If participates in a raid, has a chance to drop the following:
    • 0-1 additional Emeralds
    • Additionally one of the following entries:
      • 0-5 additional Emeralds
      • Enchanted Book (level 30, possibility of treasure enchantments)
      • Damaged iron tools (might be enchanted with 19 levels worth of points)
      • Damaged iron armor (might be enchanted with 19 levels worth of points)

Items:
Totem of Confusion

A new item that can be obtained by defeating Illusioner

  • Activates the same way as Totem of Undying
  • Grants Absorption 1 for 5 seconds, Regeneration 1 for 30 seconds and Speed 2 for 5 seconds
  • Makes all aggressive, neutral, and illusion mobs in radius of 20 blocks completly passive for 7 seconds
  • Gives all players, aggressive, neutral, and illusion mobs in radius of 20 blocks Nausea 1 for 30 seconds and Slowness 2 for 5 seconds
  • Players are rotated 180 degrees

Warped Fungus Cloth

A new item that can be obtained by defeating Piglin Emperor boss

  • If Piglin picks it up, it will be nauseated for 10 seconds but also becomes immune to zombification

Charged Lapis Lazuli

A mysteriously empowered piece of Lapis Lazuli somehow found its way into our hands

  • Can increase level of the first enchantment listed on the list
  • Is destroyed afterwards -Enchantment level can not be increased again
  • Can bypass maximum level cap
  • Affected item will have its repair cost increased by 1


Goat Horn
Seek
  • Iron golems in radius of 256 blocks will become aggressive towards the player
  • Pillagers, Vindicators, Evokers, Vexes, Witches and uncloaked Illusioners will become passive for 3 seconds once
  • Does not have any further effet on once affected raiders, vexes, cloaked Illusioners and Illusions
  • Has 2.3% chance of granting one level of Bad Omen status effect
Yearn
  • If there is a Warden within 1 block radius, its tendrils will explode inflicting damage to Warden and forcing it to retreat, however it will come back after 4 seconds and at that point it knows your exact location. It will be granted temporary speed boost by the sculk and its health will be regenerated by a certain amount
  • If there is a Warden within 1 to 256 blocks radius, there is a 70% chance its tendrils will overload or explode (40%*70%) making it lose track of player and possibly retreating, however there is a 22% chance that Warden will come back after 5 seconds (80%*40%*70%). While hiding, sculk starts to heal wounded Warden
Ponder and Dream
  • A chance to negate bad omen effect if player has one
Admire and Sing
  • If there are Iron Golems aggressive to any player, they becomes pacifist if their target is not in sight during usage of the item
Call and Feel
  • Grants glowing effect for 1 second to all mobs in radius of 20 blocks
Mechanics:
Raids

Music:

  • If player participates in a raid, special music will be played during the final wave
  • If player wins a raid and has already unlocked challenge tied to that, special ending music will play
  • If player is away from the event place, music will stop playing after some time
  • If player is reenters raid area after music stopped, it will start to play again
  • Raid music needs Pillage the Village Resource Pack to play

Bad Omen

Effect granting system has been reworked to resemble one created by Team Abnormals:

  • Bad Omen can not be obtained by defeating Illager captain anymore
  • Singular level of the effect will be granted by throwing an Ominous Banner into the fire or lava
  • Effect can be stacked up to level 6, which is 1 level higher than in vanilla
  • Getting Bad Omen will be confirmed by an animation
  • Animation has a cooldown, so if banners are burnt rapidly, it will not always play
  • If player obtains level 4 of the effect or higher, Illusioner will start to spawn naturally

Structures:
Ghost Bastion Remnant

An abandoned or killed out Bastion Remnant that can be found in Soul Sand Valley.
During the time of abandonment it has been looted by trespassers, so it is likely you will not find any gold in here.


Guarded Bastion

Bastion Remnant variant where The Piglin Emperor can be found.
Does not have ghost variant.


Swamp Village

Overgrown version of Plains Village that can generate on Swamp.
Has zombie variant.

Badlands Village

Old american western themed towns that generate on Badlands and Wooded Badlands.
Has abandoned variant.

Jungle Village

Village containing houses on trees, generates in Jungle.
Has zombie variant.

Pillager Town

A town full of Illagers in similiar fasion to villages, that can generate in Dark Forest biome.


Plains Village

Now can generate on Sunflower Plains.
Villagers do not despawn.

Taiga Village

Now can generate on Snowy Taiga.
Villagers do not despawn.

Savanna Village

Villagers do not despawn.

Snowy Village

Villagers do not despawn.

Pillager Outpost

Now can generate on Sunflower Plains, Snowy Taiga, Swamp, Badlands and Wooded Badlands.

Advancements:
  • 7 Years Bad Omen - Burn an Ominous Banner
  • Fake This - Defeat an Illusioner
  • It is gone! - Destroy an Illusioner's cloned illusion
  • We All Bear Many Different Masks - Encounter every Illusioner's cloak
  • The Jungle Book - Find secret jungle village
  • Shadow Village - Find a pillager town
  • Across the World - Find every village
  • Everlasting Fortress - Find a Ghost Town of Bastion Remnants
  • Even You Brute? - Find a Guarded Bastion Remnant with The Piglin Emperor
  • Long Live the King - Defeat The Piglin Emperor
  • The Power of Sound - Discover a special ability of every Goat Horn
  • Unlimited POWAAAAAH! (v2) - Find Charged Lapis Lazuli
  • Upgrades, People, Upgrades - Conduct the energy of Charged Lapis to an item
  • This isn't even my Final Form! - ???
Configurable menu (CONFIG):
Overview
  • Config will appear to every eligible player after every reload or after spamming crouch key 5 times.
  • To become eligible or to gain root access you have to be present in the world during the first loading of data pack.
  • Root access list can not be modified with config settings - rank has to be granted or revoked manually.
  • Config offers 6 different tabs of switches controlling various settings for many additions of this pack.
  • Cheats permissions (level 2) are needed for player to be able to use config
General Settings
  • Performance mode
  • Times needed to click shift
  • Show config menu for gamemode
  • Show special sound subtitles
  • Show player access
  • Grant player access
  • Revoke player access
  • Resources check on load
  • Reset to default
Raid Music Settings
  • Play music
  • Play completion sound
Illusioner Settings

Page 1 - Cloak ability

  • Cloaks
  • Cloak boost
  • Strong cloaks
  • Biome cloaks
  • Taunting chance

Page 2 - Cloak list

Page 3 - Boosted cloak list

Page 4 - Illusions

  • Clones
  • Easy
  • Normal
  • Hard

Page 5 - Miscellaneous

  • Disguises
  • Raid Spawning

Mobs Settings

Page 1 - Raiders and Bad Omen settings

  • Restricted Totem drop
  • Totem drop easy
  • Totem drop normal
  • Totem drop hard
  • Bad Omen

Page 2

  • Bonus raid loot easy
  • Bonus raid loot normal
  • Bonus raid loot hard
  • Vindicator bonus drop
  • Pillager bonus drop
  • Evoker bonus drop
  • Illusioner bonus drop
  • Witch bonus drop

Page 3 - Piglin Emperor settings

  • Unlock Potion of Regeneration
  • Potion of Regeneration amount
  • Unlock Charge attack
  • Unlock Player thrown
  • Unlock Battle cry
  • Can use Potion of Fire Resistance

Page 4 - Goat Horn Settings

  • Ponder goat horn functionality
  • Dream goat horn functionality
  • Sing goat horn functionality
  • Admire goat horn functionality
  • Feel goat horn functionality
  • Call goat horn functionality
  • Seek goat horn functionality
  • Yearn goat horn functionality

Page 5 - Miscellaneous

  • Underwater Skeleton AI improvement

Custom Commands
  • Give Totem of Confusion
  • Give Charged Lapis Lazuli
  • Give Warped Fungus Cloth
  • Kill all Illusioners
  • Summon Illusioner
  • Summon Illusioner Clone
  • Summon Cloaked Illusioner
  • Summon Disguised Illusioner
  • Summon Piglin Emperor

Illusioner Cloak and Disguises:
Cloaks
    Mushroom Island:
  • Mooshroom (red)
    Jungle exclusive:
  • Ocelot
  • Panda (any variant)
    Plains exclusive:
  • Llama (all skins)
  • Wolf
    Sandy biomes exclusive:
  • Husk
  • Turtle
    Snowy biomes exclusive:
  • Stray
  • Polar Bear
  • Snow Golem
  • Fox (white)
    Taiga exclusive:
  • Wolf
  • Fox (red)
    Swamp exclusive
  • Frog (temperate and warm variants)
    Common:
  • Vindicator
  • Pillager
  • Evoker
  • Pig
  • Sheep (all natural colors)
  • Cow
  • Chicken
  • Rabbit (skin biome dependent, all natural variants)
  • Cat (all skins except black cat)
  • Goat
  • Ravager
  • Skeleton
  • Spider
  • Cave Spider
  • Slime (random size)
  • Zombie
  • Drowned
  • Zombie Villager (skin biome dependent)
  • Witch
  • Trader Llama
  • Villager (skin biome dependent)
  • Wandering Trader
    Common strong (higher chance when in phase 2 and 3):
  • Cat (all skins except black cat)
  • Rabbit (skin biome dependent)
  • Ravager
  • Evoker
  • Vindicator
  • Slime (random size)
  • Cave Spider
  • Villager (skin biome dependent)
    Accessible but disabled by default:
  • Allay
  • Cat (black skin)
  • Rabbit (killer and toast skin)
  • Sheep (non naturally occuring colors)
  • Mooshroom (brown)
Disguises
  • Pig
  • Cow
  • Sheep
  • Chicken
  • Horse
  • Donkey
  • Villager
  • Wandering Trader
  • Turtle
  • Cat
  • Ocelot
  • Wolf
  • Llama
  • Rabbit
  • Axolotl
  • Iron Golem
  • Spider
  • Cave Spider
  • Zombie
  • Zombie Villager
  • Husk
  • Stray
  • Enderman
  • Goat
  • Panda
  • Polar Bear
  • Creeper
  • Pillager
  • Vindicator
  • Frog
Supported languages
  • English
  • Spanish
  • Polish
  • German

    Credits:
  • Misode - Data pack assets generators - used for some loot tables and predicates
  • Minecraft Wiki - Articles - source of images for custom font characters
  • Team Abnormals - Savage & Ravage - source of inspiration for Bad Omen rework

Created and released by:

External resources



Project members

DevuProjects

Owner


Technical information

License
ARR
Project ID