Pony Origins Update
This update fixes a couple bugs, and adds some more food mod compatibilities.
- Added support for Ocean's Delight
- Added support for Fright's Delight
- Added support for Bodacious Berries
- Fixed some tag entries
- Tweaked some power descriptions
- Reworked Teleport - Max range is now 200 blocks, Spatium Pontis 400 blocks
- Teleports now only consume the needed energy (within the nearest 10 rounded up)
- Emotivores can not get the Nourishment buff
- Juices count as "fruit meals" for Fructivores, providing the normal amount of saturation
- Web Shot no longer destroys doors by placing cobwebs in them
- Shadow Walk's particle effect is darker and more shadowey
- Compressed the jar file, reducing its size from 1.2 MB to just 220 KB. Dialup users rejoice!
This latest release contains lots of bug fixes, performance improvements, mod compatibilities, and two new Talents!
New Talents:
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Amicus Omnium - Unlocked with Alicorn, but available for all races, make a pact with Harmony to be able to freely tame any tamable creature, gain a 50% damage reduction and be completely ignored by hostile mobs - but in return, you will be unable to harm another creature! Should the game detect you have made a kill, or should you choose a different Talent later, Harmony will reject you, and hostile mobs will once again attack, and damage reduction will disappear. This is a commitment!
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Web Shot - Changeling / Changedling exclusive, Web Shot allows you to fire a cobweb at creatures, slowing them down enough for you to get in and feed, or escape a fight. Web Shot requires Silk, which is gained by eating food.
Bug Fixes and Improvements:
- Fixed Human's icon to the default grass_block
- Re-ordered dietary illnesses to not activate the severe illness first
- Updated food items for several mods
- Fixed Graze causing players to move slowly when out of energy
- Fixed Changedlings not getting a Talent Resonator on ascension
- Updated Fructivore, now food items with fruits in it will be normal hunger
- Updated Flight to the new, lower-lag power standard, fixed inconsistency with running into cobwebs
- Updated Nirik to the new, lower-lag power standard
- Fixed Shadow Walk to trigger on and off properly, added particle effects to simulate becoming shadow
- Cleaned up food and meat blocks, now only blocks that instantly give you hunger are included in these tags
- Added grasses to the plants blocks
- Fixed seafood blocks as well
- Added fruit meals tag for fructivores
- Added apple cider to fruits items
- Added grass tags to plants items
- Added Support for Casualness Delight
- Added Support for End's Delight
- Added Support for Ube's Delight
- Added Support for Fish of Thieves
- Added Recipe for Expanded Delight's Cheese Wheel, as it is currently unobtainable
- Tweaked tag logic slightly, to ensure tagged fish counts as meat properly
- Removed key.json from source (no longer used)
- Nightvision improvements
- Fixed EUP Mastery triggering on Unicorn Mastery
- Diamond Dogs dig properly now
- Fixed pescavore / carnivore diets
- Fixed lag (somewhat)
- Fixed nagging issues with several powers
- Upgraded Changeling diet to more consistently use the right resources
- Unified some powers
Hotfix 1 fixes an error with the Harmony Pact advancement
Chaos and Harmony Update
1.2.0 Beta 1 is here!
This mod now requires Apugli.
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Chaos Creature is now available via a Chaos Resonator if you achieve Minecraft's Hardest Achievement before you master all three pony tribes.
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Abilities that are currently burst-fire (hold to charge, release to fire) will be automatic-fire when rolled via Chaos
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New Talent: Amicus Omnium. Tame any tamable creature with a simple right-click for free. Harmony protects you from harm, halving all damage received and causing mobs to ignore you. In exchange, you can not harm another living creature. This talent is a Commitment, only available after Alicorn is unlocked. If you choose this Talent, and then change it for another Talent later, you will not be able to choose it again. If the game registers you made a kill, you will lose Harmony's protection (mobs will once again attack, and no more damage resistance) and will not be able to choose the Talent again.
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Amicus Omnium prevents you from dealing any damage, or placing or using certain dangerous items or blocks when any entity is near. Safety first.
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Overhauled the diets - expanded diet foods are now edible using the vanilla eating mechanic.
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Direct Eat repurposed - Herbivores and Goats can now eat some in-world blocks that they would normally be able to eat as items.
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Barrier now shows a shield effect around the player when active.
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Changed the order of species in the Origins menu and Mastery mechanics, to reflect the more canon EUP order (instead of EPU).
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Added advancement and gameplay mechanics for Dragons drinking the Forbidden Sauce
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Tweaked Dragon Flamethrower and Zebra Dust to have a small cooldown after running out of breath
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Herbivores, Fructivores, and Goats can now eat Glistering Melons - though this is more or less a waste of gold.
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Fixed the "hit my wings on the walls" sound not playing when you fly too close to a wall and suddenly start falling.
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Minotaur's Punch and Alicorn's Magna Ungula now have a less powerful version of the YAK SMASH ability. Hold the appropriate power button to charge up the power punch. This ability can also mine a block. Further balance changes will come in the future.
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Fixed Dragon's Flamethrower not working when playing without Ad Astra
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Dragons can now eat coal and charcoal to replenish their Heat
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Emotivores no longer punch the air when feeding
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Dragons and Kirin will make a different hit sound when their dragonscale armor absorbs damage.
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Language and lore cleanup
Chaos and Harmony Update
1.2.0 Beta 1 is here!
This mod now requires Apugli.
-
Chaos Creature is now available via a Chaos Resonator if you achieve Minecraft's Hardest Achievement before you master all three pony tribes.
-
Abilities that are currently burst-fire (hold to charge, release to fire) will be automatic-fire when rolled via Chaos
-
New Talent: Amicus Omnium. Tame any tamable creature with a simple right-click for free. Harmony protects you from harm, halving all damage received and causing mobs to ignore you. In exchange, you can not harm another living creature. This talent is a Commitment, only available after Alicorn is unlocked. If you choose this Talent, and then change it for another Talent later, you will not be able to choose it again. If the game registers you made a kill, you will lose Harmony's protection (mobs will once again attack, and no more damage resistance) and will not be able to choose the Talent again.
-
Amicus Omnium prevents you from dealing any damage, or placing or using certain dangerous items or blocks when any entity is near. Safety first.
-
Overhauled the diets - expanded diet foods are now edible using the vanilla eating mechanic.
-
Direct Eat repurposed - Herbivores and Goats can now eat some in-world blocks that they would normally be able to eat as items.
-
Barrier now shows a shield effect around the player when active.
-
Changed the order of species in the Origins menu and Mastery mechanics, to reflect the more canon EUP order (instead of EPU).
-
Added advancement and gameplay mechanics for Dragons drinking the Forbidden Sauce
-
Tweaked Dragon Flamethrower and Zebra Dust to have a small cooldown after running out of breath
-
Herbivores, Fructivores, and Goats can now eat Glistering Melons - though this is more or less a waste of gold.
-
Fixed the "hit my wings on the walls" sound not playing when you fly too close to a wall and suddenly start falling.
-
Minotaur's Punch and Alicorn's Magna Ungula now have a less powerful version of the YAK SMASH ability. Hold the appropriate power button to charge up the power punch. This ability can also mine a block. Further balance changes will come in the future.
-
Fixed Dragon's Flamethrower not working when playing without Ad Astra
-
Dragons can now eat coal and charcoal to replenish their Heat
-
Emotivores no longer punch the air when feeding
-
Dragons and Kirin will make a different hit sound when their dragonscale armor absorbs damage.
-
Language and lore cleanup
The first Beta release is upon us! Many backend fixes and tweaks have been made!
- Fixed all of the EUP Mastery Advancements, so they actually work!
- Tweaked the requirements of the above and rebalanced some of them
- Increased Teleport Range to 400 blocks, added Alicorn version with 1000 block range, may tweak again in the next patch
- Fixed Thunder's rainstorm logic, so now it should properly fire with the correct energy requirements
- Added Ad Astra's Steel Plating to "conductors" blocks. Be careful when using Shock Ray.
- Added crop harvest logic to the Flora Mastery advancement. No more cheesing the advancement by harvesting unripe crops.
- Added lots of modded metal armors to the "conductive armor" logic - stay grounded and wear these armors when fighting a Shock Ray user
Future Goals and Improvements:
- Balance Teleport some more
- Balance Advancements some more
- Ensure all energy-based abilities have unified "no energy" logic
- Research ways to make mobs ignore a specific player
- Herbivores can eat grass and other inworld blocks directly?
- Backport changes to MC 1.19.2 / Origins 1.7.x?
- Upgrade to MC 1.20.2 / Origins 1.11.x?
As always, suggestions, bug reports, and so on are massively helpful. I can't test everything on my own, so don't be afraid to let me know what's what.
Pony Origins 1.1.0 Alpha 32
The great update to Origins 1.10 for 1.20.1!
New Additions
- Firecracker - Summon a flurry of Tactical Fireworks!
- Shock Ray - A paralyzing beam of electricity to stun your attacker!
Major Changes
- All charge to use abilities use a new modular shared key event system for less code repeats and more consistency
- Projectiles use new actions instead of powers for much greater code simplicity
- Rebalanced all the offensive abilities - the beams are the only "automatic" abilities, the rest are hold to charge, release to fire
- Rebalanced energy costs on all offensive abilities
- Dragon and Zebra now use air when firing their abilities. Running out of breath is a problem, but Dragons are still superior with fire
- Dragon flamethrower now has longer range than Unicorn flamethrower, but is limited by breath
- Reworked Rocket Mare to be faster, trigger more consistently, and actually cause grave injury to any in its 6 block blast radius
- Changed Unicorn Telekinesis Mastery to no longer require mining in extended range, now just mining with tools will count for progression
- Lowered Progression threshold for Pegasus Aerial Mastery - will consider raising it again if it's too easy to obtain while monster hunting
- Lowered "anti-lag" for abilities from 5 ticks (250ms) to 2 ticks (100ms), allowing to cancel some abilities in case you accidentally tapped them
- Added and implemented tags for more conditionals, to make it easier to maintain and add modded item interactions
Little Things
- Fixed the description on Insectoid Wings - they aren't as fragile as the menu makes them out to be
- Fixed the menu ordering for races and talents.
- Fixed the descriptions for Pegasus and Unicorn Mastery Advancements. It should hint better at what you need to work on.
- Fixed all the particle animations - they are now better positioned to be where the horn (or mouth) should be, while visible to the user
- Added "charged" particle animations - a better visual indicator that one can now release to fire off an ability
- Bug fixes and code cleanups
Your feedback is always important. Start a ticket or a discussion and let me know what could be better or worse.
Due to the major changes in 1.20.1 and Origins 1.10, a backport to 1.19.2 will only be worked on if it is desired.
The Great Retaggening is here!
- Refactored all the tags to make the items being tagged not required. This reduces code complexity in several powers, and makes for a much cleaner log file, now that tags load properly when playing with fewer mods.
- Related: Some tags are now simplified and reference other tags of relevant items.
- Related: All diets now have slightly more consistent behaviors
- Tweaked direct eating to "reset" eating progress once the "anti-lag" buffer hits 0 (5 ticks after letting go of the button).
- Fixed oil on wings also triggering wet.
- Oil prevents cobweb wing entanglement.
- Re-balanced flight stamina. It now uses a buffer and flight's energy / stamina usage is dramatically lower. Flying races can now actually fly around and not worry about needing to stop and eat every second.