Compatibility
Minecraft: Java Edition
1.21.7–1.21.8
1.21.4–1.21.5
Platforms
Details
Licensed ARR
Published 7 months ago
Updated yesterday
Changelog
v.2.3b
- fixed 1 bug REAL (providence desperation phase hurt sound bug is fixed)
v.2.3
- is now on 1.21.5 (datapack version 71)
- providence texturepack (work in progress!)
PROVIDENCE:
SHIELDS:
- shields don’t have an extra totem anymore that saves them from their first death (nerf)
ATTACKS:
- patched every single charge attack
- slightly optimized skullstorm and null distribution
- removed nausea in ec:b
- if a dash occurs during charge windup, dash skips to 10 ticks remaining, which is half a second before charging
MISC:
- added creepers and creakings to #p_entities and #p_w_entities tags since i apparently forgot to add them
- due to invis not working on providence anymore for some reason, providence’s scale is set to 0.0625 instead to mimick being invisible (might be reverted)
- death breaking sound has two pitches at once (pitch 0.7 and 0.8 at the same time)
- providence now has ambient particles (around her in a big radius)
- greatly reduced the particles of everything (in the boss atleast)
- lowered some of the sounds
- kills items dropped by providence every 30 seconds (constant during skullstorm) when the setting is enabled (it is by default) (blockitemsdrop)
- removed smite providence death's darkness, and blindness effects
- boss got optimized
WEAPONS:
- optimized the way the custom weapons gain enchantments in certain abilities/scenarios
- made weapon cooldowns ticks remaining text more consistent between all the abilities
- calling abilities now only has a 1 tick delay
- custom weapon cooldowns disabled now affects soulflare's pulse burst and beam abilities
- removed weapon cooldown max visual because i think its unnecessary since you’re gonna see the ticks ticking down anyway
- ac gives affected entities kb resistance after getting launched up
- made soulreap hitting sfx slightly low pitched
- changed the retribution impact sound slightly (barely noticeable)
- soulreap victims are given kb resistance and slowness when you hit them
- slash damage (43 > 46) and reach (8 > 8.5) buff
- fixed slice not picking up entities that are a block or nearer
- added actionbar ability hints for pulse burst and pulse beam
- stinger now does 4 magic damage (doesnt bypass iframes) and can only do 4 hits then it explodes
- pulse beam now has a pierce level of 100 instead of 8 (pierces through ALOT of entities)
- perennial edge's knockback now scales depending on the user's health: 15+hp=kb 0, 1-15hp=kb1, 1-10hp=kb3
- cant jump during groundsmash smash
- groundsmash smash is now more consistent
- slice can now only damage for 5 ticks instead of 10
- fixed the oversight where soul flare will keep it’s multishot given by skullrain after it ends when kept in your inventory
- reduced soul beam arrow particles by a bit and made it glow red
- removed aggressive counterattack arrow feature
- uppercut vortex explosion makes you “fall” faster and deal no fall damage
- soulreap now shows the additional damage dealt
- buffed soulreap additional damage from 0.6 to 0.8
- extended soulreap time from 160 > 200 ticks
- buffed soulreap speed duration from 4s to 10s
- you can now escape a retribution impact by calling the ability urself (very precise)
- soulreap damage multiplier from 1 > 1.2
- added null distribution sound to hour glass density (hgd)
- nerfed hgd range from 50 > 20
- nerfed hgd duration from 200 > 150
- uppercut vortex explosion now spawns 0.7 blocks above ur feet rather than 0.6
- falling smashes gravity changed to 0.1 and jump strength changed to 0
- slightly tweaked stinger arrow particles and sounds
- you no longer need to be on the ground to perform uppercuts in uppercut vortex
- victim gains explosion kb res during the explosion of uppercutvortex
- uppercut vortex user particle decrease
- fixed pe, er, sc, sf base stats bug where mending and unbreaking level amounts got mixed up
- the description color of pe, er, sc, and sf abilities now match the color shown in the cooldown visual
- buffed pe base stats attack damage 7>8, sharpness 4>5
- buffed sc base stats attack damage 11>13, attack reach 3>3.5
- optimized and fixed some of the abilities ETHEREAL RETRIBUTION REWORK:
- replaced strikes with just undead coagulation alone - more changes coming in the next version
ATROPOS:
ATTACKS:
- patched the bug where multiple atropos’s causes the speed of all divide slices to increase exponentially
WEAPONS
- patched lethal prescence freezing mid air bug
- lethal prescence distance when entities aren’t detected is longer (10 > 15)
- lethal prescence now can teleport from 4-15 blocks but won’t work if the spot ur trying to teleport to is impossible to be in
- added ability hints (actionbar)
- rend damage tick starts at 15 ticks after instead of 7
- fixed rend bug where it disappears too early
- rend teleport actually works now lol
- air slash warning particles
- added cooldowns for each ability
- added ambient particles when holding the weapon
PRIMAL INVOCATION
- patched malice double charge counter not working
- malice double charges when ur hit instead of the opposite
- patched every single charge attack
Files
Metadata
Release channel
BetaVersion number
2.3bLoaders
Game versions
1.21.5Downloads
19Publication date
May 15, 2025 at 10:14 PMPublisher

diamondcaptain
Member