I am so sorry for the very long wait
CHANGELOG
GENERAL
- all music in the datapack now uses music instead of master volume
- all music can now be lowered with the music volume slider
- all music now load instantly
NEW BOSS: Voltaris: The Profaned One
- still in development
CHANGELOG (so far)
PROVIDENCE
WEAPONS
- ethereal retribution parry now works properly when in offhand
- er parry can now parry the inflexible one's (atropos weapon) abilities
ATROPOS
- buffed hp from 120 to 200
- buffed bait range from 2 to 3.5
- decapitate slashes hitox is now actually infront of atropos
- added a bigger slash at the end of decapitate
- atropos decapitate slowness is 4 instead of 6 (for the user)
- lethal prescence gives the darkness effect for 2 seconds
CHANGELOG (so far)
GENERAL
- all custom weapon ability cooldowns now shows up above your hotbar even if said ability hasn't been used before
PROVIDENCE
- switched up phase 1 and phase 2 music in Naj's take of the providence music
- changing the music take (otatop, naj) no longer overlaps the music with each other
ATROPOS
- an atropos spawning mechanism has been added (paper + diamond sword + bad omen potion)
- atropos has music now
- fixed the bug where slaughter only picks up players
Changelog
Providence
- "but it refused", providence cancels her death animation and becomes desperation phase if you somehow did so much damage that it on shotted her. this makes desperation phase guaranteed to happen.
Atropos
- bossbar dissapears properly after death
RESOURCE PACK REQUIRED (scroll down)
2.4c changelog
GENERAL
- updated to 1.21.6/1.21.7
- tweaked music feature (no longer plays music when you are far away from a boss + music no longer overlaps) (resource pack)
PROVIDENCE
- buffed mace counter
ATTACKS:
- charge, explosive charge, vortex, irae animae no longer allow providence to shoot wither skulls (to match the charge attacks that doesn’t)
WEAPONS:
- made soulcleaver sharper (resource pack)
- fixed lunge stutter
- lunge and explosive lunge can now charge at any direction
- groundsmash smash (going down and exploding) is now more consistent
- because of the change above groundsmash now does a bounce yes
PRIMAL INVOCATION
- actually uses it’s proper music now (used to play providence phase 2😭) (resource pack)
ATROPOS
ATTACKS:
- divide now has 2 slices (consecutively
- changed rush particles
WITHER
- slightly tweaked spawning animation
2.4b Changelog
- will update to 1.21.6 in a few days/weeks
GENERAL
- added music for providence and primal invocation (toggleable in the settings) (otatop’s take and naj’s take of the ost)
- /reload no longer resets any changes made to the settings
- fixed uh the massive oversight regarding providence advancements
PROVIDENCE
- fixed targetting
- fixed dig counter
- slightly lowered cube of power sfx
- changed the soul sfx of cube of power
- slightly increased cube of power’s skullstorm
- fixed the bug where cube of power gets flung during the animation
- removed the blindness effect from cube of power during the spawning animation for providence
ATTACKS:
- nerfed blaze column health from 20 to 10 hp
- increased blaze column radius from 1.5 to 8
- providence blazes blast prot
- providence blazes can now break blocks
- fixed withering skyrise audio clamping (replaced crimson forest addition ambient sounds with allay without item sounds and decreased the random chance of the sounds playing)
- fixed phase 1 charge digging deep bug during strafing
- no longer gets confused during any charge attack whenever a player/mob isnt detected nearby
- fixed indemnification bug where it overlaps with the digcounter mechanic causing providence to dig itself into the ground everytime she moves
- lowered all skullstorm ambience
WEAPONS:
- buffed ethereal valor damage from 17 to 20 player attack
- nerfed lunge range from 25 to 20
- buffed explosive lunge range from 25 to 30
- buffed explosive lunge damage range from 4.5 to 5.5
- buffed explosive lunge damage from 27 to 30 damage
- nerfed falling smashes damage from 14 to 10 damage
- pulse beam is now more accurate (i think)
ATROPOS
- fixed targetting ATTACKS AND WEAPONS
- slaughter can now go up and down when theres a block in the way or if theres no block underneath it (also applies to atropos weapon
- fixed lethal presence
PRIMAL INVOCATION
- reduced spawning particles
- has digcounter now
- no longer falls into the void
- changed star of the primordial ruler sfx
WITHER
- now stays where it is when it has a target
- fixed charge
- buffed charge damage from 12 (i think) to 15
- buffed charge speed by a little
- fixed dash
- dash/charge timer now varies
- added spawning sfx
- added below 50% hp wither skeleton summon sfx and vfx
- improved targetting
TEXTUREPACK REQUIRED scroll down
2.4 changelog
changelog summary
- providence desperation phase buff
- providence item texture pack
- new providence and atropos weapon abilities
- optimization
changelog detailed
- destructible > destructive in “README” txt file 🥀
- there are now /trigger commands for info and weapon guide (aka you dont need operator just to view the datapack info😭)
- made normal withers more like their bedrock edition counterpart (kindof)
PROVIDENCE
- providence items texturepack!!!!!
- fixed all instances where providence turning blue (invul)
- tweaked desperation transition animation a little
- made desperation phase healing animation faster
- death loot now descends slowly
- optimized block breaking
ATTACKS
- buffed desperation phase attack combo
- nerfed ia (irae animae) prediction from 3 ticks before charge to 4 ticks before charge
- buffed ia slowness from 2 to 3
- if you are targetted during ia and jv (judgement’s verdict) you now have a glowing effect to announce everybody else that you’re fate has already been sealed
- buffed jv speed from 1.5 to 1.7
- jv during charge sound is louder
- optimized illusion
- illusion withers now have a proper vanish sound
- vortex strafe is now guaranteed
- slightly added new vortex explosion sfx and vfx
- tweaked explosive charge and explosive charge b vfx by a little
- reduced dotrl withers from 8 to 4
- bigger judgment’s verdict charge shockwave
- made crystal bombs easier to hit
- fixed withering skyrise audio clamping
- withering skyrise ending now reaches the ground in time
- fixed desperation timer visual
- providence glows gray during necromancy for parity with necromantic smash
- phase 1.5🤫
- illusion now has the same target predicting system as vortex, irae animae, and judgement’s verdict
- illusion target prediction is 1.6 ahead instead of 1.5
- fixed the bug where all charges would have providence going the opposite direction she’s very close to you then charges
- patched bug where dotrl withers dont die during desp phase animation
MOVEMENT:
- fixed the bug where left/right strafing doesn’t occur properly
- dash speed and distance nerf
- slightly buffed left/right strafing strafe direction switchup time
WEAPONS:
- soulflare’s pulse burst and pulse beam is now possible to use in offhand
- perennial edge slash now uses perennial edge’s model
- ethereal retribution block mechanic (wip)
- removed providence weapon guide texts (a youtube tutorial will be made) (link is sent through chat when doing the /trigger command for it)
- stinger slight optimization
- removed stinger more than 4 blocks requirement
- stinger now requires two hits
- slightly tweaked pulse beam boosting
- buffed rampage damage storing multiplier from 1.2 to 1.5
- rampaged damage giving is more accurate
- soulreap speed duratjon is now 4 seconds instead of 2
- celestial drag no longer affects the owner
- celestial drag and stinger fixes
- undead coagulation is now called with left click + crouch jump + s instead of left click + stand
- made dodge knockback buff duration more consistent
- buffed pulse beam kb from punch 5 to 7
- removed tunnel and replaced with ethereal valor for ethereal retribution
- tweaked celestial drag/stinger sounds and particles
- removed stinger tp
- nerfed cd and stinger pulling speed
- sneaking is now required to make a celestial drag arrow instead of sneak jumping
- pulse beam particles reduced
- pulse burst particles and sounds slightly tweaked
- pulse beam explosion kb tweaked
- removed perennial edge kb res
- ethereal retribution kb res now depends on ur hp: 16-20=no kb res, 11-15=+2kb res, 1-10=+3 kb res
- perennial edge below 10 hp kb nerfed from kb3 to kb2
- you can no longer ride ur own slice (I think)
- added ethereal retribution parry abilities (tamahagane and tetsu)
- aggressive counter attack can now do absorb slashes at the end of the ability
- nerfed absorb slashes damage from 24 > 15 damage
- slash now happens sooner when you use it after lunge
- slice in soulcleaver has been moved to the atropos weapon and replaced with damnation
- added explosive lunge to soul cleaver
- pulse beam’s damage scaling is linear now. caps at 12 damage for the first 10 ticks then adds 0.7 damage for every tick afterwards
- made lunge accurate to double charge particles by adding soul fire flames yes
- decreased lunge distance (30>20) and speed (1.5>1.3)
- lunge now has the charge hit sound
- absorb now gives saturation when u hit
- absorb slashing is now 1 second
PRIMAL INVOCATION
- reworked primal invocation spawn mechanic: requires dropping a decayed nether star on a dying wither (craftable)
- buffed golden apple drop from 16 to 32
- no longer moves during death LMAO
ATTACKS:
- nerfed malice strafing time by 50%
- malice double charge is now guaranteed instead of occuring only when the victim is hit
- slightly strafes before charging in charge attack
- nerfed cavernous punishment’s speed from the 1.5 to 0.8
- nerfed cavernous punishment’s pulling reach from 5 to 3
- tweaked sfx of cavernous punishment
ATROPOS
- changed 8 netherite ingot drop to 4 totems
- no longer counters arrows and fireworks because it’s unnecessary since he forces close ranged combat anyway
- no longer gets stuck in blocks
ATTACKS:
- revamped decapitate
- removed weaken
- due to soulcleaver slice being merged with divide slice the divide attack actually works better now
WEAPONS:
- rend can no longer hit user during teleport i think
- rend becomes bigger when during its stationary phase
- removed air slash and
- added decapitate (to replace air slash)
- added slaughter
- added slice
v.2.3b
- fixed 1 bug REAL (providence desperation phase hurt sound bug is fixed)
v.2.3
- is now on 1.21.5 (datapack version 71)
- providence texturepack (work in progress!)
PROVIDENCE:
SHIELDS:
- shields don’t have an extra totem anymore that saves them from their first death (nerf)
ATTACKS:
- patched every single charge attack
- slightly optimized skullstorm and null distribution
- removed nausea in ec:b
- if a dash occurs during charge windup, dash skips to 10 ticks remaining, which is half a second before charging
MISC:
- added creepers and creakings to #p_entities and #p_w_entities tags since i apparently forgot to add them
- due to invis not working on providence anymore for some reason, providence’s scale is set to 0.0625 instead to mimick being invisible (might be reverted)
- death breaking sound has two pitches at once (pitch 0.7 and 0.8 at the same time)
- providence now has ambient particles (around her in a big radius)
- greatly reduced the particles of everything (in the boss atleast)
- lowered some of the sounds
- kills items dropped by providence every 30 seconds (constant during skullstorm) when the setting is enabled (it is by default) (blockitemsdrop)
- removed smite providence death's darkness, and blindness effects
- boss got optimized
WEAPONS:
- optimized the way the custom weapons gain enchantments in certain abilities/scenarios
- made weapon cooldowns ticks remaining text more consistent between all the abilities
- calling abilities now only has a 1 tick delay
- custom weapon cooldowns disabled now affects soulflare's pulse burst and beam abilities
- removed weapon cooldown max visual because i think its unnecessary since you’re gonna see the ticks ticking down anyway
- ac gives affected entities kb resistance after getting launched up
- made soulreap hitting sfx slightly low pitched
- changed the retribution impact sound slightly (barely noticeable)
- soulreap victims are given kb resistance and slowness when you hit them
- slash damage (43 > 46) and reach (8 > 8.5) buff
- fixed slice not picking up entities that are a block or nearer
- added actionbar ability hints for pulse burst and pulse beam
- stinger now does 4 magic damage (doesnt bypass iframes) and can only do 4 hits then it explodes
- pulse beam now has a pierce level of 100 instead of 8 (pierces through ALOT of entities)
- perennial edge's knockback now scales depending on the user's health: 15+hp=kb 0, 1-15hp=kb1, 1-10hp=kb3
- cant jump during groundsmash smash
- groundsmash smash is now more consistent
- slice can now only damage for 5 ticks instead of 10
- fixed the oversight where soul flare will keep it’s multishot given by skullrain after it ends when kept in your inventory
- reduced soul beam arrow particles by a bit and made it glow red
- removed aggressive counterattack arrow feature
- uppercut vortex explosion makes you “fall” faster and deal no fall damage
- soulreap now shows the additional damage dealt
- buffed soulreap additional damage from 0.6 to 0.8
- extended soulreap time from 160 > 200 ticks
- buffed soulreap speed duration from 4s to 10s
- you can now escape a retribution impact by calling the ability urself (very precise)
- soulreap damage multiplier from 1 > 1.2
- added null distribution sound to hour glass density (hgd)
- nerfed hgd range from 50 > 20
- nerfed hgd duration from 200 > 150
- uppercut vortex explosion now spawns 0.7 blocks above ur feet rather than 0.6
- falling smashes gravity changed to 0.1 and jump strength changed to 0
- slightly tweaked stinger arrow particles and sounds
- you no longer need to be on the ground to perform uppercuts in uppercut vortex
- victim gains explosion kb res during the explosion of uppercutvortex
- uppercut vortex user particle decrease
- fixed pe, er, sc, sf base stats bug where mending and unbreaking level amounts got mixed up
- the description color of pe, er, sc, and sf abilities now match the color shown in the cooldown visual
- buffed pe base stats attack damage 7>8, sharpness 4>5
- buffed sc base stats attack damage 11>13, attack reach 3>3.5
- optimized and fixed some of the abilities ETHEREAL RETRIBUTION REWORK:
- replaced strikes with just undead coagulation alone - more changes coming in the next version
ATROPOS:
ATTACKS:
- patched the bug where multiple atropos’s causes the speed of all divide slices to increase exponentially
WEAPONS
- patched lethal prescence freezing mid air bug
- lethal prescence distance when entities aren’t detected is longer (10 > 15)
- lethal prescence now can teleport from 4-15 blocks but won’t work if the spot ur trying to teleport to is impossible to be in
- added ability hints (actionbar)
- rend damage tick starts at 15 ticks after instead of 7
- fixed rend bug where it disappears too early
- rend teleport actually works now lol
- air slash warning particles
- added cooldowns for each ability
- added ambient particles when holding the weapon
PRIMAL INVOCATION
- patched malice double charge counter not working
- malice double charges when ur hit instead of the opposite
- patched every single charge attack
the changelog will be provided when the version is fully completed
we will be creating a discord server pretty soon just incase somebody actually plays this datapack yes!!11!
- providence summoner cube's side effects works on the offhand too
- gave ethereal retribution knockback 3
i finally added the datapack to modrinth REAL
CHANGES
PROVIDENCE:
MISC:
- only one providence in the world limit (for now)
- enchanted golden apple counter: resistance and absorption gets removed upon consumption)
ATTACKS:
- every charge attack now removes regen and absorption when you get hit
- fixed a charge bug where providence doesnt target you during the charge and just goes in circles
- made the judgement's verdict hitbox more consistent
- buffed the damage reach of judgement's verdict from 3 to 3.5 blocks
WEAPONS:
- pulse beam ability now has recoil
- pulse burst ability now gives off slowness 7 instead of 40 to its victims
- you can now hit up to 4 times with the retribution ability
- retribution removes slowness from its owner
- retribution damages slightly faster now
- retribution gives slowness and hunger 3 for 5 seconds to victims
- the strikes ability explode now




