Compatibility
Minecraft: Java Edition
Platforms
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Details
A collection of unique origins for all different playstyles. From The Red Pool is a mod that strives to create origins that are fun and unique. There are origins for everyone contained inside, from those who want their origin to have minimal involvement with their gameplay, to ones that change the very goals and methods of gameplay itself.
Welcome to the pool, dive on in.
Hell's Gate
An evolving origin based around the concept of bloodthirsty demons and deal-making devils.The origin starts as a hatchling, stranded in the Overworld. With low health, weakened attack power, hydrophobia, half a block tall, a weakness to smite, and hunger loss, it is truly a race to The Nether.
You then have the choice of walking the path of devils or demons.
Those who chose demons walk a path of bloodshed. Starting with debuffs such as double exhaustion, carnivore, hydrophobia, a weakness to smite, slowed movements, and only a slight attack and armor buff, the player will be greatly rewarded for trudging onwards to their first kill (villagers) and unlocking their abilities.
Starting from the second evolution, the player gains the ability to gain hunger from attacks and gets more and more attack damage, armor, and movement speed with each evolution. From the third evolution, the player unlocks a rage ability that consumes some of the collected souls for a buff effect that gets stronger the more they evolve.
On the alternative devil pathway, charisma is key for this contract-centered route. This origin allows you to create demonic contracts with other players, granting them powers in exchange for their souls. Be careful, though, because if negotiations go south, devils aren't personally equipped for combat. With a permanent armor value of 0 as well as numerous other debuffs to start, devils are some of the weakest of the bunch when fighting alone.
Devils grow greatly in power the more deals they make. Gaining health and magic resistance for each soul under their command. They also have many escape routes and fighting strategies once they've amassed their legion of contractees. With the ability to teleport to and summon contracted souls, devils are natural leaders, fighting from the backlines.
Some souls may be a harder bargain than others, though, and that's where the tier and authority systems come into play. The higher the rank of the devil, the more contracts they have access to. Each devil is allotted a certain amount of authority to spend the way they see fit, with higher-ranking contracts costing more. Spend too much, though, and you may not have enough left to rank up.
All routes have a nice set of extra bonuses here and there to enjoy as well, such as night vision for the higher-ranking infernal entities, fire and temperature (thermoo) resistance for all, and a litany of other powers waiting to be unlocked. What are you waiting for? Insert the key and unleash the Gates of Hell today.
Jinn
Jinn (Impact 2)
A territorial ghost that remains in the spirit realm till it decides to hunt its prey.
Pros
- Aggression: Gains access to the aggression stat, which allows an entity to enter into hunting mode, gaining buffs. Gains stacks of aggression in the dark and when hitting living entities.
Mixed
- Undead: You're an undead
- Flicker: Flash in and out of existence
Con
- Hunt: When not hunting, receive weakness 4
Abilities
- [Primary] Teleport to a point within 10 blocks (Doesn't work during hunt)
- [Secondary] Able to go into a 'hunt' mode that disables invisibility, grants strength 3 and resistance 2. Increases speed proportional to distance to non-undead (line of sight). Can extend the duration of the hunt through killing living entities.
Dedicated to Cantankerouss
Martial Artist
Martial Artist (Impact 2)
Body forged by blood, sweat, tears, and cheat codes.
Pros
- Martial Arts: Some items in the off hand cause effects when punching
Spoiler
- Blaze powder: Fire aspect
- Chain: Stun (Nausea, mining fatigue, and slowness for 2 seconds)
- Shulker box: Levitation 2 (1s)
- Powdered Snow: Freeze
- Zombie Head: Hunger (2s)
- Netherite block: +5 additional damage (gives mining fatigue)
- Pufferfish: Poison 2 and Nausea 6 (4s)
- Brewing Stand: Random potion effect (positive or negative)
- Glowstone block: Glowing (5s)
- Hardened Fist: +5 damage with fists
- Undefended Defense: +50% armor while not wearing armor
- Free Movement: Haste 3 when no armor and bare fist
Cons
- Martial Pride: You refuse to use a shield and you won't use your martial arts while you're wearing armor
- Tiring: Increased hunger loss
- Keto: Half benefit from non-protein items
Dedicated to twistedassassin2
Oppressor
Oppressor (Unchoosable)
An origin fit for a tyrant
Abilities (Togglable)
- [Primary] Avert Thy Eyes: Aura that gives slowness 7, weakness 7, and mining fatigue 10 to others (10 block range)
- [Secondary] Kneel Before The King: Aura that gives darkness 3, blindness 3, and night vision 3, to others (10 block range)
- [Load] The Weightless Crown - Swim through the air
- [Jump] On The Masses - Allows you to jump mid-air.
Dedicated to Poke097
Rabbit
Rabbit (Impact 1)
Carrot muncher.
Pros
- Carrot storage: Eating carrots charges your carrot meter
- High Carotene: Night vision (toggles with [Load])
Mixed
- Prey: You have reduced health, but you're small and fast
- Special Diet: You can only eat carrots and golden carrots, but they give you more food
Abilities
- [Primary] Bouncing Aura: Create an aura of rabbity jumping around yourself (Costs 2/s carrots)
- [Secondary] Replenish: Intimidate all the carrots around you into growing faster (Costs 10 carrots)
Dedicated to kalee79
Scorpion
Scorpion (Impact 2)
A desert creature that has developed the ability to intake poisons and make them it's own.
Pros
- Storage: Creates a poison meter that regenerates naturally
- Poison synthesis: Being poisoned makes your meter go up faster
- Light: Increased speed
- Sharp Legs: Can climb
Mixed
- Insect: Half a block tall
- Desert Body: Lose frost resistance, but gain heat resistance (Thermoo)
Cons
- Weak Body: Decreased attack damage and health.
- Unnatural Environment: Get weakness and slowness in cold biomes
Abilities
- [Primary] Able to cycle through poisons, stronger poisons use up the poison meter more
- None: No poison (Level 0)
- Basic Poison (Level 1): Poison 1 (5s)
- Sickening Poison (Level 2): Nausea 3 (5s), Weakness 2 (3s)
- Nerve Poison (Level 3): Blindness (5s), Mining Fatigue 2 (5s), Slowness 2 (5s), Weakness 2 (5s)
- Paralysis Poison (Level 4): Slowness 7 (6s), Mining Fatigue 4 (3s), Weakness 5 (3s)
- Lethal Poison (Level 5): Poison 3 (3s), Wither 5 (3s)
Dedicated to AmuTheDemon
Wabbajack
Wabbajack (Impact 3)
The gambler's dream, only to be used by the insane.
Mixed
- Gambler's Body: You will have random properties applied to you every 5 minutes
Abilities
- [Primary] Roulette: Give yourself and an opponent you're looking at a random potion effect, good or bad
Dedicated to OinglyBoingly
Zookeeper
Zookeeper (Impact 1)
You have dedicated your life to the preservation and protection of all species of creature.
Pro
- Treatment: Heal your tamed creature when you hit them (Damage is not dealt)
Cons
- Vegetarian: You throw up any meat you consume.
- Pacifist: -2 hearts, 0.8x attack damage
Abilities
- [Primary] Relocate: Teleport tagged entities to a point within range, while nearby a respawn anchor.
- [Right click] Bag n' Tag- Tag a non-player/undead entity to bind them for teleportation.
- [Secondary] Nuturing Gaze: Tame the creature you are looking at.
Dedicated to Kittlyy
Extra Information
You can disable any of the origins or powers through the config folder for the pack {config>origins_server}
You can 'break' a contractor (removing all their contracts and make them unable to form new ones) by running the command [/power revoke (playername) redpool:hellsgate/pro/devil/contract/grants/contract_unlock]. It is important to note that this cannot be easily undone.
You can pick oppressor with the command /origin set [playername] origins:origin redpool:one-offs/oppressor