- add Fire Starter recipe: 1 stick + 1 stick (shapeless). Hold right-click with Fire Starter in mainhand to lit a campfire.
- unlit campfire litted by a firestarter enter the "dying state" for 15 seconds. Quickly throw fuel on it to lit it.
- fuel v2: you can now throw fuel in patch, stack and with multiple type at the same time. The campfire will consume the pile slowly and add it to its timer.
- fuel: can now be various ressources. From stronger to weaker:
massive fuel (log x 4)
coal blocklarge fuel (log / 1)
woods (+ stripped), logs (+ stripped), stems, resin, coal, barrel, chest, trapped_chestmedium fuel (log / 4)
planks, bambo blocks, honeycomb_block, resin_bricks, ladder, compostersmall fuel (log / 8)
bamboo_planks, bamboo_mosaic, stick, hay_block, honeycomb, dried_kelp_block, resin_bricktiny fuel (log / 16)
grass, moss, leaf_litter, wheat, dead_bush, resin_clump- campfires which are not fuelled properly enter the "dying state" for 300 seconds
- dying state: smoking, no flame, can be revive with fuel. Default duration of 300 seconds.