RPG Origins
7 origins in the style of an RPG
These are not classes! Classes do not have downsides, but my origins do.
Origins:
Image Transcriptions
The Knight: Always takes half a heart less damage | Deals 10% more damage | Starts with a shield | Gets Hungry FasterThe Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats
The Cleric: Permanent hero of the village | Regeneration, speed, jump boost, and strength last 50% longer | Heal pool ability (primary Button) | Can't get bad omen | 3 fewer hearts
The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats
The Bard | 1.19+ Only: Can do special things with goat horns, each one is different | Starts with a goat horn | Runs faster when at low health | Gets hungry faster | Gains less XP
The Thief: Permanent swiftness I | Invisible to players and mobs while crouching, can't deal damage during and 3 seconds after crouching | When killing a villager you steal 3 emeralds | Starts a raid when they kill an iron golem | 2 fewer hearts | Can't use a shield
The Brute: Can break stone with their fist | Natural armor | Deals more damage to mobs with 50+ health and less damage to mobs with 10- health | Can't use a shield | Can't naturally regenerate health unless they're sprinting
Q&A:
Q: "Will you port RPG Origins to forge?"
A: It’s already supported, but only on Modrinth.
Q: "Can I put RPG Origins in my modpack?"
A: Sure! I'm always thankful when people add my mods to their modpacks.
Q: "Can you port to the ____ Minecraft version?"
A: Every Version is already supported, but only on modrinth. On Curseforge, I will continuously update to the latest version and the 2 versions behind it. (ex: 1.19, 1.18, and 1.17)
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Sir_BananaCat
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