RPG Origins

RPG Origins

Mod and data pack

Adds 7 Origins in an RPG Feel

Server Adventure

114.0k downloads
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Createda year ago
Updated8 months ago

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RPG Origins

7 origins in the style of an RPG

These are not classes! Classes do not have downsides, but my origins do.

Origins:

The Knight: Always takes half a heart less damage | Deals 10% more damage | Starts with a shield | Gets Hungry Faster The Archer: Extra Ranged Damage | "Quiver that has 5 slots to hold items (non-arrows drop on death) | Can craft 8 arrows instead of 4 when near a fletching table | 3 fewer hears | Half attack damage when not using a projectile The Cleric: Permanent hero of the village | Regeneration, speed, jump boost, and strength last 50% longer | Heal pool ability (primary Button) | Can't get bad omen | 3 fewer hearts The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats The Bard | 1.19+ Only: Can do special things with goat horns, each one is different | Starts with a goat horn | Runs faster when at low health | Gets hungry faster | Gains less XP The Thief: Permanent swiftness I | Invisible to players and mobs while crouching, can't deal damage during and 3 seconds after crouching | When killing a villager you steal 3 emeralds | Starts a raid when they kill an iron golem | 2 fewer hearts | Can't use a shield The Brute: Can break stone with their fist | Natural armor | Deals more damage to mobs with 50+ health and less damage to mobs with 10- health | Can't use a shield | Can't naturally regenerate health unless they're sprinting Q&A: Q: "Will you port RPG Origins to forge?" A: It’s already supported, but only on Modrinth. | Q:  "Can I put RPG Origins in my modpack?" A: Sure! I'm always thankful when people add my mods to their modpacks. | Q: "Can you port to the ____ Minecraft version?" A: Every Version is already supported, but only on Modrinth. On Curseforge, I will continuously update to the latest version and the 2 versions behind it. (ex: 1.19, 1.18, and 1.17) Bisect Hosting Ad

Image Transcriptions The Knight: Always takes half a heart less damage | Deals 10% more damage | Starts with a shield | Gets Hungry Faster

The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats

The Cleric: Permanent hero of the village | Regeneration, speed, jump boost, and strength last 50% longer | Heal pool ability (primary Button) | Can't get bad omen | 3 fewer hearts

The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats

The Bard | 1.19+ Only: Can do special things with goat horns, each one is different | Starts with a goat horn | Runs faster when at low health | Gets hungry faster | Gains less XP

The Thief: Permanent swiftness I | Invisible to players and mobs while crouching, can't deal damage during and 3 seconds after crouching | When killing a villager you steal 3 emeralds | Starts a raid when they kill an iron golem | 2 fewer hearts | Can't use a shield

The Brute: Can break stone with their fist | Natural armor | Deals more damage to mobs with 50+ health and less damage to mobs with 10- health | Can't use a shield | Can't naturally regenerate health unless they're sprinting

Q&A:

Q: "Will you port RPG Origins to forge?"

A: It’s already supported, but only on Modrinth.

Q: "Can I put RPG Origins in my modpack?"

A: Sure! I'm always thankful when people add my mods to their modpacks.

Q: "Can you port to the ____ Minecraft version?"

A: Every Version is already supported, but only on modrinth. On Curseforge, I will continuously update to the latest version and the 2 versions behind it. (ex: 1.19, 1.18, and 1.17)

*Note: This mod requires Origins and will not work without it*

Project members

Sir_BananaCat

Owner


Technical information

License
MIT
Project ID