New Structure: Aquarius Digsite
-a new structure that generates within the Sunken Depths
-has something left behind from those who found it before you
-the main part of said structure contains rooms, twisting halls, and occasional flooded sections
magic stuff
-loot from said structure can occasionally come with a magic-based enchantment
-said enchantments can give you an extra hit of electric/lightning damage
-some of the higher level enchantments are rather unpredictable and deadly
other things
-it has some lore, if you care about that
-useage of trial spawners and vaults
-has a renewable bossfight
-there are some easter eggs
-explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools
General Changes
-made certain ores more common, depending on the cave biome
-nerfed the "oil" generation inside bone caverns
-added ominous bottles to most spawner and vault loot tables
-villantis should no longer generate in the sunken depths
-fix the desert pillars generating in water
-the bug where players get removed from teams may or may not be fixed
-soul scythe's enchantment font should be the right color
-some void lqhp event were made to not destroy blocks
-aura duration for the Sinkhole boss enchantment has been halves
-nerfed weakness from soul mark of death
-nerfed damage from the "implosion" master spells
-nerfed the explosion from the "creeper" master spells
-updated readme
-updated pack.mcmeta
same as the other version, but ported to 1.21.4. mostly just a milestone and (probably) won't affect development
particle stuff
-reduced particles in most biomes
-added particles to the plains
-change particles in the river
structure changes
-made stronger enemies (like evokers) have less weight when spawning
-there should be less mobs overall in structures
-the ascendant miniboss should no longer one-shot the player
-sewers should no longer generate in plains
general changes
-made cave biome surface indicators slightly more rare
-added surface indicators to cave biomes that did not have them
-fixed a biome just spamming sound effects
-fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid
-soul lanterns in The Enchanted have a slightly higher count now
mostly just a milestone and (probably) won't affect development
particle stuff
-reduced particles in most biomes
-added particles to the plains
-change particles in the river
structure changes
-made stronger enemies (like evokers) have less weight when spawning
-there should be less mobs overall in structures
-the ascendant miniboss should no longer one-shot the player
-sewers should no longer generate in plains
general changes
-made cave biome surface indicators slightly more rare
-added surface indicators to cave biomes that did not have them
-fixed a biome just spamming sound effects
-fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid
-soul lanterns in The Enchanted have a slightly higher count now
Cave Ruins
-cave ruins are a new tiny structure that generates at the bottom of the dimension.
-they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others
-the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures
General changes
-amethyst paths in the empty caves are now much larger/more common
-finally adds grass to cave biomes that makes sense to include grass
-cave features (trees pillars, etc) should no longer generate underwater in aquafers
Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"
-This version is has a simple bandage patch where most of the loot tables have been modified to remove the custom enchantments / magic stuff
-this leaves behind a lot of junk files, as the enchantments themselves are still present within the pack, and are still used by certain mobs / bosses
-this version made from a similar request from several different people, and will most likely not be maintained :pensive:
General Changes
-doubled average cheese cave size i think
-changed the trees in littoral hollow to be more unique
-changed the dimension crossing tp to be at y=300 instead of y=320
-added sinkhole ruins explorer map to villantis loot tables
-removed a very small amount of junk files
-some other changes that i forgot
-testing forceload stuff, tell me if it impacts the performance
finished glacial carve
-very icy cave ngl
-has alot of blue ice and some ancient debris
-there are small grassy areas where trees can grow
finished crystalline cavity
-underground version of crystallized peaks
-mixed of blackstone mushrooms and colorful "crystals"
- fairly lit up
-fixed hero of the brine phase change functions not firing properly when there's no minions present (hopefully)
-fixed the animate husk enchantment
-other summoning magic fixes
-removed the unluck effect from evil disintegration wave
-changed the cold biome to look a lil better
-potentially fixed a bug with vindication... again
-very, very small optimizations
-fixed mysterious spell fragments deleting the entire stack
-may or may not have fixed some team issues (idk)
-made towers, babel, and sinkhole like almost 2x more common