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This data pack is meant to change the vanilla death mechanics to provide a more hardcore-like experience without being fully hardcore.

You can acquire souls by killing any type of mob. When you die, you will need to pay souls to respawn. The cost starts at 4, but will go up the more you die. If you die and can't pay any more souls, it's game over and you'll be put into spectator mode. Your soul cost will also go up when an entire day passes.

There are 3 difficulties: Easy, Normal, and Hard. All the difficulties change how much the soul cost will increase.

You can use /function souls:config to configure souls settings.

Use /trigger souls.checkStats to check the soul cost, how many souls you have, and the difficulty level. Use /trigger souls.togglNotif to toggle showing the notifications when a day passes.

This data pack is multiplayer compatible. The soul cost only applies to a singular player and not all players. The soul cost also only increases by time while the player is on the server. If the player is offline, the soul cost won't increase.


Project members

RDRapidHyperion

Owner


Technical information

License
MIT
Project ID