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Minecraft: Java Edition
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Details
Special Nights
Special Nights adds 12 themed night events to Minecraft survival: invasions, unusual creatures, bosses, and quieter nights for farming or exploration. Adjust event chances, difficulty, and night duration from an in-game menu.
1.0 Beta — tested on Paper 26.3 with Java 25.
The 12 Night Events
Two events focus on farming and exploration, with friendly guardians. The other ten include themed mobs and bosses; Endermen follow their natural provocation rules. Mini-bosses and final bosses appear at different stages of the night when difficulty and terrain conditions allow.
| # | Event | Description | Miniboss / Final Boss |
|---|---|---|---|
| 1 | Blood Moon | A progressive three-stage invasion with highly aggressive surface mobs. | Crimson Executioner / King of Hemorrhage |
| 2 | Blue Moon | Peaceful night for exploration. Grants Night Vision, Haste, and Speed. Hostiles are reduced. | Friendly Guardian (Iron Golem) |
| 3 | Harvest Moon | Peaceful night for farming. Nearby crops and trees grow faster, livestock thrives, and harvests yield bonuses. | Friendly Guardian (Iron Golem) |
| 4 | Black Moon | Pitch-black darkness. Shadow creatures spawn; dark areas attract additional threats. | Herald of the Eclipse / Overlord of Darkness |
| 5 | Spider Night | Swarms of spiders and cave spiders that spin temporary webs across the terrain. | Bone Weaver / Mother of the Cocoon |
| 6 | Zombie Night | Hordes of Zombies, Husks, and Drowned, featuring rare baby mounts. | Putrid Patriarch / Emperor of Decay |
| 7 | Skeleton Night | Undead archers, swordsmen, Strays, rare Wither Skeletons, and skeleton horses. | Crypt Marksman / Bone Archlich |
| 8 | Explosive Night | Stormy atmosphere filled with Creepers, Charged Creepers, and special explosive effects. | Devouring Fuse / Soot Cataclysm |
| 9 | Slime Night | Mutated slimes of varying sizes and colors bouncing through the night. | Primordial Ooze / Magma Sovereign |
| 10 | Raider Night | Deadly patrols of Pillagers, Vindicators, Witches, and rare Ravagers. | Arcane Overseer / Master of Illusion |
| 11 | Nether Night | The Overworld is invaded by Piglins, Brutes, Hoglins, Magma Cubes, and rare Blazes. | Ash Executioner / Bastion Tyrant |
| 12 | Enderman Night | Endermen with natural behavior, portal particles, and distorted sounds. They spawn empty-handed and may pick up blocks according to the world rules. | Void Warper / Rift Sovereign |
Mutations, Bosses & Loot
During hostile nights, regular mobs may mutate with altered size, speed, resistance, and equipment based on your configured difficulty.
Defeating bosses can yield themed materials, named relics, and rare vanilla armor trim smithing templates. Default chances are:
- Relics: 5% drop rate from minibosses, 10% from final bosses.
- Armor Trims: 1% drop rate from minibosses, 2% from final bosses.
- Note: There is no bad luck protection, and Looting III does not increase these specific custom drop rates.
In-Game Configuration Menu
You are in full control. Players with administrative permissions can open the settings at any time by running:
/function special_nights:menu
From this menu, you can fully customize:
- Individual event probabilities.
- Difficulty scaling (0–10).
- Night duration multipliers and multiplayer sleep rules.
- Boss spawns, mob mutations, and manual event summoning.
- Global particles and reward rarities.
- Scoreboard Toggle: Found under the General tab, you can turn the event scoreboard on or off for the whole server without wiping any player's saved points.
If you aren't sure where to start, applying the Balanced Preset provides a highly recommended default experience.
Installation & Language Setup
Tested exclusively on Paper 26.3 and Java 25 (Minecraft format 121.0). Future versions may require validation.
- Back up your world. If replacing an earlier build, remove its base datapack first; do not keep two versions active. Progress from older development builds may not migrate.
- Place the base datapack (
Special_Nights_1.0_Beta.zip) into your world'sdatapacksfolder. Do not unzip it. - For English Translation: You must also place the companion datapack (
Special_Nights_Idioma_EN.zip) into the same folder. Keep the exact filename. This is a server-side datapack, not a client resource pack! - Restart your server or run
/reload. - Select English with
/function special_nights:idioma/ingles, or Portuguese with/function special_nights:idioma/portugues. - Wait a few seconds, then reopen the menu. Check the current setting with
/function special_nights:idioma/status.
Players do not need a resource pack or client mod. The selected language applies to the whole server. Existing items and creatures can retain names saved before the language change.
Important Notes & Compatibility
-
Java Edition Only: This will not work as a Bedrock add-on.
-
Performance: Spawning large waves of entities can affect server performance. Use the configuration menu to lower the difficulty or disable datapack-generated particles if your server is struggling.
-
Mob Griefing: During the Nether Night,
mob_griefingis temporarily disabled in the Overworld to limit fire caused by Blazes, and is automatically restored to its previous state when the sun rises. -
Death & Inventories: The datapack does not change
keep_inventory. -
Custom Skies: Custom sky textures are not included.
-
Sleep controls: Disabled by default on new installations; enable them from the menu if desired.
-
Boss placement: Bosses need suitable solid ground and free space. Uneven terrain or unsuitable floors may delay their appearance.
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Beta testing: Local tests do not establish stability on large servers or over many hours.
Credits
Concept and Direction: JuanR
License: MIT
Developed with AI assistance for coding, debugging, translations, and documentation.
Found a bug? Please provide the exact Minecraft version, whether you are on single-player or a server, the active night event, and steps to reproduce. Server logs are highly appreciated!

