Origins: Spine

Origins: Spine

Data pack

Overwhelmingly powerful in the right hands, yet just as punishing. You are going to die, a lot, but at least you'll feel cool when you don't.

Server AdventureGame MechanicsTransportation

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Created7 months ago
Updateda month ago

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"Your creators are dead, but you remain. There is nobody left to hold you back now. Show them all why they should be afraid."

⬛ Stall: Pause. Use your secondary ability key to freeze in place, nullifying all velocity while stalled.

⬛ Kick: Redirect. While stalled, use your primary key to launch in the direction you are looking.

âš« Switch: Absorb. If you are hit by an entity within half a second of stalling you will block the damage, and gain a switch. While you have a switch, kick while looking at an entity to tap them. Taps deal 15 armour piercing (but not protection piercing) damage, and pierce blocks. If not used within one second, the switch will be crushed, flinging all nearby entities into the air and massively draining your momentum.

âš« Style: Excel. Using your abilities will increase your style. The style gained from a specific action varies, and it will decay over time. Reaching maximum style will stall you, provide a free switch, and fully heal you.

âš« Momentum: Maintain. Outside of a controlled environment you are unstable. Should the gears in your implants slow to a stop, you will freeze to death. Should they spin too fast, you will experience the full force of all your stored momentum. Your momentum decays slowly over time unless you are stalled, and different moves will affect it in different ways. Taking damage or physically attacking entities will also decrease your momentum. Experiment, adapt, learn to maintain a balance.

Full list of moves/mechanics

THIS ORIGIN INCLUDES A CUSTOM MODEL FOR THE CUSTOMIZABLE PLAYER MODELS MOD MADE BY @SWONKII ON DISCORD


Project members

Rolahr

Owner


Technical information

License
LGPL-3.0-only
Project ID