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[MOD] Stellarity 2.2.0

Changelog

Stellarity 2.2.0 (1.20.2 - 1.20.4)

How come it's already been half a year since the last update??? Ugh, time flies so fast when you are working on a lot of stuff at the same time...

Anyway, I think we can all agree v2.1a was a buggy mess. I am sorry that an update which was supposed to be just a hotfix evolved into... whatever this is, but I got a tiny bit carried away.

Without further talking, here's the changelog for yet another amazingly large Stellarity update!

General

🚀 Stellarity now automatically triggers /function stellarity:cmd/fix_markers when updating from 1.20.1<.

🚀 Finally added /function stellarity:cmd/help.

💡 Spectral Arrows are cheaper (1 Arrow + 2 Glowstone -> 2 Spectral Arrows + now a shapeless recipe).

💡 Added a new alt recipe for Spectral Arrows (2 Arrows + Glowstone -> 4 Spectral Arrows).

🖌️ Redesigned join message.

🖌️ Redesigned config menu.

✨ Added commands for obtaining all Stellarity armor sets, weapons and misc items.

🐛 Fixed a few bugs related to the opening animation of the End Portal.

🐛 Fixed armor piercing damage being saved across damage instance, which sometimes causes some funky stuff to happen.

🐛 Fixed death messages still being spammed at times.

💡 Stellarity textures are no longer emissive by default.

Textures

🖌️ Updated multiple textures:

  • Shulker Armor (by @Brokenemp)
  • Spirit Dagger (AKA The Beginning and The End) (also by @Brokenemp)
  • Frigid Harvester (by @Brokenemp)
  • Dragon's Eye (now uses actual Dragon Eyes color palette)
  • All permanent buff items
  • Enderite Upgrade Smithing Template
  • Ender Insignia
  • Chorus Plating
  • Hallowed Helmet and Hallowed Armor item sprites
  • Clockwork Crossbow
  • Cursed Enchiridion
  • Sharanga (also by @Brokenemp)
  • Prismatic Punch

Performance

⚡ Put all sounds and textures through FileOptimizer to hopefully reduce the size of the Resource Pack.

⚡ Removed all unused worldgen files.

⚡ Reverted changes made to Stronghold generation in v2.1a, which made them generate further away and increased their count to 4000. These were the reason behind worlds taking ages to load.

⚡ Optimized how counting down entity cooldowns works.

⚡ Optimized entity NBT editing done through /data modify wherever possible.

⚡ Optimized Altar crafting checks (because they were kinda ass).

⚡ Slight optimizations to custom durability system.

⚡ Slight optimization to the item (entity) loop, now it doesn't tick EVERY item entity, but rather only the ones which Stellarity should tick.

⚡ Conversions of Skeletons into Strays in Frosted Hills and Zombified Piglins into Flesh Piglins in Flesh Tundra are now ticked every second instead of every tick.

This will be accompanied with some unnecessary visual jank, but only in some specific scenarios. In regular gameplay, this shouldn't be noticeable

Configuration

⚙️ Config menu now supports translations.

⚙️ Following stuff can now be configured in the config menu:

  • Max Health of the Empress of Light
  • Whether to disable disenchanting (Altar of The Accursed)
  • Looping delays of both Dragon and EoL tracks (for use with resource packs).
  • Whether to prevent Treasure Heads from being generated inside of loot chests.
  • Whether to disable the screenshake effect during Dragon respawn animation.
  • Whether to disable Creative Shock (more info on that below).
  • Whether to disable Stellarity's Elytra boost nerf.

Mechanics

Elytra Flight (NEW!)

✨ Elytra now produce a smol visual trail while gliding. ✨ The trail can be changed at the Altar of The Accursed by combining it with any Dye. Combine it with a Water Bucket to remove any Dye's effects.

✨ The following dyes can be combined with an Elytra to change the trail particles:

  • White Dye (Firework)
  • Light Gray Dye (Ash)
  • Gray (Smoke)
  • Black (Ink)
  • Brown (Nectar)
  • Red (Redstone)
  • Orange (Fire)
  • Yellow (Potion Swirls)
  • Lime Dye (Villager Happy)
  • Green (Totem of Undying)
  • Cyan (Glow Squid Ink)
  • Light Blue (Soul Fire)
  • Blue (Enchant)
  • Purple (Dripping Obsidian Tears)
  • Magenta (Witch + Portal)
  • Pink (Cherry Leaves)

Quick note that all of these particles aren't singular - they come in a whole set! Designed with love and passion for the particle effects to make sure they are all nice and pwetty :3

🔥 Elytra now takes 5 damage when boosted with a Firework and 7 when boosted with a Trident.

🖌️ Resprited the Elytra to look like it is made out of Phantom Membranes.

✨ Added Dragon Wings (Elytra variant).

+6 Armor, +2 Armor Protection, -8% Movement Speed, +50 Durability Drop from the Ender Dragon at a 20% rate. ✨ Added Empress Wings. -1 Armor, +12% Movement Speed Drop from the Empress of Light at a 10% rate (50% during daytime). ✨ Added Phantom Mantle. -200 durability Drops from any Phantom in The End with a 2.5% chance (+1% per level of Looting).

Totem Void Protection

🐛 Fixed Totems of Undying not saving players from dying to the void.

✨ Also changed how the aforementioned saving works - instead of giving levitation, it now teleports players to X ~ Y 270 Z ~ and gives them slow falling.

Void Fishing

✨ Void Fishing now supports Luck of The Sea enchant level up to 10.

🔥 Greatly nerfed the quality of void fishing drops + Crate rewards.

🐛 Fixed Void Fishing not working at all.

🐛 Fixed Void Fishing warning message for attempting to fish too low not showing properly.

🐛 Crates can now properly roll Spectral Arrows, Eyes of Ender, Arrows and Ender Pearls. They were always supposed to do 0 - 2 rolls in that pool, but they never did any at all.

Altar of The Accursed

🐛 Armor Trims now carry over to the result item while upgrading Netherite Armor at the Altar of The Accursed.

🐛 Items thrown on top of the AoTA now stack properly.

Consecration

Improved consecration sounds and visuals.

Status Effects

🐛 Fixed Stellarity DoT effects making players technically attack themselves when applied to them.

Voided

✨ Now makes hearts dark, just like Wither.

🐛 Bosses are now immune to Voided.

Frostburn

❄️ Improved particles.

❄️ Reduced base damage (1.5 -> 1).

✨ Now has 100% armor penetration to put it on par with other fire related DoT effects.

Prismatic Inferno

✨ Now causes burning mobs to drop loot as if they actually were on fire.

✨ Now has 100% armor penetration to put it on par with other fire related DoT effects.

Jinx

🛡️ Increased Jinx armor reduction per level (20% -> 25%)

Worldgen

✨ Rebalanced the stat buffs mobs get in Strongholds and The End. I won't get into details, but just know they are now weaker. If you still want details, click HERE.

✨ Increased generation frequency of End Monster Boxes.

✨ Phantoms can now spawn in the following biomes: End Barrens, End Wilds.

🔥 Husks no longer spawn in End Wilds.

🔥 Drowneds and Slimes no longer spawn in Warped Marsh.

🔥 Wither Skeletons no longer spawn in The End. At all.

🔥 Endermen can now spawn in The Nest and Sculk Growth biomes.

🔥 Skeletons no longer spawn in Crystal Crags. They also spawn a lot more rarely in Ender Wastes and Frosted Hills.

🔥 Removed Hoglin spawns in End Highlands.

🔊 Added ambient loops to all End biomes.

Dragon's Den

✨ Redesigned End Gateways on the main island to allow for certain farm designs to work

✨ Added a short animation for when an End Gateway is generated.

Biomes

Prismarine Forest

💧 Slightly changed the generation.

Reduced the number of Sea Pickles which generate in puddles. Increased the generation frequency of lakes. Trees now have a lot more size variation.

The Hallow

🐛 Fixed Allays not spawning as intended.

Structures

Chapel of Light

✨ Redesigned Chapel of Light - it is now way larger and prettier. Still, it only serves one core purpose.

End Villages

✨ Now generate Waystones instead of Lodestones if installed.

🔥 Temporarily disabled custom trades. They will be re-enabled in 2.3.0.

End City

I have actually reworked End Cities completely. You know, in a hotfix update.

Instead of being pure Shulker Hell, they are now designed to be more of a test of skill with great difficulty and great rewards.

🔥 Nerfed chest rewards. Removed Chests from the top towers.

🔮 A protective variant of End Crystal is spawned in the very top room of the towers, causing all nearby players to suffer a Creative Shock!

Creative Shock is a variant of Mining Fatigue inflicted by Elder Guardians. However it is a bit weaker, as it doesn't slow down your attack speed! Though it does make you unable to break or place blocks. Creative Shock does not go out after drinking Milk! Nothing can save you from that powerful effect + debuff removing accessories don't work on it either! Destroy the Crystal to spawn a loot chest at its place! Be careful though, you have to swiftly parkour your way to the top while avoiding OR fending off hordes of mobs!

❗ The amount of protective Crystals varies per City! The more towers there are, the more crystals you have to break to get rid of the debuff and the greater the loot! ❕ Creative Shock does go out on its own after 15 seconds if you move far enough from an End City, so don't worry if you get it by accident!

⚓ Since you can't build to End Ships anymore, you either have to levitate to them or use an Ender Pearl! Or alternatively get rid of all the Crystals... 🔮 SIKE! The last one spawns on the Ship!

🔥 Greatly nerfed the amount of spawned Shulkers inside of End Cities...

..but some of them have been replaced with more powerful foes!

✨ The entrance to the End City is now always cleared of any blocks which could make it impossible to enter.

Items

🔉 Reduced the volume of most Stellarity item sounds.

🐛 Fixed the spellbook ready to be used again message being untranslatable.

🔥 Removed the custom description plates introduced in v2.1a.

🗡️ Reduced attack speed of all daggers from 2.6 to 2.

✨ All nighttime Empress drops now have light pink rarity.

✨ Unified most armor item names.

🏷️ Changed, expanded or reduced descriptions of following items: Prismember, Prismatic Punch, Frigid Harvester, Fisher of Voids, Crest of The End.

Enderite (NEW!)

No, this is not what you think. Enderite is not an ore, it is instead a crystalic substance of a mysterious origin. While small, it radiates with great power.

✨ Added Enderite Shards.

  • 2% chance to drop from ANY End Stone block.

✨ Added Enderite Smithing Templates.

All AoTA Netherite armor upgrades now use one in their recipes.

  • Sometimes found in loot chests, alternatively copied at the Altar of The Accursed with 9 Purpur Blocks and 5 Enderite Shards.

Starless Scythe (NEW!)

Attacks in large sweeps which deal heavy AoE damage and heal its wielder for a portion of damage dealt! Has a few enchantment interactions for you to find AND can be used like a regular Hoe. Because that's exactly what battle scythes are for...

  • Found in End Cities.

Book of Jinx (NEW!)

A support spellbook that shoots a growing cloud of Jinx. Anything caught inside will have its defense lowered for some time.

  • Found in End Cities.

Tome of Return (NEW!)

Teleports players to their spawpoint. It's as simple as that.

  • Rarely found in End Cities.

Spectral Fury (NEW!)

Overcharging shots converts Spectral Arrows into homing wisps which seek out mobs and pierce twice.

  • Crafted at the Altar of The Accursed.

Call of The Void (NEW!)

Shoots Void Arrows which travel faster, deal more damage, inflict Voided and shatter into shrapnel after coming into contact with anything. That's a lot of features!

  • Crafted at the Altar of The Accursed with a Bow, 8 Dragon's Breath, 16 Enderite Shards and an Enderite Smithing Template.

Hematic Pickaxe (NEW!)

Covered in... I don't even want to know what that is. What I do want to know is the fact that it can use some weird magic to rarely find extra stuff in various Stone blocks.

  • Sometimes dropped by Piglins in Flesh Tundra.
  • Alternatively, crafted at the Altar of The Accursed using a Netherite Pickaxe, Living Flesh and an Enderite Smithing Template.

Ender Insignia

✨ Base regeneration delay reduces (40 tick -> 20 ticks).

🔥 Increased delay between amplifier boosts (23 ticks -> 60 ticks).

In other words - regeneration starts earlier, but takes longer to kick off, which is the opposite of what it was previously.

Living Flesh

✨ Increased boost duration by 1s.

✨ No longer weakens players while held.

Nature's Wrath

✨ Improved spirit visuals and sounds.

✨ Increased homing lock-on range (45 blocks + upgrade count -> 45 blocks + (upgrade count * 1.5)).

✨ Nature's Spritis are now shot in a cycling order rather than picked randomly (this does not apply to the regular Spirit which has a set % chance of being fired instead).

✨ Spirits last 5 seconds instead of 4.

✨ Mountain Spirit now gives 9 seconds of Resistance on hit.

✨ Increased Mountain Spirit movement speed multiplier (+30% -> +40%).

✨ Increased Forest Spirit movement speed multiplier (+10% -> +15%).

✨ Increased Jungle Spirit movement speed multiplier (+15% -> +25%).

✨ Increased Hallowed Spirit movement speed multiplier (❌ -> +10%).

⚡ Optimized a lot of stuff with the item itself. The code for it was an absolute mess :]

🔥 Wolves no longer have scaling HP, nerfed damage and armor scaling.

🔥 Wolves no longer glow. Color couldn't be fixed because of a client/server desync.

🔥 Reduced homing strength.

🔥 Reduced Fire Spirit fire duration scaling.

🔥 Reduced Jungle Spirit Poison duration on all levels.

🔥 Reduced Hallowed Spirit damage (8 -> 7).

🔥 Decreased Sculk Spirit movement speed multiplier (-10% -> -20%).

🟡 Forest Spirit no longer increases absorption amount at 6 Spirit Upgrades, rather increasing its duration.

Sharanga

✨ Resprited. (all credit goes to @Brokenemp!).

✨ Improved Bow and Bolt sounds and visuals.

✨ Bolt damage and velocity mutliplier increased (+20% -> +30%)

✨ Increased the lifetime of Spectral Botls.

🔥 Reduced pierce count (inf -> 4).

🐛 Fixed jank.

Chorus Champion Armor (RENAME)

✨ Renamed Ancient Armor to Chorus Champion Armor.

✨ Renamed Ancient Plating to Chorus Plating.

✨ Chorus Plating can now be altar crafted by combining an Iron Ingot with 2 Popped Chorus Fruit to get 1 Chorus Plating.

🔥 Reduced combo duration (3s -> 2s).

🐛 Fixed not removing its misc entity tag on the hit event.

🟡 Now requires only 4 Chorus Plating per armor piece to craft, but also requires an Enderite Smithing Template.

Hallowed Armor

🟡 Now requires only 4 Hallowed Ingots per armor piece to craft, but also requires an Enderite Smithing Template.

Shulker Armor

✨ Shulker Armor bullet spawn chance on hit increased (33% -> 50%).

✨ Shulker Armor attack and movement speed penalty reduced (-16% -> -8%)

🔥 Shulker Armor attack and movement speed penalty reduction type changed (Additive -> Multiplicative).

🔥 Shulker Armor permanent damage reduction effect changed (20% + another 20% when swarmed -> ❌ + 20% when swarmed).

🟡 Shulker Armor Wither immunity changed to Weakness immunity.

🟡 Now requires only 4 Shulker Shells per armor piece to craft, but also requires an Enderite Smithing Template.

Sabrewing

🔥 Removed. Rest in piss, 'cause you were a pain to make and balance and still was way to good.

Altar of The Sacred

✨ Changed ambient particles, place and break effects of the Altar of the Sacred.

✨ Altar of The Sacred will no longer drop in Creative if player has at least 1 in their inventory.

✨ Altar of The Sacred now mentions what it does in item description.

✨ Changed Altar of The Sacred texture.

✨ Altar of The Sacred and Pixie Dust now share name color.

✨ Altar of The Sacred (item) is now fireproof.

✨ Altar of The Sacred can now be used to sacrifice valuable minerals (Beacon offer items ONLY) to be given temporar buffs (Level I).

Following items translate to following effects: Iron Ingot - Resistance (0.6x duration multiplier) Gold Ingot - Haste (0.7x) Emerald - Hero of The Village (0.85x) Diamond - Speed (1.1x) Netherite Ingot - Fire Resistance (3.8x)

❗ Duration increases EXPONENTIALLY, scaling with the amount of resources sacrificed, from 5 minutes to about 2 hours.

🐛 Fixed one corner of the Altar of The Sacred glowing dark with optifine emissive textures.

Pixie Dust

✨ Saturated texture.

✨ Altar of The Sacred and Pixie Dust now share name color.

Prismember

✨ Slightly increased Prismember spin radius (3.5 blocks -> 4 blocks).

✨ Prismember spin cooldown increased (18 ticks -> 20 ticks).

✨ Prismember spin charge time decreased (10 ticks -> 8 ticks).

🔥 Lowered Fiery Spin armor penetration down to 30% (from 50%).

🐛 Fixed Prismember not doing any damage.

Chorus Dagger

✨ Decreased dash cooldown (11s -> 8s).

✨ Fixed dash not dealing critical damage. And the crit being coded to deal 33% more damage instead of full 50%.

✨ Reduced effect duration (6s total -> 5 seconds).

✨ Now provides a 5% passive speed boost while held.

The Beginning and The End (RENAME)

Spirit Daggers have been split into 2 items and renamed to The Beginning and The End. This change was accompanied by a retexture as well.

The only difference is their offhand use - The Beginning increases damage dealt by 1, while The End increases movement speed by 5%. Those might be changed in the future to something oriented around their mechanic (teleportation), but it isn't on my priority list rn.

✨ Reduced the intensity of the spin's visuals.

🟡 No longer drops from Phantoms, now instead found in the End Cities and End Dungeons.

🔥 Spin no longer applies Jinx. 🔥 Increased attract cooldown (22s -> 25s)

✨ Reworked assassination buff:

⏱️ Reduced buff duration (4s -> 3s) ⚔️ Changed attack buff (+3 additive damage -> +30% total multiplier) ✨ Changed speed buff (+35% multiplier -> +30% total multiplier)

Tamaris

🐛 Fixed Tamaris being able to try to execute its user.

🟡 Tamaris no longer applies Dark Decay. Attack damage increased from 6 -> 7 and attack speed 1.4 -> 1.6 to compensate.

Copper Elektra Shield (minirework)

Elektra Shield was reworked to embrace its main mechanic - dashing.

✨ Elektra Shield can now hold up to 3 stacks of dashes, which can be triggered one after another.

✨ Added an actionbar UI which shows recharge progress for dashes.

✨ Ccan now zap and destroy Shulker Bullets.

🔥 Reduced dash damage from 6 to 4. Note that it deals electric damage, which naturally has 100% armor penetration.

🔥 Reduced Copper Elektra Shield dash damage radius (2.5 blocks -> 1.8 blocks).

🔥 Reduced chance to charge creepers from 33% to 25%.

🔥 Reduced dash distance (6 ticks of 1.7 blocks -> 5 ticks of 1.2) ((or in other words 10.2 blocks -> 7 blocks)).

Keep in mind that you have 3 possible dashes, meaning the maximum distance is triple the distance of one dash, plus some excess momentum.

🔥 Increased dash recharge time (6.5s -> 7s). Third dash takes twice as long to recharge.

🐛 Fixed the item tooltip saying the dash cooldown is 5 seconds while in reality it was more.

🐛 Fixed the subtitle for zapping enemies with the Copper Elektra Shield being shared with the recharge sound.

Prismatic Punch

✨ Doubled projectile velocity and accelleration.

✨ Now works better against mobs with larger hitboxes.

✨ Multishot Enchant now adds 2 seconds of Prismatic Inferno effect.

🐛 Shots should no longer be able to go through 1 block wide walls.

Dragon's Eye

🐛 No longer pacifies Endermites (therefore no longer preventing them from angering Endermen and fixing farms).

Dragonblade

✨ Increased base punch knockback (6.6 blocks -> 8.2 blocks)

✨ Increased punch Voided duration (6s -> 10s)

Kaleidoscope

✨ Kaleidoscope Fire duration dropoff on splash damage: [70%, 50%, 30%] -> [80%, 65%, 50%]

✨ Kaleidoscope level 2 charge splash range: 2.4 blocks -> 2.7 blocks

✨ Increased damage on all charge levels.

🔥 Increased charge time by 50%.

🔥 Being hurt now halves current charge progress.

🐛 Fixed charges being reflected back to the player if an enemy is killed with the axe damage before the actual discharge occurs.

🐛 Fixed Kaleidoscope 2nd charge not dealing any splash damage.

Frigid Harvester

🐛 Fixed Frigid Harvester being able to gain extra damage only once.

This change was due to an unmentioned change in Harvester's NBT format. However, the code used for increasing its damage was still trying to read data from the old format. ✨ Reworked how abilities work. Rather than being force unlocked at certain damage treshold, they are now unlockable after defeating certain mobs after getting enough damage. NEW ABILITIES: Frost Barrier - unlocked after 11 damage + killing an Iron Golem; get 2 Hearts of Absorption and 20% damage reduction for 7 seconds whenever you kill a mob. Arctic Wind - unlocked after 14 damage + killing 10 Strays; super cold aura slows down all nearby mobs/players by 20% Cryonics - unlocked at 19 damage and killing the Ender Dragon; using a Totem of Undying puts the player in a block of ice, causing them to be completely invulnerable for the next 8 seconds while providing intense life regeneration and huge absorption bonus. This effect has a 4 minute cooldown.

REWORKED ABILITIES: Chill - renamed to Piercing Cold, no longer scales with levels; chance to weaken an enemy after an attack, decreasing their damage and defense; now unlocked after reaching 11 damage + killing 3 Witches Frostburn - no longer scales with levels; increased trigger chance; now unlocked after 8 damage and killing 3 Blazes Anima Conduit - slightly reduced healing and feed amounts; now unlocked at 19 damage and killing the Wither ✨ Abilities are tied to an item, not the player.

✨ Reduced scaling 'harshness' by about 50%. This means that getting max Harvester is even easier now.

🔥 Maximum damage one can acquire has been reduced from 22 to 19

Mobs

Ender Dragon

✨ Dragon's defense drops to 0 during the final hit phase.

✨ Revamped spawn animation.

Now has a bootleg screenshake effect. It can be disabled in the config as some might find it nauseating.

🔥 Decreased Dragon's defense and toughness from 10 and 5 to 7 and 2 respectively

🎶 Ender Dragon now once again plays its boss music. It was also changed to The Deviant's Unobstructed Light ~ Kingdom of Nothingness from Touhou 19.

🐛 Fixed the Ender Dragon literally screaming debug messages.

🐛 Fixed the Ender Dragon being invulnerable in its last phase.

🐛 Fixed Dragon Hearbeat being played 2 blocks below the beast's heart.

🐛 Fixed Shulker Hell attack being casted every 2nd Fireball shot instead of every 3rd as intended.

🐛 Fixed Shulkers randomly spawning during the final phase.

🐛 Fixed flight trail sometimes being shown during the last phase.

🐛 Fixed the Ender Dragon slowly leaving the exit portal during the last hit phase.

🔥 Removed ambient wind from the Dragon fight, as it looked kinda goofy.

Empress of Light

🎶 Empress of Light now has a musical theme accompanying the battle! It is one of my favorite modded Terraria tracks - Shining Kaleidoscope ~ Prismatic Radiance by PinpinNeon (from Calamity Infernum). Only present with the Music Addon!!!

✨ Smoothened out Empress' wing animation. Also changed the wing model away from using particles to do the job to item displays. This should fix a lot of client-sided lag problems.

🐛 Fixed Empress being summonable in Peaceful mode.

🐛 Fixed a bug allowing 2 or more Empresses to spawn.

🐛 Fixed summoning Empress consuming ALL Pixie Dust instead of only 1.

🐛 Fixed Empress not dealing any damage.

Endermites

🔥 No longer drop their Spawn Eggs if using Looting.

🔥 No longer pacified by Dragon's Eye.

Shulkers

✨ Shulkers now follow Bedrock Edition drop rules for Shells.

🔥 Removed almost all of the new sounds, as they were quite disturbing.

End Cities

❤️ Increased base health of Shulkers in End Cities (30 -> 40).

⚔️ Increased base Shulker Bullet damage in End Cities (6 -> 7).

✨ Has a few possible variants, each doing different effects on attacks.

🛡️ All Shulkers in End Cities have a flat 20% damage reduction bonus.

Phantoms

✨ Phantoms now glow lime. Not really useful, but a nice detail.

✨ Phantoms gain 1 point of size quicker (1/hour -> 1/30 minutes).

🐛 Fixed Phantom size being UNCAPPED.

For context - Phantoms in the Overworld spawn larger and stronger the longer you stay awake for.

🐛 Fixed Phantoms' defense (given through the insomnia mechanic) being UNCAPPED. Also nerfed the armor amount to being equal to half the size value (from being equal to 100% of the size value).

🔥 Reduced Phantom (Insomnia mechanic) health (20 + size * 3 -> 15 + size * 2)

Other

Advancements

🔵 Hidden Stellarity advancements now have cyan descriptions.

✨ Renamed the Frozen Reaper advancement to Snow Grave.

✨ Renamed the Snow Graved advancement to 20 Below Zero.

✨ Changed the Hallowed Alchemy advancement description.

✨ Changed names, descriptions and frames of several advancements.

🔥 Removed the Beam me Up! advancement.

🔥 Removed the A Piece of Otherworld advancement

🔥 Removed the Organizational Wizard advancement.

✨ Renamed the Colorful Arsenal advancement to Organizational Wizard.

🐛 Fixed the Void Reels advancement not being granted to players.

🐛 Fixed the Topped Off advancement not being granted to players.

🐛 Fixed Imbuements advancement name using wrong translation ID.

🐛 Fixed Super Sonic advancement being granted when flying through a 1x1 gap with speed of 4m/s instead of intended 40m/s.

🐛 Fixed Crystal Crags not being required for completion of the Timeless Traveler advancement

Misc

📜 Altered the post-credit screen message.

🎶 Separated Stellarity's music away from the main resource pack.

🖌️ Slightly changed the colors of End Portal. Distant stars are now purple.

🖌️ Changed the colors of End Gateways. Instead of looking exactly the same as portals, its stars are now purple.

🖌️ Purpur Blocks now have a tiny bit of natural variation. (taken from MCD)

🔮 Player-placed End Crystals now emit ambient particles.

Files

Stellarity-2-2-0.jar(2.56 MiB) Primary Download

Project members

kohara

Owner


Technical information

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