RELEASE NOTES 1.3.0:
- fixed epic not appearing
- added drops for cobblestone and netherrack (but weaker then stone)
- added diffrent chances depending on mined block (eg. deepslate > andesite > stone > netherrack)
- reworked advancements (now they work as they were initially intended)
- removed stackable custom item names (unstackables still have them, cuz I realized it was annoying as hell)
PS. If you see any bugs or want to give me some ideas, go to issues tab on my github!
RELEASE NOTES 1.1.0:
- set correct loot table parameters, these were testing ones (I had wrong version uploaded to modrinth... I corrected this now, sorry!)
- added support for other stone types (I didn't add blackstone bc had no more time today...)
- added support for silk touch (although only for chest and not for loot... blame minecraft datapack structure, couldn't do this in any other way)
- should work on newest snapshot (was not tested tho)
RELEASE NOTES: Stone Looter 3!!!
I realized, that I need to rewrite lots of stuff so... I rewritten it from scrach. here is what I've done:
- now items drop from chests instead of directly from stone (Like in Mine Treasure but no chest is spawned for you. You need to place it yourself!)
- there are many types of chest and even more to come!
- Chest have diffrent rarity, like: common, rare ect.
- loot depends on chest rarity.
- rarest chests contain very broken or impossible to get in survival items, while more common ones provide basic mining supplies.
- it also supports silk touch and I am working on fortune support. (it takes a lot of time)
Sadly this version only supports mining stone, and is quite yet unbalanced.
PS. You do not need any resourcepack for this datapack or mod to work.