- New structure: Cobblestone Ruin
- A couple of ruins from a while ago
Surface Mineshaft changes
- 4 new templates for the
Surface Mineshaft
- 2 ladder rooms
- 1 storeroom
- 1 barracks
- Reduced amount of coal blocks in
coal_room_1
- Miscellaneous other fixes or changes for the
Surface Mineshaft
- Attempted improvements at the air/water exposure patch
- I don't understand why some sections of it just don't change the structure.
Other changes
- Updated pack description to show game version as 1.21
- Added appropriate
liquid_settings
for all Structures Rebalanced structures
- Updated pack icon
This is the last version for 1.20.5/6 if no major issues appear.
- New structure: Badlands Trading Post
- A single-building point of interest with 2 villagers and some decent loot.
- Updated to 1.21
- New structure: Badlands Trading Post
- A single-building point of interest with 2 villagers and some decent loot.
- Decreased village spawn rate even more
- Decreased village spawn rate
- Overhauled vanilla's Pillager Outpost
- This replaces the vanilla one
- Nerfed Surface Mineshaft hallway loot
- Fixed incorrect loot tables in some Surface Mineshaft templates
- Added 3 new templates to Surface Mineshaft
- Improved Surface Mineshaft generation to help blend into air exposure
- Added icon to datapack
Compatible with Structures Rebalanced v0.5.0 and lower
- Changed individual "Explore xxx" Advancements to be seperate, rather than in a chain.
- Updated "Dungeon Time" for SR v0.5.0
- Overgrown Dungeon is now required
- Vex Jungle Tree is not required
- New structure: Vex Jungle Tree
- A jungle tree with 2 vex spawners & a 1/3 chance for brewing stand
- Spawns in Jungle
- Loot table is the same as the common chest in the Overgrown Dungeon. This is a placeholder.
- New structure: Overgrown Dungeon
- Dense flora
- Traps of various concepts
- Features parkour elements
- Spawns in jungle biomes
The Advancements addon adds advancements for Structures Rebalanced structures... obviously.
- Added brown mushroom variant to
Big Mushroom
- Added unique parrots to
Big Mushroom
- Added small structure:
big_mushroom
- Big mushroom
- Added around 6 new rooms to Desert Tomb
- Added loot tables to all pots in Desert Tomb
- Fixed multiple issues with Desert Tomb
- Decreased average amount of spawners
- Patched air gaps in some templates
- Fixed a few issues with Conquered Stronghold
- Fixed "conquered" layer (middle layer) room generation, now thin hallway rooms generate.
- Reduced spawn chance of long corridor in conquered layer
- New structure: Crypt
- vanilla-esque 5 room dungeon
- New structure: Deepslate/Sculk Dungeon
- like a dungeon but deepslate and tall
- Added
conquered_stronghold
- This does not replace strongholds
- Generates over strongholds in
Plains
,Savanna
.