- Updated to version 1.21.6 (25w20a)
- Refactor
- A little bit of optimization
- Added thirst effect
- Added water boiling mechanic
- Added clear water
- Now the Feather Falling enchantment reduce leg breakage
- Now the cauldrons make an iron sound if they are placed correctly (I don't know of a better way to signal to the player that the raycast was successful)
- Now water is clear from Y: 0 and below
- Reworked Bleeding effect
- Reworked Config Menu using dialog system
- Fixed a bug where the splint was spending in creative mode
- Fixed small bugs
- Optimized UI display
- Optimized bleeding effect trigger
- Now temperature is enabled by default
- Now the thirst and temperature bar is displayed underwater
- Now the bleeding effect is not triggered by damage from ender pearls, campfires, fireballs, and fire
- Fixed a bug that caused hypothermia damage to not be dealt while the player was inside blocks
- Removed unused negative spaces
- Removed debug commands
- Ported to version 1.21
- Changed pack icon
- Changed datapack and resourcepack namespace to survival_rework_jj
- Optimization
- Completely reworked health regeneration mechanics
- Reworked advancements
- Temperature bar added
- New items added: splint, medicinal powder and medicinal ointment
- Added support for three languages: English 🇺🇸, Russian 🇷🇺 and Ukrainian 🇺🇦
- A "survival_rework" namespace was created for the resourcepack, into which all custom models, textures, fonts, etc. were moved
- Now the flask has two textures: Filled and unfilled
- The method of filling the flask with water has been changed, now you need to crouch and press R2 (right mouse button) on the water
- Now if the player drinks milk or eats a fruit/berry, they will increase thirst bar
- Now, if the player in the crouch clicks the R2 (right mouse button) on the water block, he will drink water, filling up the thirst bar. (Thanks to Antoha256M for helping me with raycast)
- Fixed a bug where the thirst bar overlapped the air bar when the player was in water
- Small bug fixes (Thanks to GGno4ka for reporting bugs)
- Now the player will not receive the bleeding effect from these types of damage:
- minecraft:drown,
- minecraft:dry_out,
- minecraft:freeze,
- minecraft:indirect_magic,
- minecraft:magic,
- minecraft:out_of_world,
- minecraft:outside_border,
- minecraft:starve,
- survival_rework:thirst,
- survival_rework:bleeding