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HOTFIX UPDATE

A critical issue with Brine player teleportation has persisted throughout the #103 update sending players hurtling into the void after entering the far proximity of specific mobs in the Brine dimension. Thanks to Grandmaster, this issue has been fixed. In addition, here are the latest update changes made to the pack.

Weapon Changes

-Early draft for a new, powerful weapon has been added to the game. The Sai deals a whopping 30 damage but hurts the holder every time it is used. Every hit deals one heart of damage to the player regardless of armor level. Future buffs/nerfs may be incoming. At this point, the weapon can only be obtained with cheats. Sulf provided the core code for the weapon's dynamics.

-Sai texture has been added to the resource pack.

Biome Changes

-Two new Patron voted biomes added to the Underdark.

The diorite sea biome features lush cave vegetation and copious amounts of diorite. Hypothetically, if we were to put an Underdark trading center somewhere, it would be here.

The sulfur caldera biome includes dripping yellow concrete and concrete powder features, blue flame patches, and naturally spawning blazes.

-Nerfed size of Underdark stalagmites and panacea swamp trees to reduce lag.

-Reworked panacea wildflower bog biome. Fixed issue where trees would spawn with a cut off bottom.

-Reworked panacea quicksand springs biome. Fixed issue where trees displaced local ground terrain.

APRIL UPDATE

4-8-24 Hotfix

-Fixed issue where players entering Brine would immediatly get teleported into the void.

Sanctum Changes

-Patron elected biome has been added to Sanctum. The toxic playa is a junkyard biome that includes abandoned anvils, trapdoors, buttons, cauldrons, lighting rods, hoppers, observers, daylight detectors, and other collectible blocks. This biome is a result of floating garbage patches that settled after Sanctum's oceans dried up.

-Giant anchor structure has been added to toxic playa biome.

-Features in the rubbleworks city biome have been reworked to look more city-like.

-Sanctum post structure now generates in the rubblework city biome.

-Sanctum marauders generate much more frequently in the rubblework city biome.

Glacium Changes

-Patron elected biome has been added to Glacium. During development, there were too many cool concepts to ignore, so I made two more.

The 3 new biomes added to Glacium are…

Destitute bastille: A city biome containing hostile mobs, lava pools, and blue fire pillars. Gathheim: An uninhabited biome completely covered in deep layers of powdered snow. Arctic knolls. A biome dotted with patches of thawing ice and plant life.

-Glacium platform structure added to destitute bastion biome. Useful for traveling large distances in Glacium, assuming you avoid any mobs that could knock you down.

General Dimension Improvements

-Pax biome distribution reworked to have smaller sized biomes.

-Brine biome distribution reworked to have smaller sized biomes.

-Added sunken ships structures to Glacium, Brine, and Panacea.

-Added ruined Nether portals to Glacium, Faewild, Underdark, and Sanctum.

-Removed mineshafts from the Brine. -Structures folder reorganized.

Book Buffs/Nerfs

-Adamantium will book has been reworked. Instead of applying wither it will deal 18 damage points to the user. This is to prevent spamming as the player will need to regen hearts before using again. The damage the book deals cannot be blocked by resistance effects. Resistance effect duration has been nerfed from 20 seconds to 15.

-Kill ability book has been reworked. Instead of applying effects it will summon a small death cloud that grants instant damage. This was done to nerf the strategy of using the book with a totem of undying to win every fight. Now, players holding a totem of undying will still die. The death cloud initially starts with a radius of one, but the cloud expands by one block every time a player gets killed by the cloud. If the kill book is used within a group of many, densely-packed players it can be absolutely devastating.

-Species beginner book now disappears after being used.

Texture Pack changes

-Missing Paxmaker sword texture restored.

-Paxmaker textures now display consistently across both vanilla and optifine use.

-Yoann added 14 new weapons textures and one new book texture. The dude’s a beast! New items expected soon.

Grandmaster’s Extensive Improvements

The following changes were ALL made by Grandmaster. Wow dude. I got tucked out just by documenting them!

-Brine biome sound fixes

-Advancement name organization

-Added brine entity movement commands

-Improve ability book commands

-Improved omni trigger commands

-Added 20 tick cooldown to most books

-More summonable custom mobs under admin commands

-Updated species descriptions in the beginner book

-Added teleport commands to omni trigger list

-Dimension command improvements

-Boss tick functions improvements

-Mob tick functions improvements

-Active item functions improvements

-Species functions improvements

-Pax portal bug fixes. The portal no longer needs a lever "warmup' to work properly.

-Added more missing items to loot tables

-Loot effect items fixed

-Removed step sounds from Dormis biome

-Brine mob generation tweaks

This April 1st, the Omnidrome has taken over every dimension in the bracken pack.

-All species are gone except for the Automech.

-Omni /trigger commands also work at full capacity in every dimension. Have fun in the chaos.

-Worldgen has been changed for every dimension.

MARCH UPDATE

Weapon Changes

Added 99 weapon/tools to the pack. They include 11 new weapons types, each of which has similar stats to a sword but with small attribute buffs.

-buckler: +armor/-attack damage

-cutlass: +armor

-dagger: +attack speed/-attack range (wip)

-greatsword: +attack range (wip)

-katana: +movement speed/ -jump strength (wip)

-mace: +knockback res

-rapier: +attack speed

-sabre: +movement speed

-short spear: +attack range (wip)

-sickle: +attack damage

-warhammer: +knockback res/-attack speed

Each of the weapons come in the 6 standard variants, wood, stone, gold, iron, diamond, and netherite. In addition, the weapons also come in two extra variants, copper and lustra.

Copper weapons have similar stats to gold but produce the damage output of iron.

Lustra weapons have similar stats to netherite but produce the damage output of gold.

The axes, hoes, pickaxes, swords, shovels also come in copper and lustra variants.

The 99th item added is a toothed sword. It has the stats of a wooden sword but with diamond-level damage.

Item changes

Added bejeweled, copper, iron, and carbon apples. All grant brief regeneration when eaten.

-Bejeweled apples grant three levels when consumed.

-Copper apples grant the health boost effect for 2 min.

-Iron apples grant +8 armor for 2 min.

-Carbon apples grant the greatest amount of saturation for any food item; however they also grant 2 min worth of the wither effect. Much like cookies, they taste better with milk.

-Added all of the species fruit items Yoann designed to the Pax double tree loot table. Pax trees now come with three decorated pots. There's no telling what fruit you'll get after breaking one! Each of these fruits, when eaten, will change your species. The book of arbitrium has been removed.

Added the unruly compass and broken compass. If you try to eat the unruly compass it will explode and transform into a broken compass. The player and all nearby players will be granted a mysterious effect that influences the weather. Broken compasses are useless at this time.

Added Varskstorm

Thanks to Crimdev, a new means of getting into varskspace has been added.

If it rains or storms while a player has the unruly compass effect, strange lightning bolts and particles will appear around the player. Arnold's Varskspace track will also play if enabled in the config options. If you get struck by these special bolts, you will be transported to the Varskspace dimension. Drinking milk or honey will remove the compass effect and end the varskstorm. In turn, so will dying or getting sent to Varskspace.

This took an incredible amount of talent and effort to pull off, so special congratulations are in order for Crim! You did awesome my man!

Dimensional Travel Changes

-The tinted glass cube that generates around the player after void traveling has been reverted back to obsidian. (void travel nerf) The cube, at least, now spawns with torches inside.

-Glacium towers no longer grant mining fatigue, but slowness instead.

-Players climbing up to the Nether from Sanctum now experience changes in gravity. Getting progressively more jump boost and slowfalling as they reach higher y-levels. Eventually, players at y=235 will get the levitation effect and ascend upwards until they reach the nether. Players that wish to descend, can simply hold "sneak" to sink down again.

Advancement Changes

Pax now has the following 9 advancements

-Realm of Peace

-Season of Respite

-Season of Harvest

-Season of Burgeoning

-Season of Renaissance

-Place of Former Dreaming

-I think. I am.

-A Change of Heart

-Separate Ways

Omnidrome now has the following 7 advancements

-Realm of the false Mods

-Welcome Guest

-Under Construction

-Keeping Inventory

-Rogue Navigator

-Cyborg Bug Barge

-Induced Apoptosis

Crim's Ambience Changes

-Old unincorporated ambient sounds composed by Jorick S. have finally been added to the Faewild

-Improvements made to the crystal caves ambience.

-Improvements made to the Brine's aquatic ambience.

-Improvements made to Sanctum ambience.

-Much needed improvements made to Void ambience.

All of the following was done by Crimdev. The dude is a madlad. Definitely getting a biome named after him.

Bug Fixes

-Crim fixed glitchy species book left in boat parting structure.

-Crim improved config system

-Crim made improvements to the Outlander backstab ability.

-Crim fixed issue with Pax-Faewild travel leaf platform spamming leaves.

-Fixed issue with void bomb item not granting any effects.

-Buffed Sanctum embassy dark fog spawner to grant same effects as void bomb.

-Worldsoar omnitrigger fixed

-Dormis cage loot error fixed

-Removed dunkleosteus structure remnant

-Removed faewild wall remnant in glacium wall structure jigsaw blocks

FEBRUARY UPDATE

FAE EMPEROR A new boss has been added to the Faewild castle. The Faewild Emperor is found sitting on the main throne at the center of the castle. Approach him and he will attack with swarms of minions!

The boss has 6 abilities it uses in combat.

  1. Worldsoar ability
  2. Ink heart buff
  3. Arrow rain
  4. Guard summon
  5. Phantom summon
  6. Harming potion toss

The four shields orbiting the emperor briefly lift for most attacks. Xp bottles are dropped by the boss for most attacks.

Upon defeat, the boss drops armor enchanted with mending, thorns, and binding, a worldsoar ability book, a forbidden golden shovel, and 120-150 xp bottles.


UNDERWATER BRINE CITY A community voted mega structure has been added to the bracken pack. Welcome to Deluge city. Once heavily populated by Nereids, the city has since become a ghost town. This massive complex includes a central ziggurat-like garden surrounded by twisting roads and houses. Many dunkleosteus lurk in the area, but the abundant potion loot is worth it! Future additions/changes are still in the works (including a serious dunkelosteus nerf) so stay tuned for more!


GENERAL CHANGES

-Small wall structures have been added to Glacium's fractured wastes biome.

-Nerfed number of Fae Rangers spawning in clandestine castlegrounds biome.

-Nerfed health of Fae Rangers from 50 to 20 hearts.

-Added lantern feature to clandestine castlegrounds biome.

-Water in pax no longer withers Netherkin and Enderlings. Instead, it grants regeneration and slowfalling to all players. (The slowfall effect limits players from taking damage after falling into the faewild}.

-Reworked ruin processor and added it to ancient structures for a more weathered look.

-Replaced loot-containing dispensers with decorated pots for Sanctum structures.

-Adjusted Sanctum loot tables for decorated pot changes.

-Added 4 armor trims and netherite upgrade to Sanctum loot.

-Updated fae village to include extra sellable items.

-Added more fae traders to fae village.

-Added more mad fae knights to fae village.

-Removed phantoms and endermen from the Brine's indigo median biome.

-Dunkleosteus now only found in deluge city.


MY EPIC DEV TEAM'S CHANGES

-Crimdev has improved the Void random teleport system. Besides being more efficient, there is now an equal chance to arrive in any dimension.

-Crimdev has added hovertext to both the species book and beginner book. (Also thank you to Jakerson_ for suggesting it on the discord!)

-Thanks to Grandmaster, italicized custom potion text has been fixed.

-Grandmaster nerfed Polyfolus miniboss and added efficiency improvements to how it duplicates.

-Efficency improvements made to omni-command functions folder by Grandmaster.

Yoann retextured species beginner book to be a scroll. (Future species changes on the way!)

Yoann added new species-themed fruit textures to the resource pack. Not attainable at this point without cheats.

HOTFIX UPDATE 1.20.4 changes have introduced a bug in both the Unsung and Sporangium bosses, preventing them from working. This update fixes that.

Additionally, this version includes developments on the newest fae emperor boss. Consider this a teaser for things to come. Keep in mind there's still a lot for me to do.

JANUARY UPDATE



OMNIDROME CHANGES:

-Locked POWER type omni commands. Players unlock each ability when they use that specific ability book for the first time.

-Locked SUMMON type omni commands. Players unlock them by slaying the mobs inside containment tube structures.

-Locked SUMMON.pulse, SUMMON.lightning,and SUMMON.construct omni commands. All are unlocked after defeating the Project Ruination boss.

-Locked ENABLE/DISABLE.flight, ENABLE/DISABLE.sprint, and SUMMON.disruptor_beam omni commands. All are unlocked after defeating the Disruptor boss.

-Locked BUILD/CLEAR type commands. Players unlock each by visiting differnt Omnidrome biomes.

FAEWILD CHANGES:

-Ranger miniboss now spawns rarely in the Faewild. The mob has the base properties of a skeleton, but comes equipped with armor, increased health, greatly increased follow range, and a bow enchanted with punch x10. Also uses poison arrows and is commonly found riding a spider.

-The faewild castle has been reworked. A huge congratulations is in order for Dr. C for decorating the interior of the castle and making the castle feel lived in. From adding a massive library with spiraling staircases, to decorating the throne room with an intense parkour challenge, your interior decorating skills show no bounds. I know this was an incredibly involved and time-consuming task, but you did it with flying colors. Thank you so much! Three cheers for Dr. C!

-Added 6 different kinds of loot chests to the fae castle. Prison, castle, garden, troop, kitchen, storage, and library. Library loot contains a large collection of enchantment books.

-Fae Rangers now frequently spawn in the clandestine castlegrounds biome. Several persistent fae rangers have been added to the castle.

-Added fae traders (and a few normal villagers) to occupy the castle. Most fae traders there have an extra trade option that will let the player earn more xp bottles.

-Added four armor stands to the castle structure which grant a massive damage boost to all entities within 200 block radius. Fae rangers can typically kill a player in full diamond armor with two hits when this buff is active. Players can choose whether or not to destroy the stands or play the game with them active.

-Added four lever rooms stacked above the throne room. The purpose of these rooms is to help the player locate the strength-granting armor stands. In each of the rooms is one special lever that will cause an armor stand to glow. Four rooms, for four stands. The levers will also produce a note block sound when activated.

SPECIES CHANGES

-Dwellers are not granted the blindness effect when in sunlight if they are wearing pumpkin or helmet.

-Nereids and Frostkin are not exhausted when in a sunny, dry biome if they have a helmet equipped.

-Realmkeepers will not receive the absorption effect if they have a helmet on.

-Realmkeepers no longer receive the weakness bane when wearing armor above gold level.

-Realmkeepers no longer receive an absorption buff in full gold armor.

-Anti-starvation saturation buff has been removed (again) from the Outlanders and given to Frostkin.

-Frostkin are now immune to the wither effect effect from all sources but are granted instant damage when on fire.

MISC. CHANGES

-Exit for omnidrome exit portal finished.

-Fixed unactivatable ruination boss.

-GM rectified the majority of brine potion issues that came with the 1.20.3 effect syntax changes. WOO!

-No resource pack changes.

HOTFIX UPDATE

-Updated data and resource pack to 1.20.4

-Removed Automech saturation and speed buff in Omnidrome (new buffs to come with Omni trigger system)

-Added endstone brick outline to cube/road omni build commands.

-Changed particle trail effect for super sprinting and Distuptor sprinting.

-Reworked features in the Omnidrome's archivistory biome.

-Added grass/crimson nylium/mycelium topsoil layers to archivistory biome.

-Slimes, dolphins, and frogs now spawn in the archivistory biome.

-Nerfed crimson spark to have a locked activation range of 5 blocks away from the player. Reduced xp cost to 1 level.

-Nerfed frostlock ability to activate centered at the player's position.

-Fixed issues with library loot table generation.

-Omnidrome container structures now come in 8 variants, most with a mob trapped inside.

-Varskspace spires now (rarely) spawn in almost every dimension.

-Void is no longer ultrawarm

-Fixed issue with Project Ruination boss not spawning

DECEMBER UPDATE

Discord Voted Mega-Structure Changes

Rough draft of the aquatic city has been saved in structure files. However, expect to see large changes in further iterations. (Not a fan of how it looks so far but I'm on to something I wanna try)

Varskspace Changes

-Added another Varskspace spire variant, one containing a custom music disc with Arnold Rynux's Varskspace track.

-Removed lighting trap from Varskspace spire variants.

-Fixed misnamed Travel call ability book in spire loot.

Sanctum Changes

Added three new ruined building structures to sanctum

  • a broken pipe turned makeshift shelter
  • a frayed building with an invisible blaze spawner
  • a large building with a circular stained glass window.

-Moved Sanctum gear structure to rubbleworks city biome

-Fixed lightning spawners in Sanctum embassy

-Added Omnidrome entrance portal to Sanctum embassy. (Currently non-functional). Textures and portal animation done by our talented artist Yoann

Omnidrome Changes

-Added ALL ability books to the Omnidrome library's loot table.

-Added more enchantment books to the library's loot table but reduced the number of occurrences which loot will generate.

-When in the Omnidrome, experience orbs near the player will rapidly decay.

-Added in Realnemisc's Omni command system (THANK YOU BTW) and equipped it with 48 functional trigger commands usable by players without cheats enabled so long as they remain inside the Omnidrome dimension.

  • 11 Build commands: Either utilizes the fill command or places a feature at the wielder's location
  • 2 Clear commands: Clears away blocks.
  • 12 Summon commands: Either summons attacks or mobs. Theoretical mobs have reduced health points
  • 4 Enable/disable commands: Toggle doff or on sneak flight and sprint speed abilities. Players using sprint speed now leave a barrier particle trail behind them
  • 19 Power commands: Activate ability book powers without the need for a book. Still requires the same amount of experience points to use. Automechs have access to all powers but all other species can only access two.

The Omni-command system is still being developed and will undergo nerfs in the near future as each command gets "locked" behind a specific achievement. In the meantime, enjoy them in their un-nerfed state.

FINAL NOTES

No required resource pack updates required, still using version 42.

Expect to see a hotfix coming soon, as we try and get things updated to 1.20.4

NOVEMBER UPDATE

Panacea Changes

Added large brown and red mushrooms to polypore plains

-Added crops to Panacea biomes to make it more survivable.

potatoes added to bamboo valley

melons increased in hungering jungle

beets added to horsetail tropics

wheat added to quicksand springs

sweet berries added to ravenous greenwood

carrots added to sweltering swamp

Omnidrome Changes

-Added note block tubes to Omnidrome's stanterion biome.

-Tweaked cyber trees in fabricylum biome.

Pax Changes

-Added beaches to bottommost layers of terrain

-Added parting boat structure to petal grove biome

-Added invisible walkway structure to sky garden biome

Sanctum Changes

-Added fire patches to voidship harbor biome

-Added tropical fish to voidship harbor biome

-Added sanctum storm event. Whenever it rains, players and Sanctum will need to seek shelter to avoid trouble!

-Added whirlwinds to no man's land biome. Players who get too close will be launched high into the air.

Misc. Changes

-Added Outlander tent structures to Overworld, Brine, Faewild, Glacium, and Sanctum

-More chickens spawn in Faewild foison fields biome

-Campfires protect players from Glacium storms with a larger radius

-Realmkeepers retain absorption hearts at lower light levels

-Added frogs and axolotls to Panacea, the Brine and Faewild

-Added donkeys to the Underdark

Dev Developments

-Sulfenir added music disc that plays Arnold Rynux’s Varskspace track. Nice.

-Sulfenir added 8 drafts for new epic items (currently only accessible with cheats). Double nice!

-Yoann designed an animated Omnidrome portal texture (currently only accessible with cheats). Fantastic!!!

-A new contributor has joined. Welcome Jackerson!

OCTOBER UPDATE!

MISC CHANGES -Updated Bracken Pack to 1.20.2 -Updated resource pack for 1.20.2 -Added Arnold's awesome varskspace music to varskspace expanse biome -Magnificent Mansion code improvements (Done by GM)

PAX CHANGES -Added hay bale structure to Pax autumn idyll biome -Added stairway structure to Pax cloud canopy biome -Added Faewild, Underdark, Dormis, Glacium, Panacea, and Brine portal drafts to structure files only

SANCTUM CHANGES -Added mini hanger to Sanctum voidship harbor biome -Added Nightfall item to mini hanger loot -Added scavenger mob and astomi camel mob drafts to structure files only

OMNIDROME CHANGES -Added small, medium, and large cube structures to the Omnidrome's stanterion biome -Added small, medium, and large tower structures to the Omnidrome's infrapolis biome -Added motherboard structure to stanterion biome. -Removed top layer of terrain from stanterion biome -Removed top and middle layers from infrapolis biome -Removed Omnidrome highway structure from malvergent zone and made it generate between Omnidrome towers in the infrapolis biome

PATRON VOTED CHANGES -Added smeaglin mob to Underdark. Smeglin is a passive mob that will ignite any items it bumps into. The smeglin will especially seek to ignite gold-type items. Smeglins may also ignite creepers that get too close. found in the Underdark's eroded basin and petrified forest biomes. Model made by TytoninaeArt

ANOTHER HOTFIX: TEAMWORK EDITION

-Users had noticed a large drop off in performance within versions #88 and #89 of the bracken pack. The misplaced operation of functions (my fault) has been identified and corrected all thanks to Grandmaster. He also fixed an issue with the Tetra slime boss not working properly. Optimization changes were also added. Nice one dude!

-A recent change to Minecraft advancements had rendered custom music discs in the pack unusable. Sulfenir discovered the root of the problem and fixed it, along with making corrections to several other logs, like loot tables, bossfights, biomes, and advancements. He also added in the latest custom music piece. Speaking of which...

-Arnold Rynux has composed a new music track for Varskspace!!! The track is amazing and you can check it out by obtaining the disc though the /loot command. Next update will include non-command ways to obtain the music, most likely via biome music or varskspace spire loot. Way to go Arnold!!!

-Another artist I'd like to thank is Yoann, for coming up with a new texture for the Varskspace disk. Dang man, you literally made this all in one day. I wish I had your talent.

-Tetra tree generation has been nerfed and it's now less likely to encounter one in Panacea (Hehe I did that).

Again, hats off to everyone involved in making this hotfix happen. I still stand by what I said before if you ever needed a reference of recommendation from me. You guys rock!

HOTFIX UPDATE

-Changed Varskspace worldgen to be less end_island-like and more overworld-like.

-Replaced cyan concrete powder blocks in varskspace with amethyst blocks. No more falling block lag. Also makes tinkling noises when you walk.

-Added a new biome to Omnidrome. Similar to biome 1, but with red_nether_bricks and tinted_glass blocks.

-Fixed data pack compatibility issue with the Expansion. Players were getting teleported to the Faewild when they were supposed to be going into space. (Classic fae hijinks tbh).

HERE IT COMES!!! THE JULY UPDATE!!!

FAEWILD CHANGES The Patrons voted, and the reworked Fae village is here!

-8 new wandering trader types have been added. Each with different entity models and custom trades.

They are…

Arrowsmith

Hermit

Pack Rat

Playwright

Ferryman

Queene Maiden

Keeperscout

Bohemian

-Jump-scare vindicators have been renamed to, “Fae Knights” and now have a custom model.

-The entire village has been reworked to be larger and float above the surface of the Faewild islands.

-8 new house structures have been added to fae village generation.

-Roads, intersections, and the village well have all been re-worked.

PAX CHANGES -Pax petal grove biome now uses the 1.20 cherry trees. Also added pink petals to forest floor.

-Nerfed the number of golden apple spawners on the Pax double tree structure. Also reduced the rate at which golden apples spawn.

GLACIUM CHANGES -Rain/snow in Glacium now grants most players the wither effect. Players are advised to seek shelter or a light source to stop the effects.

DORMIS CHANGES -Blight Shades now spawn in the kedeshium biome.

DWELLER DRILL -A new structure called the, “Dweller Drill” spawns in the Underdark, Nether, Overworld, Panacea, and Sanctum dimensions. The structure itself doesn’t contain valuables but might expose ores or cave tunnels for exploration.

SPECIES CHANGES -Enderlings have increased teleport range (from 32 to 50 blocks range).

-Enderling tp range increases further to 200 blocks range when in the End. Courtesy of Grandmaster.

-Enderlings and Netherkin now take wither damage when exposed to rain/snowfall.

-Nereids receive in-water buffs when exposed to rain/snowfall.

-Nereids experience hunger and weakness when exposed to sunlight in arid biomes.

-Nereids also get hunger and weakness when in Dormis or the Nether.

-Frostkin are now immune to poison effects.

-Frostkin get hunger and weakness in Dormis and the Nether.

-Frostkin are immune to Glacium wither rain.

-Standing in powdered snow gives Frostkin resistance and speed buffs.

-Dwellers receive the darkness effect when exposed to sunlight.

-Realmkeepers lose absorption powers if they stand in shaded/dark areas.

-Grandmaster added config option which lets you disable the beginner species book and prevents it from being given to newly joined players.

BUG FIXES -Nyx fixed Hunter morph issue.

-Fixed overabundant guardian spawn in Underdark crystal caves biome.

-Holes in Sanctum vault have been patched (Yet again! Really hoping this isn’t one of those, “Herobrine removed” scenarios).

-Blaze spawners have been removed from the Pax station. Instead, a sculk-activated trap will drop 4 blazes on noisy players trying to sneak in.

-Enderling glitches fixed. Thank you, GM!

-Players can now delete boats with the Flying Boat ability book. Also, done by GM.

-Disruptor loot table fixed to properly drop Null. Also, also done by GM.

MENTIONS CHANGES -Added SixLuckyBlocks to contributors mention.

-Added Natebat9 to dev team mention.

PHEW! Finally Got the June Update Ready! Here are the changes...

COMPATIBILITY CHANGES: -Updated data pack and resource pack for 1.20

BRINE CHANGES: -Added Brine portal entrance structure to the deep ocean biome in the overworld. Look for the giant whirlpool and hop in the portal at the bottom! -Added Brine exit portal structure. Generates where players first enter the Brine. -Disabled conduit travel. Players can no longer use them to reach the Brine.

SANCTUM CHANGES: -Added Sanctum greenhouse structure. -Added Sanctum greenhouse loot table. Includes more things to eat.

ADVANCEMENT ADDITIONS:

-Added 8 Faewild advancements: "Good and I'll Together", "Smooth Runs the Water", "Blind Love", "More Than Kin, Less Than Kind", "All the World's a Stage", "Past is Prologue", "Shadow of a Dream", and "Worst of Nightmares."

-Added 18 Panacea advancements: "A Sinking Feeling!", "Keeping Spore", "Very Crafty!", "Symbiosis", "Agents of Bedlam", "Another Anomaly", "Carboniferous!", "Ashes and Dust", "A Giving Tree", "Sleeping Giant", "Hunt a Legend", All Mortal Greatness...", "Second Breakfast", "Gastor Blast!", "The Tooth Hurts!", "Calling all Creepers!", and "This is Madness!"

-Added 8 Brine advancements: "Advanced Darkness", "Keeping the Peace", "Burning Dispassion", "Time in a Bottle", "Tell No Tales", "Yikes!", "Land of the Protector", and "Protector's Fabrication."

-Added 1 Sanctum advancement: "Otherworldly Waypoint."

-Added 4 Underdark advancements. "Why Twice?", "Erased from Infamy", "Willess Thing", "A Long Way from Pax."

TWEAKS AND BUG FIXES:

-Nerfed Sanctum pillar generation. -Corrected several worldgen tag issues. -Reworked several advancement icons. -Fixed issue with Sporangium boss not dropping loot.

MAY UPDATE: Hope you like :D

BRINE CHANGES

-Grandmaster added two new custom Brine potions!!! The potion of Astral Projection and Potion of Greed. Players can find cordyceps powder to make greed potions, astral projection potion is crafted from sentinel rings. Greed potions grant the luck effect and make the player accumulate xp faster, astral projection potions temporarily grant the player spectator mode. Textures by Yoann.

-Added new potion ingredient called the, "essence of eternity." Used to double the duration of potions to as far as 16 min! Textures by Yoann.

-Brine shipwreck structures now only generate in the indigo median and blackwater biome.

-Buried treasure now generates in the Brine.

-Added Bobbit worm to the pack. Jumps out of the sand and attacks the player. Thanks to Freddy64merpro for the concept and design of the Bobbit worm model.

-Added worm mandible item that drops from the Bobbit worm and is used to craft potions of haste. Texture is by Yoann. Thanks man, you've been hitting it out of the park with these!

-Added Sentinel mob. Flies around with very little hp and does minimal damage but has a tremendous amount of knockback. Initial design courtesy of the amazing Freddy. Drops sentinel rings when slain.

-Added draft for Brine station structure. Holds valuable loot like the essence of eternity. Similar to the Glacium watchtower, the structure contains an armor stand at its heart that debuffs the player. Players within a large radius of this structure will receive weakness x100. Players who climb their way up either of the water spouts will enter one of two lava-encased rooms. The levers in one room can part lava and open an entrance for the other. (Easier to figure out with two players in either room). In the center of a structure is a red sand pillar that crumbles if the surrounding levers are all flipped. When the pillar falls, the debuff armor stand will descend for the player to hit. Players standing close to the armor stand will not receive the weakness debuff and can smash the armor stand. The loot room above will also become accessible, as well as the elder guardian within.

SANCTUM CHANGES

-The Sanctum voidship harbor biome now has sculk and wardens, but also redstone blocks, lanterns, and crying obsidian. Wardens are also all invisible. So there's that.

-In very rare cases, coral reefs can generate in the voidship harbor.

-Sanctum surface layering has been reworked to look more natural.

-Saturation potions generate in Sanctum loot tables.

-Changed the biome sky, fog, and water color of Sanctum voidship harbor to look more consistent with the rest of the other biomes.

-Sanctum Pillar now generates naturally.

-Sanctum Pillar now has an animated portal texture at it's top.

DORMIS CHANGES

-Added three new biomes to Dormis: Kedeshium, Shechemium, and Bezerium. The first has layered obsidian, the second granite, and the third yellow concrete powder. More development on the way.

-All Dormis biomes are now depth based and generate according to y-level, the order from top to bottom being, golanium, shechemium, ramothium, bezerium, kedeshium, and hebronium. Y-level generation heights of Dormis structures have been adjusted.

-Blazes spawn naturally in Bezerium as well as the Thrall courtyard. Cages generate in golanium and slates in ramothium.

GLACIUM CHANGES

-Added layer of crying obsidian and deepslate to glacium world generation.

-Added snow particles to fractured wastes and boreal frontier glacium biomes.

-Cobwebs generate in Glacium loot tables.

-Pools of powdered snow generate in the boreal frontier biome.

GENERAL QUALITY CHANGES

-All Brine, Sanctum, and Glacium biomes now have the increased fire burnout tag.

-Bonemeal can now produce coral in most Brine biomes as well as the Sanctum voidship harbor biome.

-Snowmen melt in Dormis, Sanctum, Underdark, and Panacea.

-Beds now function in Faewild, Underdark, Sanctum, Panacea, Brine, and Pax.

-Added Yoann's awesome textures for the beginner species book and book of arbitrium into the game. :)

-Added customized infinburn tags for multiple dimensions. No blocks are listed for the Brine, calcite burns forever in Sanctum, gold blocks, granite, coal blocks, obsidian, red sandstone, and yellow powdered concrete burn forever in Dormis. Gold blocks burn in Pax. Coal blocks, most logs and all leaves burn forever in panacea (until consumed). Yellow powdered concrete burns in the Underdark.

-Unwaxed copper blocks produce blue flames when lit (because chemistry).

-Reinforced deepslate burns blue when lit (because idk).

-All Panacea biomes now have more murky water.

-Grandmaster reorganized loot tables and added Dormis key to more loot tables.

-Grandmaster updated maps and further optimized the pack (Thx dude!).

BUG FIXES

-Removed mobs from void house (again).

-Corrected Nightfall texture render issue (Thx Yoann!).

-Fixed glitch where some custom mobs from the Brine and Panacea would temporarily display as the vanilla mobs they were modified from.

-Stopped monster rooms from generating in Glacium.

-Fixed issue with Perrterror drops not working.

-Buffed Panacea mob drop rate.

-Added missing lore to Panacea items.

-Renamed custom model bamboo head items from mobs in Brine, Panacea, and Faewild dimensions so as not to be labeled, "bamboo" anymore.

-Removed leftover steps sound still playing in Dormis.

-Reduced Faewild fern spread so as not to produce error messages.

PATRON ADDITIONS

-Added j8ck to SPECIAL THANKS file.

-Added Frost Spite. An item similar to the totem of undying except, instead of protecting it's holder, it detonates when the player dies. Also prevents looting by destroying the items that drop from your inventory. Use the command, "/loot give @a loot bracken:item/frost_spite" to access item. A cheat-less way of obtaining the item is in development but will be somewhere in Glacium. Thx j8ck :)

APRIL UPDATE. WOO!

GENERAL CHANGES

-Updated data pack to Minecraft version 1.19.4

-Added SPECIAL THANKS text document in appreciation of the many people who've helped me make the pack possible. -Predicate name efficiency fixes with void house. (Thx GM). -New crafting recipe added: A 4x4 grid of sticks will produce two oak planks. -Add 15 drafts for species cosmetics. Three each for the Faefolk, Dweller, Nereid, Hunter, and Automech players. Use the command, "/item replace entity @p armor.head with minecraft:mangrove_propagule{CustomModelData:888501 to 888515}" To attach on any of the 15 cosmetics.

UNDERDARK CHANGES

-Raised generation height of twice abandoned mineshaft. -Increased generation frequency of twice abandoned mineshaft. -Added Nether fossils to the Underdark eroded_basin biome.

PANACEA CHANGES

-Increased light sensitivity for Panacea mob spawning so more can spawn. -Mossy cobblestone now generates at and below sea level in Panacea. -Coal ore generates more abundantly and in place of mossy cobblestone. -Added cobblestone and obsidian layers at the deepest levels of Panacea. -Removed monster room structures from Panacea. -Removed underground slime features from Panacea. -Panacea tetra tree structure now only generates in the greenwood biome. -Piglins no longer spawn in Panacea with gold armor or weapons. -Piglins transform into piglin brutes during the Panacea rain event.

FAEWILD CHANGES

-Allays now spawn naturally in dreamfall_dells biome. -Restored old grass, foliage, sky, and fog coloring in Faewild to what it was before update #79. -Faewild time now fixed at 20000. -Fixed issue with Faewild trees spawning on top of each other. -Lowered Faewild theater generation height. -Improved lighting for the Faewild theatre. -Added enchantment table to the bedroom of the Faewild rampion tower. -Dampened spawn rates of Faewild mobs. -Spiders now primarily spawn in foison fields Faewild biome. -Hamlet Biome has much less hostile mobs. -Added new "Nightmare" mob to the Faewild. Only spawns in darkthunder_thicket biome. It has high levels of armor, speed, attack damage, knockback, and jump boost. Potentially drops an obsidian block, a black bed, or an enchanted piece of flint.

BRINE CHANGES -Made Brine urchin structure more rare and replaced raw iron blocks at its core with raw copper blocks. -Buffed enemy mobs aboard the Brine pirate ship. -Pirates now have three new textures. Gunners have goggles, deckhands have a beard with mustache, and the captain has an eyepatch. -Added chickens to kelp cove biome in the Brine. -Added cows, chickens, pigs, and sheep to keeper district biome in the Brine. -Added tempestflower and fungiflower structures to the Brine. -Added new potion crafting recipes that can only be utilized while in the Brine. -Added new potion crafting drops.   Jellyfish stingers can be collected from jellyfish and are used to craft nausea potions.   Wither fins are collected from gavsakka (land guardians) and make wither effect potions.   Nautilus chambers can be harvested from Nautilus and used to make a potion of levitaion.   The tempestflower and voidflower structures contain drops which make Aquatic enhancement and blindness potions, respectively.   Fungiflower structures contain cordyceps powder which is used to craft a potion of greed. This potion currently has no effect.

More drops and potions on the way! I want to thank you GM for the crazy amount of effort you've put into spearheading this custom potion system as well as Yoann for the artistic ability to bring these textures to life!

BUG FIXES

-Fixed yet another gap in the Sanctum vault structure. (Thanks Archeroth.) -Corrected issue with ventithrub loot not dropping.

PATRON DEMIMOD ADDITIONS

-Added Omnidrome Observatory. Includes amethyst farm, telescope item, and ender chest. Shout out to MikeX for not only coming up with the idea but also drafting the entire FREAKIN' build. (Which really did speed up the process of putting it in the game btw.)

Added Nightfall elytra. A wearable item that adds 2 attack damage but reduces hp by 1 heart. Wearer is granted jump_boost x25 when sneaking with this item equipped. Particles and noises play when the wearer sneaks and launches themselves in the air. Flying past other players and mobs grants them a brief amount of levitation. This item is currently unobtainable without cheats and may go through further tweaks. Use the command "/loot give @p loot bracken:item/nightfall" to obtain the item. Brought to you from the mind of Natebat9. And yes, I did listen to The Batman soundtrack while developing the item.

MARCH UPDATE IS HERE! Got a lot of changes so buckle up!!! If you'd like to support the Bracken pack, feel free to check out my Patreon. Members can get perks like early access to pack development, update voting, and Easter eggs made in their honor!

Now back to the program...

PANACEA CHANGES

-Panacea rain event has been added. Basically, every time it rains or storms in Panacea, mob spawning greatly increases. Also, some of the hostile mobs transform into more powerful forms.

-Hostile mobs now spawn at light levels between 12 and 6.

-Added gothrum. Hostile Hunters with bat-like features who will attack the player on sight. Typically they are unarmed but during the rain event they will ride spiders and wield a fang sword.

-Added gothrum fang weapon. Deals as much damage as an iron sword but occasionally grants the user saturation when used.

-Added perrterror. Normal creepers will transform into this modified creeper during a rain event. The Perrterror is powered and makes a large blast but will also create a cocoon of oak leaves after exploding.

-Added perrterror gastor. When clicked, this item will create a cocoon of oak leaves around the player. Drops from the perrterror.

-Added creeper horn. When blown, all creepers within a large radius will be teleported to the user's location. Great for trolling. Drops from the perrterror.

-Added yakitubba. It's an aggressive yellow slug. During the rain event it grows to a massive size. (Totally not a retextured ravager btw).Proceed with caution when fighting it in its giant form.

-Added yakitubba hide. When consumed, the food item grants the player berserker-like strength and speed, but at the cost of blindness.

-Added ventithrub. The result of a symbiotic relationship between a humanoid and a toothy flower attached to its head. During the rain event, ventithrub becomes "hydrated" increasing in size and deadliness.

-Added lembas bread fruit. Fills up a player's food bar more than a golden carrot. Drops from the ventithrub.

BRINE CHANGES

-Added dunkleosteus mob to the indigo median biome. Swims rapidly through the water and deals massive damage. Be warned of this big fish.

-Added trilobite loot table. Trilobites now drop flint.

-Laid the groundwork for upcoming potion crafting system. Stay tuned!

QUALITY OF LIFE CHANGES

-Incorporated Chinese language translation elements for custom items and text. Thank you so much Arnold! I didn't think it was even possible, but we have even more reasons to appreciate you!

BUG FIXES/ GAME TWEAKS

-Removed mobs from the interior of the void house.

-Raised the y-level underdark webs spawn at. Increase the rate they spawn.

-Added oak planks and logs to underdark web loot.

-Fixed issue with too many squid spawning in the incursive fungus biome.

-Brine mobs spawn function is more efficient.

-Fixed issue with glacium teleport not working.

Is that all? Hopefully I didn't miss anything. Special thanks goes out to everyone who helped work on this update. Sulf did an amazing job on implementing the panacea event. Yoann rocked it as always with the latest panacea items. Grandmaster was downright superhuman with his coding. Arnold paved the way for translation. TytoninaeArt did a fantastic job on the dunkleosteus model and texture. Tux did awesome coming up with the new mob names. I also want to thank everyone who contributed to the overall creativity of the team with your ideas and concept art. You guys already know this, but I'll say it again. You rock!

Hey guys. Hope you enjoy!

-Added Nautilus to the indigo median biome. They don’t really do much as this point. Custom drops pending.

-Added jellyfish. Spawns infrequently in the sugar sand biome but very abundantly in the dead reef biome. Custom drops pending.

-Added Trilobites to the Brine dimension. Spawns on land in the kelp cove and sponge ranch biomes.

-Added land-dwelling guardians to the revered waters biome. Custom drops pending.

-Vanilla guardians now spawn frequently in the revered waters biome.

-Annoying steps sound was removed from malmsey meadow biome.

-Bedrock gaps in the Sanctum vault structure have been filled.

-Ruined nether portals now spawn in the Brine.

Big optimization changes have been made courtesy of Grandmaster.

-Withers are now instantly banished from Pax. -Pax entity code and launchpad code improved. -Brine brewing improved. -Panacea quicksand code improved. -Magnificent mansion code improved. -Skogabogg Scimitar code improved. -Ability book code improved. -Creeper head travel code improved. -Wither skull/nether roof code improved.

Panacea rain event implementation and optimization changes courtesy of Sulfenir. (Intentionally disabled until custom mob and item models are added in.)

-Realmkeeper coding also improved. -Issue fixed preventing tropical fish from spawning in most Brine biomes.

This update would not have been possible without tremendous help from Von_Leipenstein. He made an awesome space-themed data pack called The Expansion, which is where I found out it was even possible to made dimension selective sun textures in the first place. Go check it out!

Note: Today's updates consist of big changes made to the resource pack and smaller changes to the data pack in order to better accommodate the resource pack changes. Make sure to equip the latest version of the resource pack to enjoy them!

-The sun texture for Dormis has been retextured as a giant, glowing slate with an inscription written in galactic alphabet. (No I won't translate it!)

-The sun texture for Omnidrome has been retextured as a green strange-matter reactor.

-The sun texture for Pax has been retextured as a broken gold crown.

-The sun texture for Sanctum has been retextured as a dying, red giant star.

-The sun texture for the Brine has been retextured as a giant blue turtle (Still have no idea what to name em' at this point).

-The sun texture for the Faewild has been retextured as the Overworld when viewed from space.

-The sun texture for Varskspace has been retextured as the head of Innominatam.

-Clouds have been removed from Dormis, Omnidrome, Sanctum, and Varskspace. With the resource pack equipped, they will not display even if set to "fancy".

-Modified the fixed daylight of Sanctum, Omnidrome and, the Faewild.

-The Brine now has a fixed daylight time.

-The ambient lighting and biome coloration of several biomes has been tweaked to better accommodate resource pack changes.

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BrackenStrike

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