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Bracken Pack Version #86

Changelog

MAY UPDATE: Hope you like :D

BRINE CHANGES

-Grandmaster added two new custom Brine potions!!! The potion of Astral Projection and Potion of Greed. Players can find cordyceps powder to make greed potions, astral projection potion is crafted from sentinel rings. Greed potions grant the luck effect and make the player accumulate xp faster, astral projection potions temporarily grant the player spectator mode. Textures by Yoann.

-Added new potion ingredient called the, "essence of eternity." Used to double the duration of potions to as far as 16 min! Textures by Yoann.

-Brine shipwreck structures now only generate in the indigo median and blackwater biome.

-Buried treasure now generates in the Brine.

-Added Bobbit worm to the pack. Jumps out of the sand and attacks the player. Thanks to Freddy64merpro for the concept and design of the Bobbit worm model.

-Added worm mandible item that drops from the Bobbit worm and is used to craft potions of haste. Texture is by Yoann. Thanks man, you've been hitting it out of the park with these!

-Added Sentinel mob. Flies around with very little hp and does minimal damage but has a tremendous amount of knockback. Initial design courtesy of the amazing Freddy. Drops sentinel rings when slain.

-Added draft for Brine station structure. Holds valuable loot like the essence of eternity. Similar to the Glacium watchtower, the structure contains an armor stand at its heart that debuffs the player. Players within a large radius of this structure will receive weakness x100. Players who climb their way up either of the water spouts will enter one of two lava-encased rooms. The levers in one room can part lava and open an entrance for the other. (Easier to figure out with two players in either room). In the center of a structure is a red sand pillar that crumbles if the surrounding levers are all flipped. When the pillar falls, the debuff armor stand will descend for the player to hit. Players standing close to the armor stand will not receive the weakness debuff and can smash the armor stand. The loot room above will also become accessible, as well as the elder guardian within.

SANCTUM CHANGES

-The Sanctum voidship harbor biome now has sculk and wardens, but also redstone blocks, lanterns, and crying obsidian. Wardens are also all invisible. So there's that.

-In very rare cases, coral reefs can generate in the voidship harbor.

-Sanctum surface layering has been reworked to look more natural.

-Saturation potions generate in Sanctum loot tables.

-Changed the biome sky, fog, and water color of Sanctum voidship harbor to look more consistent with the rest of the other biomes.

-Sanctum Pillar now generates naturally.

-Sanctum Pillar now has an animated portal texture at it's top.

DORMIS CHANGES

-Added three new biomes to Dormis: Kedeshium, Shechemium, and Bezerium. The first has layered obsidian, the second granite, and the third yellow concrete powder. More development on the way.

-All Dormis biomes are now depth based and generate according to y-level, the order from top to bottom being, golanium, shechemium, ramothium, bezerium, kedeshium, and hebronium. Y-level generation heights of Dormis structures have been adjusted.

-Blazes spawn naturally in Bezerium as well as the Thrall courtyard. Cages generate in golanium and slates in ramothium.

GLACIUM CHANGES

-Added layer of crying obsidian and deepslate to glacium world generation.

-Added snow particles to fractured wastes and boreal frontier glacium biomes.

-Cobwebs generate in Glacium loot tables.

-Pools of powdered snow generate in the boreal frontier biome.

GENERAL QUALITY CHANGES

-All Brine, Sanctum, and Glacium biomes now have the increased fire burnout tag.

-Bonemeal can now produce coral in most Brine biomes as well as the Sanctum voidship harbor biome.

-Snowmen melt in Dormis, Sanctum, Underdark, and Panacea.

-Beds now function in Faewild, Underdark, Sanctum, Panacea, Brine, and Pax.

-Added Yoann's awesome textures for the beginner species book and book of arbitrium into the game. :)

-Added customized infinburn tags for multiple dimensions. No blocks are listed for the Brine, calcite burns forever in Sanctum, gold blocks, granite, coal blocks, obsidian, red sandstone, and yellow powdered concrete burn forever in Dormis. Gold blocks burn in Pax. Coal blocks, most logs and all leaves burn forever in panacea (until consumed). Yellow powdered concrete burns in the Underdark.

-Unwaxed copper blocks produce blue flames when lit (because chemistry).

-Reinforced deepslate burns blue when lit (because idk).

-All Panacea biomes now have more murky water.

-Grandmaster reorganized loot tables and added Dormis key to more loot tables.

-Grandmaster updated maps and further optimized the pack (Thx dude!).

BUG FIXES

-Removed mobs from void house (again).

-Corrected Nightfall texture render issue (Thx Yoann!).

-Fixed glitch where some custom mobs from the Brine and Panacea would temporarily display as the vanilla mobs they were modified from.

-Stopped monster rooms from generating in Glacium.

-Fixed issue with Perrterror drops not working.

-Buffed Panacea mob drop rate.

-Added missing lore to Panacea items.

-Renamed custom model bamboo head items from mobs in Brine, Panacea, and Faewild dimensions so as not to be labeled, "bamboo" anymore.

-Removed leftover steps sound still playing in Dormis.

-Reduced Faewild fern spread so as not to produce error messages.

PATRON ADDITIONS

-Added j8ck to SPECIAL THANKS file.

-Added Frost Spite. An item similar to the totem of undying except, instead of protecting it's holder, it detonates when the player dies. Also prevents looting by destroying the items that drop from your inventory. Use the command, "/loot give @a loot bracken:item/frost_spite" to access item. A cheat-less way of obtaining the item is in development but will be somewhere in Glacium. Thx j8ck :)

Files

thebrackenpackV86.zip(4.2 MiB) Primary Download
bp.msuic+texturesV29.zip(18.57 MiB) Required resource pack Download

External resources



Project members

BrackenStrike

Owner


Technical information

License
ARR
Project ID