Balancing enemies, nerfed loot, adding new events add DO NOT LOOK AT THE MOON
Changes
Enemies:
- Reducing the speed of creepers, reducing knockback when damages.
Animals:
- Cows and pigs drop less food
Nether:
- Reworking events system so it works in nether
- Reduced number of bastions and nether fortresses
Textures:
- Increased saturation of grass and leaves
Events:
- Added an specific event, when look at the Moon
A brand new begining to a new world! Below are list of chances made in this datapack!
Changes
Enemies:
- Zombies are randomly fast and have lower knockback.
- Spiders can shot web at the player and have lower knockback (aplies to caves spiders as well).
- Creepers have a chance to be a "stalker" meaning they are silent until player discovers them. Also faster and have lower knockback.
- Skeletons can shot arrows with harmful effects - slowness, weakness and poison.
Animals
- Sheeps no longer drop wool upon dying - you need to shear them and also drop less mutton.
Gameplay
- Hunger system was removed! Replaced by more balanced pre-beta 1.8 food mechanic. List of healing will be posted on my Discord for more curiosity.
- With hunger system gone, so is sprinting - good luck!
- Shields are only obtainable in dungeons, crafting is no longer possible.
- When sleeping in the dark or outside under the start, there's a chance for an enemy to spawn and wake you up.
Others
- Added 3 new cave noises.
- If you eat too much of rotten flesh in a short amount of time, you get poisoned.
- Structures are made very far apart, to give you feeling of loneliness, but you can still find them.