New content
- Added azalea-like deep dark tree (only for 1.19x-1.20x)
- Remade mushrooms, they spawn a lot more often now
Technical part
- Decreased overall size of all structures
- Re-done biome choosing system with tags in preparation for worldgen
- Fixed bug with hill sometimes spawning inside houses
- Adjusted rarity of structures
- Vanilla monster room now fully replaced
- Rocks, plains, wells and elven pillars moved into variations
- Started using processors for better structure generation
- Placed loot where it was not placed
- Houses on sleepy_island are filled now
- Fixed portal_sword generation, now it blends in with terrain better
- Fixed sunken_city not being fully closed
- Fixed issue with desert village house following terrain
- Villages spawn little rarer now
- Decreased amount of churches in plain villages
- Added back floating_farm_large (issue is fixed)
- Temporary removed birch ship from generation
- Deleted castle_ruins from generation
- And much more other small bugfixes
New content
- Added loot tables
- Added spawn overrides to some structures (like pillagers in outposts)
- Added vanilla end city
Technical part
- Fixed mob spawning
- Fixed structure placement height
- Leaves now decay in most of the structures (like in vanilla)
- Crops are not fully grown now
- Adjusted rarity of structures
- Some structures moved into variation of one structure (like variations of pillager outpost or mangrove watchtower)
- Removed land under pillager ship
- Temporary removed floating_farm_large from generation until its fixed (issue)