Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks.
Updating the resource pack is recommended
3.1.0 Changelogs
Miscellaneous
- Removed the
3.0.0conversion code.- If you're updating from <
3.0.0, run the previous version first.
- If you're updating from <
- Added translations for:
ItalianoandTürkçe - 6 new server settings, 3 of which are for new features.
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
^-- Only appears if the "Objective Type" is set toImpossible, and needs to be manually ran in chat due to its impact - Dragon Egg Bonus: Whether or not the Dragon Egg should grant environmental effects (read below)
- Shaper TNT Bounce: Toggles Shaper's TNT bouncing on blocks (new feature)
- Wayfinder Warp: Control which destinations are available in Wayfinder's "Warp" ability
- Spire Guidance Range: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge)
- Spire Limit Plunge: Determines whether “Void Plunge” should force rotation (on by default)
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
- Added Trust and Wiki advancement "guides" (knowledge book row)
- Every guide can now be "completed", in case anyone wants to complete the full trims page
- Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc)
- Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak)
- Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break.
- tldr; stored names have been reset. Changing your name without joining after this update will not restore progress.
- Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity.
- Adjusted the folder structure a bit. Ignore the "First join" widget upon updating.
- Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack
- The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting
- The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more.
- Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc)
- The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them.
- The "Unlock" Objective Type will no longer display the "unlocked objective" prompt
- Updated the menus
- Renamed
TrimCMDs.BLUEtoTrims_Menu.BLUE - Added additional information to the hover of some buttons
- Added a "fail" sound to [Trust] and [Transfer] whenever you click it without a trim owned or equipped
- New shortcut to [Trim Settings] menu in the space to the right of the [Settings] button
- On 1.20.2+, the [Abilities] button will be dark red if its disabled, and the [Transfer] button will be crossed out if the server has it disabled
- The resulting text from clicking the [Abilities] and [Particles] options is now interactable, like server settings.
- Updated the [Info] menu to contain a new [Objectives] button, which will display relevant objective information such as progress and which ones you've unlocked.
- There is also a shortcut to this menu in the space to the right of the [Info] button
- Moved the global completion list out of the [Settings] menu since it's now in [Objectives]. The personal completion list shortcut is still available.
- Renamed
- Telemetry update (Rename, more data, more visibility - automatically converted)
- Has been renamed to "Logs", the previous name was probably misleading
- Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer)
- Transfers now store stolen trims, and both names instead of just the target's
- Updated transfer logs to now have proper names. These have been stored from before this update
- Also now stores (and can display) players unlocking objectives, assuming they can.
- Trim names now have color on <1.21
Objectives
- Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue.
- Significantly reduced the chance of Spire's task activating RTD
- Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements)
- Vex's quest now works in mansions as well, like Isolation
- Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work)
- Shaper and Tide's first stage on their quest now have a short display when completed
- Reduced the amount of tames required (not while in the cave) for Wild's quest by 1
- Ward's quest can now count one "unknown" entity, like Wild's quest.
- Multiple changes (fixes) to Wayfinder's objective(S)
- The completion command will now just give ownership, and give a separate prompt to max out the progression.
- The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot)
- The quest will now display how many more structures you'll need to explore after obtaining or upgrading it
- Fixed all structure progress for the quest being lost when reaching 12 structures / completing it.
- Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression
- Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21
- Fixed the quest not displaying a message for the 22nd structure explored
- Fixed the task not giving ownership
- Fixed Limit Owned Trims affecting the task on <1.21
Trims
- Armor Stand will no longer be targeted by abilities, again.
- Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses)
- Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s)
- Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin"
- Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands
- Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance)
- The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled.
- Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra
- Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage.
- Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster)
- Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix.
- Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it
- Reduced the volume of some abilities on <1.21, mainly Tidal Surge.
- Slightly reduced the durability loss with Wayfinder's "Grapple".
- It'll also now cancel upon touching water
- Increased the damage of Snout's max-negative effects
- Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds)
- TNT thrown by Shaper will now bounce off blocks, but this can be disabled.
- Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces
- Added more particles, which are also visible from further away
- Increased the post-fall absorption to match the width of a normal health bar
- While falling, a low sound will continuously play for players below you
- Removed some of the effects Sentry gets upon hitting glowing raiders
- Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced.
- Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21
- Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as
0.0sfor consistency. Also increased the range. - Eye's stronghold trace will no longer appear while using a spyglass.
- Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold")
- Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments
- Also increased the duration of the applied Wither, alongside a stronger initial burst.
- Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc
- Ability messages that require "left|right shift" now just say "sneak"
- Various small (mainly visual) changes to all of Dune's "Raisure" effects.
- Toss / Blocks:
- Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough)
- Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting
- Blocks that launch players upwards now have a even shorter lifespan (slightly)
- Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking
- Sandstorm:
- Less particles, and also less obstructive for trusted players.
- Extra sound to help reduce how sharp the audible ending is.
- Fixed wall-placed sand being able to spawn sandstorms even if it launches the player
- Geyser:
- Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles)
- Reduced the already low chance of it activating on blocks that weren't recently placed
- Slight increase to the overall duration. Placement animation speed is the same.
- Fixed not being able to quickly re-use placed sand if it was blocked at first
- Fixed placement technically being able to replace indestructible blocks
- Fixed permanent block visual/display when placing too much sand, especially on <1.21
- Toss / Blocks:
Environmental Effect Rework
( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt )
-
Given a new effect, and it previously had none.
- Rib: Reduced Wither Skull cooldown when in a Fortress
- Host: Automatically "add" 3 Villagers to the health counter when in a village
- Wa**yfinder: Explorer charges faster when in a non-vanilla dimension
-
Added a effect, on top of their current one(s)
- Snout: "Gamble" is a second faster if the user is in a bastion upon it starting
- Dune: "Raisure" blocks deal additional damage if the user is in a desert upon contact
- Coast: "Fire" projectiles go slightly further when inside a shipwreck, based on the type
- Ward: "Kinetic" charges faster when in the Deep Dark
- Eye: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold
-
Adjusted some of the effects
- Silence: Speed and Strength in the Deep Dark is extended, but no longer has invisibility
- Bolt: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2
-
Fixed some of the previous effects not working
- Dune: Extra damage buff in Desert Temple on 1.21+
- Tide: "Technique" on 1.21+
- Sentry: Arrows not dealing even more damage when in a Village
- Flow: Gravity not changing in Trial Chambers properly
- Ward: Armor Toughness not working on 1.20.5+
-
The Dragon Egg now grants one of the trim's environmental buffs - as a setting
- The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases.
- Only activates if it's on your currently equipped armor
- Still acts as a "universal" material, working with any set or trims.
- The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber)
- Wayfinder: Explorer/Trailblazer charges faster
- Silence: Track nearby sprinting players
- Raiser: Reduced "Piercer" experience drain
- Shaper: Complete immunity to valid explosions
- Sentry: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x)
- Spire: Higher jump boost and Enderman immunity
- Coast: Slight projectile range increase
- Snout: Slightly faster "Gamble"
- Ward: Faster "Kinetic" charging
- Bolt: +2 stacks to "Charge"
- Flow: Reduced gravity on top of rotation
- Dune: Increased "Raisure" damage
- Wild: +3 to "Zoologist" count
- Tide: Very slowly generate Tidal Stacks
- Host: +3 Villagers to health count
- Eye: Halved "Scare'-reduction speed
- Rib: Reduced Wither Skull cooldown
- Vex: Permanent empowered Lunge
Fixes
- (Also some of these bugs were probably not an issue since they required a specific order of events)
- (Various fixes to environmental effects and Wayfinder's objective, mentioned above)
- Wayfinder's "Warp" not working at some long distances.
- Wayfinder's "Return" activating when past loaded chunks the build limit
- Coast objective announcement having the wrong color for the owner's name
- Coast's "Harpoon" sometimes pulling the wrong target (or none at all)
- Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops
- Spire getting locked in place with no fall damage immunity when going through its Aperture
- Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it)
- Spire being able to make itself immune to normal damage for almost a entire minute
- Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications
- Some abilities persisting after respawn (ie; reversal charge progress)
- The range of Raiser's "Piercer" beam still increases while holding experience bottle
- Vortex being put on a partially infinite cooldown if it never actually explodes
- Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge"
- Sentry not gaining Slowness while charing "Ballista"
- Snout being able to gamble one of any item upon re-equipping the set
- Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning.
- A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players.
- Being able to immediately use "Impact Blast" with Shaper through a specific scenario
- RTD's tutorial stopping on failure instead of only success
- Armor-to-armor transfers overriding the target's current trim if they have one on
- Trust menus not saying "Revoke ... Trust" if you have the resource pack
- Vex's task only counting Vexes, Players, and Wardens
- The Dragon Egg not working with material sets
- Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state.
- Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen
- Some text not being translatable, or being incorrect in certain scenarios
- Not being able to instantly transfer or view the abilities of trims that were just transferred
- Rib's "Wither Skull" applying Wither for too long against mobs
- Rib being able to guarantee "Infliction" activation each hit
- Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing
- Bolt's step height hover being different based on Minecraft version
- Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge")
- Snout's "scramble" effect resetting rotation on <1.21
- Shaper not having any post-blast fall absorption on <1.21
- Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21
- Objective names / titles not being interactable on <1.21
- Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21
- Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21
- Spire's "Void Plunge" activating when too high in the sky on <1.21
- Eye and Wild affecting eachothers movement detection on <1.21
- Starter guides appearing in the wrong order on <1.21
- Shaper's "Undermine" not working on <1.20.4
- Compact trust list shortcut not working on 1.20.2-1.20.5
- Vex's quest not spawning anything on 1.20.5
- Snout's quest isn't repeatable if completed on 1.20.5
- Shaper's unempowered "Controlled Demolition" not working on 1.20.5
- Wayfinder's lodestone warp not working at all on 1.20.5
- Wayfinder's "Grapple" instantly breaking on 1.20.5
- Spire's "Void Plunge" activating too early on 1.21+
- "Allowed Empowerment" setting not appearing on 1.21+
- Trim names in transfer logs not using translations or colors if generated on 1.21+
- Shaper "Impact Blast" not immediately blowing up on 1.21.5+
- The "remove material data" feature not working 1.21.5+
- 1.21.5+ "Custom Material" issue/note not being hoverable
Resource pack: New translations and copper armor support
3.0.2 Changelogs
- Compatibility with 1.21.9 (Possibly 1.21.10 as well)
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Added translations for Japanese, Korean, and Polish
- New translations for: Objective titles/names, Bolt's "Charge" ability, Resource Pack description, deletion messages, and updated some wording.
- Setting to globally disable trim empowerments
- Rib's wither skull requires combat now - also a setting
- Grapple having "infinite" durability on <1.20.5
- "Optimized" Eye's Fear calculation and improved the chances based on amount on <1.21
- Added a small visual to destroying other pearls through Disfigure, and it now damages hostile mobs.
- Vortex having no cooldown on 1.20.5+
- Double-strike kinda working without ownership
- Vulnerability working on Rib instead of Vex
- Bolt's block placement is now more strict and "destroys" the block it replaces
- New "Charge" ability for Bolt - Increased block break speed based on copper held and / or worn
- When you unlock a objective, you'll now receive the task's name or quest's title, which should help players figure out what they need to do.
- Quest progress not being removed upon completion (for repeatability)
- Fixed well-timed duo effort with multiple Withers giving multiple Rib ownerships
- Added a visual to RTD interactions (Green Check / Red X)
- Removed Wayfinder's adventure advancement
Compatibility with various custom/modded additions
Just by using built-in "tags" provided by the mod, if any. I prioritized popular mods, so small ones are unlikely to be changed unless they use conventions-
Dune's quest, task, and Endurance ability now work in vanilla beaches, and custom deserts (Terralith's Oasis, Biomes'o'Plenty's Dryland, etc)
-
Limited-target abilities now target armor stands, and won't target some modded visual entities (Create contraptions, Botania mana burst, etc)
-
Ashen Aegis and Wind Barrier should affect some more, basic modded projectiles (Aether darts, basic arrows in mods, etc)
-
Tide will no longer get rain buffs if they're in a custom no-rain biome (Terralith's Shrubland, Biomes'o'Plenty's Volcano, etc)
-
Some modded projectiles and peaceful mobs now won't be registered as a hostile (Alex's Mobs, Critters and Companions, etc)
- Also fixed small fireballs and 1.20.5 Armadillos being classified as a "hostile"
- Custom materials not usable (Actually fixed this time)
- Fixed everything requiring a server restart to work - the error message now also appears.
- Generic reload message also no longer appears on updates / download
- Trim names in owner menu not being translated on <1.21.0
- Objective unlocking not working on <1.21.0
- Empower message for Wayfinder and Silence having incorrect requirements
- Wayfinder completion function
- Max Wayfinder completion repeating empowerment message
- Wayfinder's task basically not working
- Limit-Owned-Trims affecting players who no longer own a trim
- Snout's Muffle debuff not working (on certain versions?)
- "Strict Scorch" setting not working
- Unnaturally disabling the datapack permanently locks online players out of using trims
- Hardcore death transfer not checking if the player owns the trim
- Flow and Bolt owner finder not appearing
- Improper visuals on Flow Wind Charges, Raiser Experience Orbs, and Ward's Barrier on 1.21.1
- Rare transfer exploit (due to improper command use)
Resource pack; new translations, not mandatory.
Another update in 2 weeks for 1.21.9 compatibility and some other settings
3.0.1 Changelogs
Trims
- Bonus raid not adding to Sentry's quest time, and the timer not even being relevant
- Host's quest not checking for Villagers outside the short range
- Tide's Reservoir not working
- Tide's task now only displays if you're still in the swimming animation
- Raiser's Proficiency is now dynamic on 1.20.2+ instead of 1.21+
- Coast's quest template now has a enchant glint
- Indicator for Vex's Lunge cooldown
- Microscopic optimizations to some abilities
Misc
- The spaces in the main menu now change based on your language so they're consistently 4 rows (at normal chat length)
- RTD's tutorial will only stop after the player actually inputs something, and fixed the 0.05-0.2s delay on the tutorial
- the "Unlock" objective type will now register templates that are picked up even after the objective is unlocked
- The "Limit-Owned-Trims" setting now prevents manual and death transfers
- Increased the size of the owner-finder particles, and made them only track horizontally and appear lower.
- Renamed Eye's Disconfigure to Disfigure. This does reset its setting
- Changing Spire's No-Gravity through settings will automatically update every mob
Fixes
- Death transfer counting each armor piece towards the transfer limit
- Custom materials not working on 1.21.5+
- You need to put the item in your cursor at least once. You can't immediately shift-click it
- The "hover me" message not doing anything if you have the resource pack
- Some small spelling errors, and also Ward's "auto-damage" setting not having its own name.
- Some (unused) debug functions not working
- Lodestone recipe not being nerfed on 1.21.6+
- Tutorial skip not having sounds on <1.21
- Manual armor transfer not working
- Trims effects not being removed while "respawning"
- Trim blacklists not having colors, or preventing manual transfers on <1.21
- Leaving the game within 0.1s after being hit by a harpoon will make the next harpoon hit against another player pull both of you
- Strange rotation for the start of Snout's Greataxe
- Few issues with items in 1.20.5 (Transfers, immunity, etc)
- Double-sound from the "new-player" tutorials
- Test mode permanent actionbar text
The "Should've-been-a-recode" update
TLDR: Change/rework every trim, trust system, turn tasks into new quests (+ task setting), way better administration, with full language translations, 1.21.5+ compatibility, official wiki, etc.
Nearly every change is listed on its document; https://docs.google.com/document/d/1Z04cs4oRW0-O9XM3dr1biNXe-d38N02vr999cV-Sdhk/edit?usp=sharing
I would list this as a beta release, but considering the multiple worlds that have tested this without issues, I'm HOPING I'll at least have a week before a hotfix.
1.21.4 Support
Required resource pack update (If 1.21.4+)
2.4.4 Changelogs
- 1.21.4 compatibility; Support for the new Resin material, Creaking mob, new blocks, etc.
- Resource pack has been updated. It now also includes a blank template for elytra textures (Needed to), so if you have another mod or resource pack to give elytras textures, place it above the one for Trims Overhaul
- Added another safety system which automatically takes the trim off armor worn at 10 or less durability
- For the sake of inventory management, it'll only return important materials such as Nether Stars, Dragon Eggs, and Netherite Ingots.
- Updated a few advancements again, mainly guides and the dragon egg.
- Added a safety guide to actually reveal the existence of systems to protect trims
- Updated the settings guide book
- Renamed "Self-Trim" to "Un-Trim"
. . .
- Updated the transfer system
- Players who become the owner of a trim via transfer or death will now receive a short message
- Transfers won't create the empower message anymore
- The template method now supports any inventory slot, instead of only the first slot
- Slightly adjusted and added more information to the book
- Added a small sound to selecting players with the book
- Fixed the book's unimportant data displaying in later versions
- Players who become the owner of a trim via transfer or death will now receive a short message
. .
- Increased the RTD bonus for Coast (Fishing)
- Fishing in a beach biome now counts towards the task
- Reduced the time needed to complete Spire's (Levitation) task
- Slightly reduced the frequency of Dune's RTD. Also reduced the time needed to complete the task (Desert-time)
. .
- Few new sounds to some abilities/actions
- Silence now also muffles block noises
- Adjusted/lowered the level requirements for Raiser's tier 0-2 effects and beam, making it easier to atleast benefit from the trim
- Coast's summoned sand that falls into water will splash, clearing aquatic effects from nearby players
- Rib's fire blast now charges slightly faster when in the nether
- Rib's non-fire penalties will only apply if the user is/was recently in combat
- Copper blocks thrown by the Bolt owner will now be placed down as temporary blocks
- Added a delay to Bolt's fire resistance so it flickers less, increased the duration, but it'll no longer refresh when in lava
- Shaper's strength on peaceful difficulty is now equal to easy difficulty
- Also fixes some of Shaper's effects not working or updating on peaceful
. .
- Updated Ward
- Effects are now given based on the distance to the user, instead of only if they're within the radius
- The regeneration effect now only applies to players right next to the user if they're sneaking
- Added a feint indicator of the maximum range that players will be buffed.
- Adjusted the strength and duration of most effects granted by Ward to the user and nearby players
- The user will now gain a short buff if a nearby player dies to different player
. .
- Updated Flow
- Slightly reduced how high the player needs to look to receive minimal gravity
- Slightly reduced the maximum range of Wind Barrier, but removed its minimum range.
- This also affects how soon a wind charge will become empowered if the thrower is in the air
- Adjusted the aerial particles to no longer display when using an elytra
- Added a delay to the permanent effects so they flicker less, and removed speed
- Added a cooldown to picking up the wind charges shot directly by the breeze mob
- Barrage can now be started with 60 or more wind charges, instead of only 64
- Barrage's height restriction is now slightly shorter but generally more strict
- The height requirement for empowering thrown wind charges is now much shorter, but also more strict
- Fixed Barrage activating when below blocks, which usually resulted in it also cancelling due to being near the ground
- Fixed Wind Barrier transforming any projectiles thrown by the user if they're in the air or below blocks
- Fixed gravity not returning if you're looking straight when Barrage ends (Until you look up or sneak)
. . .
- Fixed some trims being invisible with Iris installed
- Armor with the error texture will look worse though
- Fixed Eye's alarm notifying its owner about other strongholds
- Fixed Silence's heart beat not working for extended periods on some worlds, and being muffled
- Fixed players not getting the ownership advancement when gaining a trim through kills
- Fixed template recipes existing in later versions (Which only resulted in a waste of materials)
- Fixed some abilities displaying Spire progress if Wayfinder has been used and Spire is unlocked on later versions
- Fixed some bugs for 1.20.5 such as advancement visibility, transfer book, and coast sand
12/31/2023: 1.21.4 is supported, but resin won't work.
1.21.2 and 1.21.3 Support
Resource pack update (1.21.2+)
2.4.3 Changelogs
Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon.
-
Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+
-
Increased flow's reflection/detection range for projectiles and wind charges
-
Removed Spire's reusable pearls and reduced its end-speed
-
Very slightly reduced Raiser's beam damage
-
Reduced set bonus of redstone down to +25% from +50%
- Increased redstone's set bonus with Host from +0% to +50% (total)
-
Slightly reduced the base amount of health Host gives
- Also made Host immune to absorption to prevent extra health
-
Doubled the range that Dune will check for any kind of sand below the user, even through blocks.
- Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect.
- Slightly reduced the range of Dune's negative effects
-
Coast's sand damage now completely goes through the resistance effect
- Added a chance for up to 4 normal sand to deal damage even through other sources
- Slightly reduced the damage actually dealt by normal and red sand
- Made the Transfer Book deal significantly less damage, and apply no knockback on later versions.
- Added a setting thats on by default which will cause templates to not be cleared if its disabled
- Added a function folder to revoke ownership from its target, help function ingame
- Minor optimizations to removing trim recipes and a few other things
- Increased the RTD boost for time-based tasks, mainly Dune
- Increased the amount of vaults needed for Flow
- "Fixed" direct resource pack links downloading the previous version
- Fixed Eye's glowing attempting to target wind charges
- Fixed being able to transfer to yourself but yet not yourself?
- Fixed half of the advancements not displaying on 1.20.0
- Fixed Shaper's message not mentioning last update's nerfs
- Fixed self-trim and name restore not fully working on only 1.20.2
- Fixed the incorrect datapack version being displayed on earlier Minecraft versions
- Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended)
- Fixed/removed useless console errors on reload/world load, especially for 1.20.0
2.4.2 Changelogs
- Made Flow's barrage easier to activate
- Increased the duration of empowered Silence's debuffs
- Increased the duration of Snout's effects to prevent its FOV changes
- Increased Bolt's step-height by 10% to work with carpet on full blocks
- Reduced Shaper's explosion resistance to 80% from 100%
- Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more)
- Modified Dune's effects to be more consistent with eachother
- Made Coast's ability debuff like Dune ontop of its damage
- Reduced the combat time requirement for Raiser's beam
- Slightly reduced its damage, but it now goes through armor and resistance
- Halved the cooldown for Host's healing effect
- A redstone set will also slightly empower this ability
- Increased the chance of completing Silence's task in hard difficulty
- Added a link to the Discord, Modrinth, and Resource pack under the help menu
- Added descriptions to Bolt and Flow, alongside changes to the other advancements
- Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+
- Reduced the amount of items that are able to activate inventory checks for performance
- Forcefully remove duplicate tidal Tridents from players
- Tridents won't transform if a Tidal one is on the ground nearby
- Slightly recolored general text
- Fixed [SelfTrim] clearing templates if you don't have the full set
- Fixed trims getting locked to the wrong player if it wasn't manually dropped
- Fixed effects or attributes sometimes disappearing for a frame, mainly health
- Fixed feet slot not registering as removed when unequipped
- Fixed Tridents turning into Tidal Tridents even if you already have one
- Fixed certain trim pairs not working with the dragon egg
- Fixed non-vanilla trim templates getting cleared
- Fixed level 76 not giving any buffs for Raiser
- Fixed empowered Silence's Darkness
- Fixed incorrect line in Wayfinder and Flow messages
- Fixed Wayfinder's tasks, slow-falling, and final level teleport
I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers)
2.4.1.2 Changelogs
- Slightly decreased the size of the main advancement name
- Fixed all advancements not appearing on 2.4.1+
- Fixed the main advancement head not being blue
- Fixed Trial Chambers not counting towards Wayfinder
- Fixed Vanilla Tweaks warning not being hidden
2.4.1 Changelogs
-
Recoded the inventory dropping system
- Removed the
keep_inventorysetting as its now based on the gamerule - Dropped experience is now more accurate, and spread range is back to what it should be.
- Properly transfers items even with
doImmediateRespawnenabled - Fixes some of the incompatibility with Vanilla Tweak's Graves, and probably other vanilla-death-reliant packs.
- The incompatibility was reduced down to a chance that trims aren't teleported on death, instead of graves not working entirely.
- Should be way more efficient, especially if the death wasn't caused by a player.
- Removed the
-
Instead of attempting to randomly (due to Minecraft) add trim transfer to Armored Elytra, there'll instead be a advancement suggesting that the player uses SelfTrim first.
-
Reduced the datapack icon size again, by a smaller amount though
.
- Fixed Host RTD being able to activate during cooldown
- Fixed the direct resource pack link downloading a older version
Compatibility with 1.20.5 and 1.21
Resource pack has been updated
Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.
Make a backup before updating, especially if you've used previous versions, and report any bugs on the Discord
2.4.0 Changelogs
- Compatibility with 1.20.5 and 1.21
- 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization.
- 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode.
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper
- Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. .
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Added
/trigger TrimCMDs.BLUE; Replaces all the previous trim triggers, but with more information and text-usage- Under this command, there is also a new option to resend messages you've seen for the currently equipped trim
- Added
/trigger Particles.BLUE; toggles between Low|Medium|High ambient/constant particles - Added
/trigger Sounds.BLUE; toggles all sounds from this datapack on or off- Both these settings only work for my datapacks
.
- Added a setting for RTD, swapping between: On, Off, and Auto-Complete
- Activating RTD for the first time will also give a message to indicate what it even is
- Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted)
- TrimOwners will now display the same list regardless of version, even if the players are offline.
- Changed a lot about transferring visually to be more helpful, especially "timing-out".
.
- Removed needing to wear armor first to be able to see the main advancements page
- Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug.
- Trim ownership will be transferred to the killer if they have the corresponding armor
- Task progress and a few other values will be restored when changing usernames in 1.20.2+
- Reduced the requirement for Spire and Coast (Levitation/Fishing)
- Taking damage down to half a heart multiple times will work towards Host, made for hardcore
.
- All ambient particles for trims have been lowered (positionally) to help prevent view obstruction
- Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air.
- Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles
- Removed the indicator (toast) for the setwarp "advancement"
- Added short cooldown back to 75/100% exploration teleports
- Spire cannot gain levitation by shifting if they've been hit multiple times recently.
- Levitation will also be cleared whenever teleporting with a pearl in the End
- Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib
- Adjusted portal location to be closer to the point the user actually teleports from
- Reduced overall particle count, and slightly increased duration of the portal
- Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption.
- Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge
- Being in a bastion will double the charge rate, pretty much negating this nerf.
- Nuggets and ingots won't cause a constant particle trail anymore
- Reduced gold-block strength level by 1 since it hits faster with nuggets
- Host's health boost is now an attribute instead of a effect, also making it immune to effect clears.
- Buffed the regenerative effect
- Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius
- Removed weakness from Vex's "totem" effect and added a relatively long cooldown
- Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby
- Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players
- Increased the absorption gained from "explosive" falls
.
- Removed a few debugging/tester tools to help out performance and size a little bit
- Slightly more compatibility with other packs, namely my own hopefully soon
- Directly modifies Armored Elytra to also transfer trims onto the elytra.
- Edited, optimized, and recolored most non-completion messages
- Also rewrote most advancements to shorten their descriptions and work with 3 more tabs
- Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby.
.
- FIXED
TrimOwners.BLUEresetting scores - Fixed RTD putting values down into negatives and locking players out of the task
- Also fixed overflow progress on Dune (from RTD) being cleared
- Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread.
- Fixed disabling the datapack not preventing itself from running again
- Also fixed it not removing its attributes from online players
- Fixed transfer prioritizing armor with dragon egg
- Fixed the dragon egg not activating empowered eye
- Fixed a easy trim duplication glitch
- Fixed occasional ~0.05s delay on trim pickup
- Fixed SelfTrim playing a sound even without trimmed armor
- Fixed Shaper not throwing TNT if certain entities were killed
- Fixed the first player to join after update/installation being temporarily bugged
- Fixed error-texture warning being sent to all players
- Fixed not getting Wayfinder after unlocking trim if advancement already completed
- Fixed Tide's landing ability not being heard well for the user
- Fixed Nether Star claiming to give slow falling
- Fixed Wayfinder-TP spam
- Fixed Discord link
.
- Plenty of other changes
Resource Pack
- Fixes some more Z-Fighting, mainly for custom materials
- Adds the "Wind Charge" custom material
- Significantly reduced file size (icon)
![Trims Overhaul [NEW]](https://cdn.modrinth.com/data/lBHH38D3/5b2dfe2855f9a0a18cebdcabd04360b49f08f69f_96.webp)

