1.21.2 and 1.21.3 Support
Resource pack update (1.21.2+)
2.4.3 Changelogs
Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon.
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Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+
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Increased flow's reflection/detection range for projectiles and wind charges
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Removed Spire's reusable pearls and reduced its end-speed
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Very slightly reduced Raiser's beam damage
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Reduced set bonus of redstone down to +25% from +50%
- Increased redstone's set bonus with Host from +0% to +50% (total)
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Slightly reduced the base amount of health Host gives
- Also made Host immune to absorption to prevent extra health
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Doubled the range that Dune will check for any kind of sand below the user, even through blocks.
- Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect.
- Slightly reduced the range of Dune's negative effects
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Coast's sand damage now completely goes through the resistance effect
- Added a chance for up to 4 normal sand to deal damage even through other sources
- Slightly reduced the damage actually dealt by normal and red sand
- Made the Transfer Book deal significantly less damage, and apply no knockback on later versions.
- Added a setting thats on by default which will cause templates to not be cleared if its disabled
- Added a function folder to revoke ownership from its target, help function ingame
- Minor optimizations to removing trim recipes and a few other things
- Increased the RTD boost for time-based tasks, mainly Dune
- Increased the amount of vaults needed for Flow
- "Fixed" direct resource pack links downloading the previous version
- Fixed Eye's glowing attempting to target wind charges
- Fixed being able to transfer to yourself but yet not yourself?
- Fixed half of the advancements not displaying on 1.20.0
- Fixed Shaper's message not mentioning last update's nerfs
- Fixed self-trim and name restore not fully working on only 1.20.2
- Fixed the incorrect datapack version being displayed on earlier Minecraft versions
- Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended)
- Fixed/removed useless console errors on reload/world load, especially for 1.20.0
2.4.2 Changelogs
- Made Flow's barrage easier to activate
- Increased the duration of empowered Silence's debuffs
- Increased the duration of Snout's effects to prevent its FOV changes
- Increased Bolt's step-height by 10% to work with carpet on full blocks
- Reduced Shaper's explosion resistance to 80% from 100%
- Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more)
- Modified Dune's effects to be more consistent with eachother
- Made Coast's ability debuff like Dune ontop of its damage
- Reduced the combat time requirement for Raiser's beam
- Slightly reduced its damage, but it now goes through armor and resistance
- Halved the cooldown for Host's healing effect
- A redstone set will also slightly empower this ability
- Increased the chance of completing Silence's task in hard difficulty
- Added a link to the Discord, Modrinth, and Resource pack under the help menu
- Added descriptions to Bolt and Flow, alongside changes to the other advancements
- Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+
- Reduced the amount of items that are able to activate inventory checks for performance
- Forcefully remove duplicate tidal Tridents from players
- Tridents won't transform if a Tidal one is on the ground nearby
- Slightly recolored general text
- Fixed [SelfTrim] clearing templates if you don't have the full set
- Fixed trims getting locked to the wrong player if it wasn't manually dropped
- Fixed effects or attributes sometimes disappearing for a frame, mainly health
- Fixed feet slot not registering as removed when unequipped
- Fixed Tridents turning into Tidal Tridents even if you already have one
- Fixed certain trim pairs not working with the dragon egg
- Fixed non-vanilla trim templates getting cleared
- Fixed level 76 not giving any buffs for Raiser
- Fixed empowered Silence's Darkness
- Fixed incorrect line in Wayfinder and Flow messages
- Fixed Wayfinder's tasks, slow-falling, and final level teleport
I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers)
2.4.1.2 Changelogs
- Slightly decreased the size of the main advancement name
- Fixed all advancements not appearing on 2.4.1+
- Fixed the main advancement head not being blue
- Fixed Trial Chambers not counting towards Wayfinder
- Fixed Vanilla Tweaks warning not being hidden
2.4.1 Changelogs
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Recoded the inventory dropping system
- Removed the
keep_inventory
setting as its now based on the gamerule - Dropped experience is now more accurate, and spread range is back to what it should be.
- Properly transfers items even with
doImmediateRespawn
enabled - Fixes some of the incompatibility with Vanilla Tweak's Graves, and probably other vanilla-death-reliant packs.
- The incompatibility was reduced down to a chance that trims aren't teleported on death, instead of graves not working entirely.
- Should be way more efficient, especially if the death wasn't caused by a player.
- Removed the
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Instead of attempting to randomly (due to Minecraft) add trim transfer to Armored Elytra, there'll instead be a advancement suggesting that the player uses SelfTrim first.
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Reduced the datapack icon size again, by a smaller amount though
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- Fixed Host RTD being able to activate during cooldown
- Fixed the direct resource pack link downloading a older version
Compatibility with 1.20.5 and 1.21
Resource pack has been updated
Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.
Make a backup before updating, especially if you've used previous versions, and report any bugs on the Discord
2.4.0 Changelogs
- Compatibility with 1.20.5 and 1.21
- 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization.
- 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode.
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper
- Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. .
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Added
/trigger TrimCMDs.BLUE
; Replaces all the previous trim triggers, but with more information and text-usage- Under this command, there is also a new option to resend messages you've seen for the currently equipped trim
- Added
/trigger Particles.BLUE
; toggles between Low|Medium|High ambient/constant particles - Added
/trigger Sounds.BLUE
; toggles all sounds from this datapack on or off- Both these settings only work for my datapacks
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- Added a setting for RTD, swapping between: On, Off, and Auto-Complete
- Activating RTD for the first time will also give a message to indicate what it even is
- Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted)
- TrimOwners will now display the same list regardless of version, even if the players are offline.
- Changed a lot about transferring visually to be more helpful, especially "timing-out".
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- Removed needing to wear armor first to be able to see the main advancements page
- Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug.
- Trim ownership will be transferred to the killer if they have the corresponding armor
- Task progress and a few other values will be restored when changing usernames in 1.20.2+
- Reduced the requirement for Spire and Coast (Levitation/Fishing)
- Taking damage down to half a heart multiple times will work towards Host, made for hardcore
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- All ambient particles for trims have been lowered (positionally) to help prevent view obstruction
- Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air.
- Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles
- Removed the indicator (toast) for the setwarp "advancement"
- Added short cooldown back to 75/100% exploration teleports
- Spire cannot gain levitation by shifting if they've been hit multiple times recently.
- Levitation will also be cleared whenever teleporting with a pearl in the End
- Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib
- Adjusted portal location to be closer to the point the user actually teleports from
- Reduced overall particle count, and slightly increased duration of the portal
- Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption.
- Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge
- Being in a bastion will double the charge rate, pretty much negating this nerf.
- Nuggets and ingots won't cause a constant particle trail anymore
- Reduced gold-block strength level by 1 since it hits faster with nuggets
- Host's health boost is now an attribute instead of a effect, also making it immune to effect clears.
- Buffed the regenerative effect
- Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius
- Removed weakness from Vex's "totem" effect and added a relatively long cooldown
- Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby
- Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players
- Increased the absorption gained from "explosive" falls
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- Removed a few debugging/tester tools to help out performance and size a little bit
- Slightly more compatibility with other packs, namely my own hopefully soon
- Directly modifies Armored Elytra to also transfer trims onto the elytra.
- Edited, optimized, and recolored most non-completion messages
- Also rewrote most advancements to shorten their descriptions and work with 3 more tabs
- Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby.
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- FIXED
TrimOwners.BLUE
resetting scores - Fixed RTD putting values down into negatives and locking players out of the task
- Also fixed overflow progress on Dune (from RTD) being cleared
- Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread.
- Fixed disabling the datapack not preventing itself from running again
- Also fixed it not removing its attributes from online players
- Fixed transfer prioritizing armor with dragon egg
- Fixed the dragon egg not activating empowered eye
- Fixed a easy trim duplication glitch
- Fixed occasional ~0.05s delay on trim pickup
- Fixed SelfTrim playing a sound even without trimmed armor
- Fixed Shaper not throwing TNT if certain entities were killed
- Fixed the first player to join after update/installation being temporarily bugged
- Fixed error-texture warning being sent to all players
- Fixed not getting Wayfinder after unlocking trim if advancement already completed
- Fixed Tide's landing ability not being heard well for the user
- Fixed Nether Star claiming to give slow falling
- Fixed Wayfinder-TP spam
- Fixed Discord link
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- Plenty of other changes
Resource Pack
- Fixes some more Z-Fighting, mainly for custom materials
- Adds the "Wind Charge" custom material
- Significantly reduced file size (icon)
Bigger update this time, mainly changing tasks by a decent amount and fixing a few important issues, namely losing items in other dimensions.
Resource pack has also been updated in this version to fix all z-fighting (for vanilla only), and fixing it displaying 1.20.0/1 as a incompatible version
2.3.4 Changelogs
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Theres now a new setting which is enabled by default (Unless you updated from a earlier version) which will require all players to have picked up a vanilla template of the corresponding task atleast once before being able to even progress it. All collection will still be permanently stored even if the setting is turnt off, and having the actual, proper templates won't count towards being able to progress the task.
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RTD/Random Task Defender. TLDR: Randomly when progressing a task, get a popup that you need to enter through a trigger to gain progression, otherwise lose some.
- Alot more information in its advancement tab ingame, just didn't want to make the changelogs too long
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Increased the difficulty of most tasks by ~10-30%, ontop of the new template-requirement, though the task itself is still similar with RTD (Unless AFK)
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Mild optimization for all task checking if you're on 1.20.3+, especially if you're updating from 1.20.1 since it'll optimize the AFK assignment aswell.
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Changed the Wayfinder completion sound(s) to player instead of master volume, also reduced teleportation volume
- Added a extra second to the darkness from Wayfinder's teleport to match the full teleport time better
- Stopped Wayfinder's levitation from displaying the Spire task if its available, but still counts towards it.
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Getting a empowered trim through the dragon egg will now give its first-time message (if haven't already)
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Added trident-sounds to tide-warp, and reduced the strength of its volume scale
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Being in the Nether's lava without fire resistance will give a 25% to gain a extra second
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Made Spire's task display in seconds like Rib, instead of minutes.
- Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1)
- Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it.
- Just for troll reasons, entities will have a half second cooldown on making their teleportation sound and particles, but will still teleport.
- (The teleport volume and amount of particles is also reduced even for when it does activate with entities, except for ender pearls like above)
- Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it.
- Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1)
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Ender Pearls will no longer be effected by Spire's NoGravity and Silence's Silent
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Dune's task now won't be displayed in combat, but will still get progressed.
- RTD will not activate on players who are in combat while progressing only Dune
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Increased the range of the first tick of Raiser's beam by ~50%
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Made completing the swimming task more noticeable by increasing the volume and adding the elder guardian effect.
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Each player will get a 1-30 second cooldown on having their death count towards Vex
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Added a 1-15 second cooldown on deaths progressing Host, but still being displayed.
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Made Wild's tame-kill damage still activate even if the owner is offline, just now without credit.
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Added a short delay to the raid reduction so it actually appears over the trade reduction for Sentry
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Made Gold-Lord not check baby piglins, nerfed its weaker levels, but fixed its highest level
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Added shipwrecks to the possible fishing locations for Coast
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Improved the accuracy of Silence hitting a Warden, aswell as a better indicator.
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Linked Killer-Trim-Item-TP to the DeathTransfer setting so now trimmed items won't get teleported to the killer if its disabled
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Added a extra advancement to split up future datapacks, and updated the description of other tabs.
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Made it to where the two "current" setting functions will display their values even if its a default one
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Added "/function blue:debug/get_world_data", sends a message of some of your world data, which can help me determine if a issue was a bug or not
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Added "/trigger Discord.BLUE" to simply paste a clickable Discord link into your chat, instead of needing to manually type out the code from other sources.
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Added "/function blue:debug/restore_default" to restore all default settings.
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Added "/function blue:debug/restore_last_death_(1/2/3)", which restores the inventory of the last death up to 3
- Restore command can be infinitely used, anyones death will impact everyone's save, so if you die and someone dies 3 times, you'll lose your save.
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Fixed Wayfinder not working if used with some of the other empowered trims
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Fixed Wayfinder being able to detect its user when teleporting or moving too fast
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Fixed Wayfinder's distance calculation being a bit off
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Fixed being able to claim Rib as a second trim even if multi-trim is disabled with near perfect timing.
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Fixed Dune's task not showing the final number whenever completing it
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Fixed Raiser's level task not being restricted by One-Trim-Per-Player
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Fixed the TrimOwners trigger sometimes not being usable
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Added/fixed the dragon egg advancement tab not being immediately given upon defeating the dragon
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Fixed the wrong item being detected as a trim whenever dropped at the same time (+ slight optimization for 1.20.3+)
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Fixed the small chance of trimmed armor or a template disappearing if its the first item in your inventory
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Fixed all items not dropping but still getting cleared if far enough away from the center of the current dimension
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Fixed Tide's surface "poke" ability during rain having a 10x higher chance to activate
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Fixed using 2 Tidal stacks whenever teleporting on 1.20.0/1
Could you tell me why you're downloading this version?
I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the Discord and I'll (try to?) deal with them.
Could you tell me why you're downloading this version?
I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the Discord and I'll (try to?) deal with them.
.
v2.3.3 Changelogs
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Cleaned up empty, unused, or random files, reducing the total size for this update.
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Adds custom damage type to Raiser and Coast (Update to resource pack)
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Adds a bit more specific compatibility/optimization when used with a few other trim mods/datapacks
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Added a update message, can be disabled but only appears when actually updating the pack.
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Fixed Wild not detecting tamed rideable mobs
- Also overall more optimized on 1.20.3+
Future?
I might plan on adding some more features soon like;-
Making trims/material can change more based on the armor you're actually wearing (leather, netherite, etc),
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Making tools trimmable but their buffs don't change based on template/material, and aren't that impactful. Just useful for if you have 8 templates and you want to benefit from both.
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Maybe adding textures to other equippable armor?
Join the Discord for possible polls, or if you have any suggestions/questions. May even start giving a heads up on updates
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Fixed two major issues which cause tasks to literally be impossible to progress, and one of the (less important) timers not existing on 1.20.2
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Added compatibility with 1.20.0 and 1.20.1, though it disables: Any-Slot Tidal Trident, Wayfinder Distance & Teleporters, TrimOwners, and Template-Prevention for owners
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Fixed some inconsistencies with messages, and added a indicator when trimmed armor is returned to you.
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Whenever completing a task, you'll get a message similarly to empowered materials, giving most of the information you need about the trim, which includes the material it goes well with. Theres also now a setting to announce whenever a task is completed, on by default.
- Added (and pointed out) more settings, like Keep Inventory, Trim Usage, Tasks, Transfer-Trim-on-Death, Completion Announcements, One-Trim-Per-Player, etc. You can get a guide book by typing /function blue:settings/guide
- Added
/trigger TrimSettings.BLUE
to display the above settings, but it'll only display trim usage if its disabled, and task availability if its set to "owner only", since you can figure out the other 2 through the advancements page.
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Added faster piglin trading and fire resistance to Snout, and possibly buffs to it. Also, when Sentry and Snout are next to eachother, they both gain a simple buff.
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Added some more "trim vs trim" scenarios, like Wild vs Shaper, more Ward vs Silence, etc.
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Improved the datapack removal function, and added confirmation(s)
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A few more optimizations, but mainly when used on 1.20.3+
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Resource pack updated to work with Wild's seperate damage type for the vine traps, instead of (once again) death being by "sweet berry bush"
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And once again, more changes that I either forgot to mention, or were too small.
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Added a function to make the datapack remove most of the data it can about itself from the world, and trim abilities are now enabled by default for players, with the "CheckOwned" command now part of setting "TrimOwners" to 2
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Compatibility with 1.20.3 and 1.20.4 for both the datapack and resource pack, alongside a update to their descriptions and icons.
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General optimizations everywhere, slightly increased with 1.20.3/1.20.4, while also removing more unused files from previous addon
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Reduced the chances to "consume" gold depending on the amount, and halved the rate for Snout
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Lower trade/raid amount when hitting/killing villagers, sentry now "focuses" on raiders, and gains some effect immunity with hero of the village. Wild will now permanently buff mobs while the set is worn.
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Removed savannas from Dune task, added badland(s) to Coast task, lowered requirements for coast, spire, raiser and snout, and reduced the chance to gain Silence if another player is nearby. Wayfinder trim is now gained from just overworld structures, but the more you explore, the stronger it'll become.
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Fixed deaths rarely not being detected, spire not gaining fall reduction, end-sounds being heard in the overworld, movement sometimes being detected inproperly, combat not being detected after dying, tidal trident dealing too little damage, and excess particles with netherite.
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Lot more changes that I didn't put here to keep it short, were too short to mention, or I straight up forgot.