Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Supported environments
Creators
Details
Changelog
Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks.
Updating the resource pack is recommended
3.1.0 Changelogs
Miscellaneous
- Removed the
3.0.0conversion code.- If you're updating from <
3.0.0, run the previous version first.
- If you're updating from <
- Added translations for:
ItalianoandTürkçe - 6 new server settings, 3 of which are for new features.
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
^-- Only appears if the "Objective Type" is set toImpossible, and needs to be manually ran in chat due to its impact - Dragon Egg Bonus: Whether or not the Dragon Egg should grant environmental effects (read below)
- Shaper TNT Bounce: Toggles Shaper's TNT bouncing on blocks (new feature)
- Wayfinder Warp: Control which destinations are available in Wayfinder's "Warp" ability
- Spire Guidance Range: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge)
- Spire Limit Plunge: Determines whether “Void Plunge” should force rotation (on by default)
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
- Added Trust and Wiki advancement "guides" (knowledge book row)
- Every guide can now be "completed", in case anyone wants to complete the full trims page
- Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc)
- Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak)
- Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break.
- tldr; stored names have been reset. Changing your name without joining after this update will not restore progress.
- Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity.
- Adjusted the folder structure a bit. Ignore the "First join" widget upon updating.
- Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack
- The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting
- The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more.
- Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc)
- The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them.
- The "Unlock" Objective Type will no longer display the "unlocked objective" prompt
- Updated the menus
- Renamed
TrimCMDs.BLUEtoTrims_Menu.BLUE - Added additional information to the hover of some buttons
- Added a "fail" sound to [Trust] and [Transfer] whenever you click it without a trim owned or equipped
- New shortcut to [Trim Settings] menu in the space to the right of the [Settings] button
- On 1.20.2+, the [Abilities] button will be dark red if its disabled, and the [Transfer] button will be crossed out if the server has it disabled
- The resulting text from clicking the [Abilities] and [Particles] options is now interactable, like server settings.
- Updated the [Info] menu to contain a new [Objectives] button, which will display relevant objective information such as progress and which ones you've unlocked.
- There is also a shortcut to this menu in the space to the right of the [Info] button
- Moved the global completion list out of the [Settings] menu since it's now in [Objectives]. The personal completion list shortcut is still available.
- Renamed
- Telemetry update (Rename, more data, more visibility - automatically converted)
- Has been renamed to "Logs", the previous name was probably misleading
- Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer)
- Transfers now store stolen trims, and both names instead of just the target's
- Updated transfer logs to now have proper names. These have been stored from before this update
- Also now stores (and can display) players unlocking objectives, assuming they can.
- Trim names now have color on <1.21
Objectives
- Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue.
- Significantly reduced the chance of Spire's task activating RTD
- Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements)
- Vex's quest now works in mansions as well, like Isolation
- Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work)
- Shaper and Tide's first stage on their quest now have a short display when completed
- Reduced the amount of tames required (not while in the cave) for Wild's quest by 1
- Ward's quest can now count one "unknown" entity, like Wild's quest.
- Multiple changes (fixes) to Wayfinder's objective(S)
- The completion command will now just give ownership, and give a separate prompt to max out the progression.
- The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot)
- The quest will now display how many more structures you'll need to explore after obtaining or upgrading it
- Fixed all structure progress for the quest being lost when reaching 12 structures / completing it.
- Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression
- Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21
- Fixed the quest not displaying a message for the 22nd structure explored
- Fixed the task not giving ownership
- Fixed Limit Owned Trims affecting the task on <1.21
Trims
- Armor Stand will no longer be targeted by abilities, again.
- Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses)
- Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s)
- Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin"
- Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands
- Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance)
- The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled.
- Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra
- Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage.
- Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster)
- Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix.
- Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it
- Reduced the volume of some abilities on <1.21, mainly Tidal Surge.
- Slightly reduced the durability loss with Wayfinder's "Grapple".
- It'll also now cancel upon touching water
- Increased the damage of Snout's max-negative effects
- Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds)
- TNT thrown by Shaper will now bounce off blocks, but this can be disabled.
- Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces
- Added more particles, which are also visible from further away
- Increased the post-fall absorption to match the width of a normal health bar
- While falling, a low sound will continuously play for players below you
- Removed some of the effects Sentry gets upon hitting glowing raiders
- Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced.
- Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21
- Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as
0.0sfor consistency. Also increased the range. - Eye's stronghold trace will no longer appear while using a spyglass.
- Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold")
- Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments
- Also increased the duration of the applied Wither, alongside a stronger initial burst.
- Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc
- Ability messages that require "left|right shift" now just say "sneak"
- Various small (mainly visual) changes to all of Dune's "Raisure" effects.
- Toss / Blocks:
- Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough)
- Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting
- Blocks that launch players upwards now have a even shorter lifespan (slightly)
- Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking
- Sandstorm:
- Less particles, and also less obstructive for trusted players.
- Extra sound to help reduce how sharp the audible ending is.
- Fixed wall-placed sand being able to spawn sandstorms even if it launches the player
- Geyser:
- Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles)
- Reduced the already low chance of it activating on blocks that weren't recently placed
- Slight increase to the overall duration. Placement animation speed is the same.
- Fixed not being able to quickly re-use placed sand if it was blocked at first
- Fixed placement technically being able to replace indestructible blocks
- Fixed permanent block visual/display when placing too much sand, especially on <1.21
- Toss / Blocks:
Environmental Effect Rework
( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt )
-
Given a new effect, and it previously had none.
- Rib: Reduced Wither Skull cooldown when in a Fortress
- Host: Automatically "add" 3 Villagers to the health counter when in a village
- Wa**yfinder: Explorer charges faster when in a non-vanilla dimension
-
Added a effect, on top of their current one(s)
- Snout: "Gamble" is a second faster if the user is in a bastion upon it starting
- Dune: "Raisure" blocks deal additional damage if the user is in a desert upon contact
- Coast: "Fire" projectiles go slightly further when inside a shipwreck, based on the type
- Ward: "Kinetic" charges faster when in the Deep Dark
- Eye: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold
-
Adjusted some of the effects
- Silence: Speed and Strength in the Deep Dark is extended, but no longer has invisibility
- Bolt: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2
-
Fixed some of the previous effects not working
- Dune: Extra damage buff in Desert Temple on 1.21+
- Tide: "Technique" on 1.21+
- Sentry: Arrows not dealing even more damage when in a Village
- Flow: Gravity not changing in Trial Chambers properly
- Ward: Armor Toughness not working on 1.20.5+
-
The Dragon Egg now grants one of the trim's environmental buffs - as a setting
- The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases.
- Only activates if it's on your currently equipped armor
- Still acts as a "universal" material, working with any set or trims.
- The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber)
- Wayfinder: Explorer/Trailblazer charges faster
- Silence: Track nearby sprinting players
- Raiser: Reduced "Piercer" experience drain
- Shaper: Complete immunity to valid explosions
- Sentry: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x)
- Spire: Higher jump boost and Enderman immunity
- Coast: Slight projectile range increase
- Snout: Slightly faster "Gamble"
- Ward: Faster "Kinetic" charging
- Bolt: +2 stacks to "Charge"
- Flow: Reduced gravity on top of rotation
- Dune: Increased "Raisure" damage
- Wild: +3 to "Zoologist" count
- Tide: Very slowly generate Tidal Stacks
- Host: +3 Villagers to health count
- Eye: Halved "Scare'-reduction speed
- Rib: Reduced Wither Skull cooldown
- Vex: Permanent empowered Lunge
Fixes
- (Also some of these bugs were probably not an issue since they required a specific order of events)
- (Various fixes to environmental effects and Wayfinder's objective, mentioned above)
- Wayfinder's "Warp" not working at some long distances.
- Wayfinder's "Return" activating when past loaded chunks the build limit
- Coast objective announcement having the wrong color for the owner's name
- Coast's "Harpoon" sometimes pulling the wrong target (or none at all)
- Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops
- Spire getting locked in place with no fall damage immunity when going through its Aperture
- Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it)
- Spire being able to make itself immune to normal damage for almost a entire minute
- Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications
- Some abilities persisting after respawn (ie; reversal charge progress)
- The range of Raiser's "Piercer" beam still increases while holding experience bottle
- Vortex being put on a partially infinite cooldown if it never actually explodes
- Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge"
- Sentry not gaining Slowness while charing "Ballista"
- Snout being able to gamble one of any item upon re-equipping the set
- Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning.
- A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players.
- Being able to immediately use "Impact Blast" with Shaper through a specific scenario
- RTD's tutorial stopping on failure instead of only success
- Armor-to-armor transfers overriding the target's current trim if they have one on
- Trust menus not saying "Revoke ... Trust" if you have the resource pack
- Vex's task only counting Vexes, Players, and Wardens
- The Dragon Egg not working with material sets
- Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state.
- Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen
- Some text not being translatable, or being incorrect in certain scenarios
- Not being able to instantly transfer or view the abilities of trims that were just transferred
- Rib's "Wither Skull" applying Wither for too long against mobs
- Rib being able to guarantee "Infliction" activation each hit
- Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing
- Bolt's step height hover being different based on Minecraft version
- Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge")
- Snout's "scramble" effect resetting rotation on <1.21
- Shaper not having any post-blast fall absorption on <1.21
- Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21
- Objective names / titles not being interactable on <1.21
- Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21
- Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21
- Spire's "Void Plunge" activating when too high in the sky on <1.21
- Eye and Wild affecting eachothers movement detection on <1.21
- Starter guides appearing in the wrong order on <1.21
- Shaper's "Undermine" not working on <1.20.4
- Compact trust list shortcut not working on 1.20.2-1.20.5
- Vex's quest not spawning anything on 1.20.5
- Snout's quest isn't repeatable if completed on 1.20.5
- Shaper's unempowered "Controlled Demolition" not working on 1.20.5
- Wayfinder's lodestone warp not working at all on 1.20.5
- Wayfinder's "Grapple" instantly breaking on 1.20.5
- Spire's "Void Plunge" activating too early on 1.21+
- "Allowed Empowerment" setting not appearing on 1.21+
- Trim names in transfer logs not using translations or colors if generated on 1.21+
- Shaper "Impact Blast" not immediately blowing up on 1.21.5+
- The "remove material data" feature not working 1.21.5+
- 1.21.5+ "Custom Material" issue/note not being hoverable
Files
Metadata
Release channel
ReleaseVersion number
3.1.0Loaders
Game versions
1.20–1.21.10Downloads
160Publication date
November 14, 2025 at 2:43 AMPublisher
ActuallyBlue
Owner
![Trims Overhaul [NEW]](https://cdn.modrinth.com/data/lBHH38D3/5b2dfe2855f9a0a18cebdcabd04360b49f08f69f_96.webp)

