- Boosted the Katana and Longsword attack speed
- Nerfed Spear and Rapier attack speed, and added other requirements for their 2nd passives
- Attacking stops the player from moving for a short time (scaling from half of the player's attack speed)
- Falling for after a few seconds disables blocking, and prevents the player from doing so
- Removed Arrow to the blockable projectiles, but changed how tipped arrows work to accommodate
- Tipped arrows with effects like weakness, slowness, poison, etc etc. will not take effect when the player it hits is blocking
- Positive effects of arrows will still apply to a player even when blocking
- Blaze fireballs and shulker bullets won't damage the player as is when blocking, a code-based damage will run to damage the player instead
- Fire, Poison, and Wither can now bypass the absorption hearts when blocking
- Poison and Wither is highly buffed (never forget to bring milk)
- The mob's Max Stamina is reduced (a part of the calculation for it is set to divide by 3 instead of 2)
Notice: The actual Fire, Poison, and Wither damage tick still runs despite the player blocking, because the damage these 3 deal when the receiver is blocking is code-based, not the actual "damage tick"
- Added the difficulty level to Armed Mobs, RNG from 1-4. A higher level means:
- More stamina
- Higher chance to parry
- Give Armed Mobs "Reaction time", which means they have a set timer before they can block ("Reaction Time" depends on the Difficulty level of the mob)
- Buffed Bolas, reducing the Smoke-screen effect immunity to mobs when damaged from 3s to 2s