- Boosted the Katana and Longsword attack speed
- Nerfed Spear and Rapier attack speed, and added other requirements for their 2nd passives
- Attacking stops the player from moving for a short time (scaling from half of the player's attack speed)
- Falling for after a few seconds disables blocking, and prevents the player from doing so
- Tried to fix the forging problem
- Fixed the spear having too much attack speed
- Buffed the spear to have more attack speed when there's nothing on the offhand slot
- Fixed the Netherite Spear give command not showing up
- Used zombie instead of armor stand as placeholder entity when forging in order to prevent being affected by certain plugins/mods that get rid of placeholder entities
- Fire Aspect and Flaming Arrows don't affect when a mob/player is blocking
- I-frame(code-based I-frame) prevents any effect from tipped arrows or flaming arrows
- I-frame(code-based I-frame) and blocking cannot prevent the glowing effect of Spectral Arrows
- Removed Arrow to the blockable projectiles, but changed how tipped arrows work to accommodate
- Tipped arrows with effects like weakness, slowness, poison, etc etc. will not take effect when the player it hits is blocking
- Positive effects of arrows will still apply to a player even when blocking
- Blaze fireballs and shulker bullets won't damage the player as is when blocking, a code-based damage will run to damage the player instead
- Added blaze fireball to the "blockable projectile"
- Blocking now deflects arrows, so tipped arrows won't be able to apply their effects (to prevent poison-tipped arrows and other effects from passing through your guard)
- Fire, Poison, and Wither can now bypass the absorption hearts when blocking
- Poison and Wither is highly buffed (never forget to bring milk)
- The mob's Max Stamina is reduced (a part of the calculation for it is set to divide by 3 instead of 2)
Notice: The actual Fire, Poison, and Wither damage tick still runs despite the player blocking, because the damage these 3 deal when the receiver is blocking is code-based, not the actual "damage tick"
- Fixed a bug that skill-related enchantent doesn't disapear when right-clicking after charging
- Fixed a bug that skill-related enchantment doesn't disappear when the target dies in one hit
- Converted the "Charge Skill: Left click" to use enchantments for more accurate infliction of [insert what the skill does here]
- Increased the accuracy of the "Surprised" mechanic
- Attacking an Armed Mob with a weapon while they are not aggro'ed deals extra damage and stuns them
- Added the difficulty level to Armed Mobs, RNG from 1-4. A higher level means:
- More stamina
- Higher chance to parry
- Give Armed Mobs "Reaction time", which means they have a set timer before they can block ("Reaction Time" depends on the Difficulty level of the mob)
- Buffed Bolas, reducing the Smoke-screen effect immunity to mobs when damaged from 3s to 2s
- Fixed Bomb not damaging after the arrow/projectile hit
- Nerfed the Throwing Knife damage and crafting product (From 4 to 2)
- Fixed the Bolas



