Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
Enchantment changes compared to the legacy version
Big Hands: The idea that made me start making datapacks in the first place. I did not really see anything wrong with this one.
- Unchanged
Hasty Hits: This one was far too overpowered, so I halved its level 3 effect.
- Renamed to: Swift Swing
- Effect post level 1 decreased 10% -> 2.5%
- Can now be put on spears
Curse of Heaviness: I did not really like how if you had CoH III you were still able to jump one full block (albeit exactly one full block), so I increased the gravity to the smallest roundish number I could come up with.
- Knockback resistance post level 1 decreased 10% -> 5%
- Gravity at level 1 increased 10% -> 15%
Curse of Breaking:
- Unchanged
Disappearance: A funny idea for sure, but very impractical. I might bring this one back, but I am not very certain about it yet.
- Removed
Desert Runner: When I made this enchantment I did not realise that this being found in deserts renders camels quite useless, especially since you can craft saddles now. Because of this I decided to remove this enchantment entirely. I also decided to remove Snow Speed, since it was quite buggy with single snow layers and I was not a big fan of how it worked (which it barely did in the first place).
- Removed
Healthy: Due to the issue of armor being extremely expensive when it comes to levels. I decided it would be best to tone healthy down a bit. My idea was to put it on a chestplate, so that Ender Heart could still have the health effect. This does mean that Ender Heart has to be buffed in return.
- Amount of hearts added increased 1 -> 2
- No longer can be put on boots, leggings or helmets
Bee’s Sting: As much as I tried to redeem this one, it was doomed to fail from the start. That’s why this remake is the perfect opportunity to get rid of it once and for all.
- Removed
Curse of Channeling: Really not a big fan of how this one worked.
- Removed
Bedrock Plating: Both this and Weakening suffered from the RNG issue. When I made this I thought it would be interesting to have this based on random chance, but it honestly just made fighting other players really annoying. For singleplayer it was not really a big issue (the datapack was originally designed for singleplayer), but in multiplayer this, together with the other RNG enchantments, did become a problem. That’s why you will see a lot of RNG-based enchantments either removed or completely reworked.
- Removed
Weakening: For the same reason as Bedrock Plating, this one is also gone.
- Removed
Snow Speed: I am not going to repeat why this one is gone, if you really want to know, check the Desert Runner section.
- Removed
Ender Heart: The way I made the regeneration work with this enchantment was very strange and I am not a big fan of how it worked, that’s why I am removing it. Maybe someday I will buff the enchantment to bring it back though.
- Removed the regeneration effect
- Each level now gives 1 heart, instead of only the second level
Strong Legs:
- Unchanged
Reach:
- Both levels nerfed 1 block -> 0.5 blocks
- Can now be put on spears
Heart of Oak:
- Removed
Last Attack: This enchantment suffered from the RNG problem, the only reason this enchantment was the way it was, is because I did not know how to do what I wanted to do with the enchantment. Now that I have more experience with making datapacks, I have been able to make my original vision with the enchantment become a reality. I will not make a detailed explanation of how the enchantment works now, instead for now I will put a simple one. You get strength based on how low your health is.
- Fully reworked
- Made it 6x less common (because I’m rebalancing the jungle temple loot table enchantments wise)
Vitamin D:
- Removed
Far Fall:
- Nerfed the base range 0.8 blocks -> 0.5 blocks
Curse of Hunger:
- Unchanged
Shotgun:
- Unchanged
Root: As much as I don’t really like this one, my friends will not like it if I remove it so it shall stay.
- Unchanged
Treasure Finder:
- Unchanged
Exoskeleton:
- No longer can be put on boots, leggings or helmets
Plate Piercing: When I made this I was not a big fan of how broken breach swapping was. Now I have simply accepted its existence so this no longer needs to exist. Also it was just really overpowered and broke the balance against any creature with armor.
- Removed
Blazing: Blazing was originally only made for pickaxes, though I thought it would be cool to allow shovels to smelt sand instantly into glass when digging.
- Can now be put on netherite shovels
- Can now smelt sand and red sand into glass
Shellsplosion:
- Can now be put on axes, maces and spears
Voiding: Voiding was originally only on pickaxes, though I feel like it would also be useful on shovels, axes and hoes. Of course that leads to a lot more affected blocks, such as the nether leaf blocks (not shroomlights though), all logs, dirt, sand etc.
- Can now be put on shovels, axes and hoes
- Has more affected blocks
- Is now incompatible with Blazing
New Enchantments:
Last Stand:
- Similar to Last Attack, but gives resistance instead
- Mutually exclusive with Last Attack, so you get the choice of more defense or more damage
Arrow Burst:
- A mace enchantment that shoots out arrows when falling from up high
- Mutually exclusive with Wind Burst because it makes the arrows go in weird directions
Other Changes:
- Nerfed the chance of finding brushes in Rooted Logs barrels
- Nerfed the amount of firework rockets as well as the chance of finding them in the Voided Island shulker (minimum-maximum:) 7-23 -> 2-13
- Nerfed the chance of finding invisibility potions in the Voided Island shulker
- Made the Voiding enchantment more common in the Voided Island shulker
Files
Metadata
Release channel
ReleaseVersion number
1.0.0Loaders
Game versions
1.21.11Downloads
4Publication date
December 11, 2025 at 6:48 AMPublisher

uiinpui
Member


