Small improvements:
- Players with a "no_unfinite_freecam" tag, can't trigger the freecam. So now you can limit individual players.
- New external command: spawn_replica
- Spawns a disconnected mannequin without entering the freecam.
- Bug fix: When a player is in a team without visible nametags, the mannequin used to show a empty nametag. Now the mannequin gets no nametag in that case.
Now as a Mod!
Same functions, but removed the uninstall function
Small Hotfix
- The OnGround check is now working properly again
- Triggering the freecam while sleeping is now diabled. However, when entering externally, the mannequin still ends up in the sleeping pose (even though it is visually scuffed)
v2 Rework with the new mannequin and support for external use!
- Replaced old player dummys made out of item displays with mannequins
- Removed the unfinite-freecam-options trigger, because it has no use anymore
- Improved player replication:
- Leashing animals
- Riding vehicles
- Having active effects and attributes
- Player poses
- Admin settings are now a dialog menu
- Added new commands for external use of the datapck under: "unfinite-freecam:admin/external/..."
- enter: Executing player starts freecam without normal effects and starting requirements
- exit: Executing player returns out of the freecam
- disconnect_player: All manequins of the executing player are disconnected, meaning the player can enter the freecam again without effecting the previous mannequin
- reconnect_mannequin: The executing disonnected mannequin gets reconnected to the original player
- remove_own: Removes all mannequins of the executing player
- remove_all: Removes all freecam mannequins
Small changes and more features for external uses.
V2 Rework in progress with new mannequin
- The new snapshot introduced a new feature, rednering the previous version kinda obsolete.
- Removed /trigger unfinite-freecam-options and all selection options
- The pack doesn't use item models with player heads anymore and instead uses the mannequin to create a perfect player duplicate
Admin Settings Update:
- Running the settings function now opens a new dialog, instead of the old chat menu
- Selecting settings doen't require running a operator command anymore (It ueses a new trigger, but only the players in the dialog menu have access to the trigger)
Small improvements:
- The leashes now work properly
- Effets are copyed on the dummy
- Dummys can be damaged resulting in the player returning
- When one-hit killed the player dies anwell
- If the dummy has totem-like items and pops one, the player returns and also losses a totem
- If the player was in creative before, the dummy is Invulnerable
- In creative you don't have to stand on the ground to trigger the freecam
External Functions:
- With /function unfinite-freecam:admin/external/enter the player executing the command enters the freecam without usual effects ore notifications
- With /function unfinite-freecam:admin/external/exit the player executing the command exits the freecam without usual effects ore notifications
So if others want to use this datapack in own projects, they can do so. (But crediting would be nice ^^)
Initial release for 1.21.7-8 (No changes except new Data Pack version)
Initial release for 1.21.4 based on v1.0.2 [1.21.5]
New Feature:
- Admin Option: Dummys appear in locatorbar (default on)
- Rrandom icon color -> Doesn't allways match the player
Plans for the future:
- Options in dialogue-form
Small update/bugfix:
- Player figures now despawn, when the player goes offline
Edit: Doen't allways work -> Use v1.0.2!
Initial release for 1.21.4 based on v1.0.0 [1.21.5] with small improvment:
- Dummys despawn, when they get invalid and the player isn't online
Initial release



