Food and Advancements!
This is a pretty small update, but nevertheless there's a couple new food items and some new advancement changes!
- Food: I've added two new foods: hot dogs and popcorn! Well, it's sort of popcorn. After doing some research, I found that in real life, some popcorn-like foods can be made by popping seeds instead of corn. So instead of PopCORN, I've added PopTORCH, made by placing Torchflower Seeds on a campfire. The recipes for these will appear when picking up the seeds and a steak respectively.
- Advancements: Firstly, there's one brand new advancement to go with the old "Overpowered" advancement I added back into the game. This one is "Over-overpowered," and you get it if you find an Enchanted Diamond Apple in an End City! Also, some vanilla advancements have been fixed so that they won't be activated if you get a Vanilla+ item. For example, the "Suit Up" advancement will now only be activated if you make Iron Armor, not Copper Armor.
One last thing: after several months, I've finally updated Vanilla++! It adds two more structures: Abandoned Campsites! If you're interested in using Vanilla+ on a server that's not Minecraft Realms, be sure to download Vanilla++ for the extra structures! Check it out here!
Bug Fix Update! NOTE: if you downloaded this on May 25th, PLEASE REDOWNLOAD!! Some more critical bugs have been fixed!!
Okay, not much has changed with this, but ideally all issues with Crafting should be resolved, as the data pack now uses its own namespace instead of residing in Minecraft's namespace. That may not mean much to most of you, but basically it means that compatibility with other mods and data packs should be much less of an issue now!
Additionally, there's been a couple small Advancement tweaks; you now no longer receive both the Diamond and Emerald Armor advancements if you craft Emerald Armor first, and the Monster Hunter advancement icon has been reverted to its Vanilla icon instead of the bone I had changed it to. That's it!
All new Weapons and some more Changes!
- Spears: New weapon type added! These have low attack power and low durability, but high attack speed and attack range. Ideal for crowd control, if there are several enemies coming towards you, take out a Spear and start stabbing! The weakest is the Battlestaff, which is just 3 sticks in a diagonal line. It offers no extra attack power. Then, Gold, Resin, and Quartz spears offer +2 power but with a measly 50 durability. Iron, Copper, and Amethyst spears have +1.5 power but with better durability, then it upgrades again with Diamond and Emerald spears, and finally the Netherite Spear is the most powerful at +3 attack power and 200 durability.
- Removals: I've decided to remove Medallions and Scrolls. Instead, these recipes are now naturally unlocked like other Minecraft recipes are, by picking up certain materials. Alternatively, if you want to skip straight to having the recipes for certain items, I've added /trigger commands that unlocks different recipe categories. This is different from the Creative Mode function commands I added in the last update, as these can be used in Survival. They're entirely optional; if you want to discover everything naturally I highly recommend it, but if you just wanna start playing around, unlock everything from the beginning!
- Misc. Changes: the Nether Star Sword has been fixed so that it will mine bamboo and other sword-specific blocks correctly again. Also, this one isn't really a change and instead more of a teaser: I'm going to be looking into a way to dye things like Elytra, Bundles, and Books without losing their data and enchantments. It may mean I have to use Smithing Tables, but it would definitely be better than resetting each item. Mojang, if you're reading this, MAKE IT SO THE TRANSMUTE CRAFTING OPTION CAN SUPPORT MULTIPLE INGREDIENTS!!!
Sorry for the long wait, but Vanilla+ is back!
Lots of new content in this update for you all, and it's for the soon-to-be-released Java Edition 1.21.5!
- Creative Mode Functions: Several people have been requesting this, and I've added several functions accessible with the /function command that will deposit items from the pack on the ground nearby! There's one for hats, for food, for gear, and for extra items. There's also a function for revealing the unique dye combinations for Books, Elytra, and Bundles. I may make that accessible in Survival Mode in the future as well! I did NOT make functions for getting every single dyed variant of Elytra, Books, and Bundles because those are mostly easy to figure out on their own. Let me know if I should!
- Food: Two new food items, the Fried Egg and Toast, are new in this update! Fried Eggs can be crafted by putting any time of Chicken egg on a campfire, and Toast can be made by putting a single Wheat on a campfire.
- Gear & Hat Changes: Any issues previously present with Nether Star Gear should be worked out now! Nether Star Pickaxes now have +50 Mining Efficiency, meaning that with Efficiency V and a Haste II Beacon, you can now insta-mine deepslate! Additionally, the Copper Chestplate now gives 5 armor points, making the whole set just a little weaker than Iron Armor. Amethyst Gear is also now made just by putting an Amethyst Shard in a Smithing Table with Netherite Gear. This is to streamline the crafting process. Finally, there is a new hat based on The Legend of Zelda: the Cap of Awakening!
- Final Misc. Changes: The food, armor, and tools in the recipe book will now be more accurate to how recipes in the game are laid out in Vanilla. Unfortunately this does mean that you may have to use Medallions and Scrolls again to get these recipes back, but my brain made me have to arrange them correctly, so, sorry. One other thing: the "A Balanced Diet" advancement now includes all custom food items, making it a much trickier advancement to complete.
Happy New Year! More hats are here!
As a treat for the new year, there are now more hat options! Their recipes are unlocked upon picking up leather.
- More Hats: I've added 3 more types of wintery hats, two types of Top Hats, and several hats based on the video game series of Mario and Zelda! These are Yoshi heads, Toad hats, and two Link caps.
- Additionally, the Mushroom items are now 3D models. Wearing them will now give the appearance of you wearing a Toad hat that's the color of said Mushroom.
Merry, MERRY Christmas! One last update before the holiday arrives!
As a Christmas treat for you all, I'm releasing a new update with TONS of new stuff! Here's the full list:
- Nether Star Gear: That's right, there's an entirely new material at play here! I've added Smithing Table recipes for the Nether Star, which can be used to upgrade your Netherite gear into an even more impressive set of armor! It offers more durability, more knockback resistance, and better armor toughness! Not only that, there's Nether Star tools and weapons too! They all have better stats than Netherite tools. Just know that you'll need to beat a lot of Withers for these; although, that'll net you some Heart Containers too, so not a bad investment at all!
- Hats: After some experiments with figuring out how to 3D model using Blockbench, I've added 35 hats to the game! They're all beanies, and they have the same color options that all other custom items have. Additionally, the Santa Hat from last update is now a 3D model instead of being an Armor-like texture.
- Texture Changes: these small, but there's been some slight tweaks to some Elytra textures and the banana texture has been redone.
More Food and More Bundles!
This update adds 5 more food items, 1 new book color, and new dyeable Bundles to fill out the collection!
Food: firstly, there are 2 new naturally generating food items. Green Apples now have a chance of falling out of Oak and Dark Oak Trees, and you can both apple types to make Baked Apples and other Apple variants. Bananas are new as well, potentially falling out of Jungle Leaves! They have slightly more saturation than Apples. The other 3 variants are new Apple types: Emerald, Diamond, and Enchanted Diamond Apples! Enchanted Diamond Apples can only be found very rarely in End City chests, while the other two can be crafted. Their recipes have been added to the Strong Scroll.
Dyeable Bundles: While Vanilla Minecraft already has the first 16 dye options, I've added the other options from the books and Elytra to the Bundle! Additionally, they will have the official name of the color on the item now for Bundles and Elytra.
Merry Early Christmas, here's a HUGE update!
Heart Containers: straight out of The Legend of Zelda, these permanently* upgrade your max health whenever you consume one! They can only be found upon killing either the Wither or the Ender Dragon, and even then there is a small chance that it is not dropped. (*Due to a technical issue, you lose your extra hearts on death. However, upon consuming another Heart Container, it replenishes all lost hearts while additionally adding 1 extra.)
New Advancements: many new advancements have been added!...well, they're actually old. Several Achievements from before the Advancement system was added have been added to Vanilla+! Due to my personal lack of knowledge, some have had to be adjusted slightly in order to work, but for the most part they are exactly how they were when they were removed.
Turtle Armor: a full set of Turtle Gear has been added, making for 8 total sets of armor. These 3 extra parts are designed to be worn with the Turtle Shell helmet, are slightly worse than iron, and each have a specific buff.
Christmas Items: finally, 6 new items have been added to celebrate Christmas! These are 5 new food items and a Santa hat, craftable with 4 red wool and 3 white wool. The food items are Candy Canes, a Gingerbread Man, Eggnog, Hot Chocolate, and Chocolate Milk! The food item recipes can be found by using the Sweet Scroll and the Drinks Scroll.
Now featured as a mod!
Exciting news! If you want to download Vanilla+ as a mod, you now can! It can be used on any Mod Loader and does not require you to turn on the Required Resource Pack, instead integrating all textures into the .jar file.
It still has all the limitations of a data pack however; items like the Ocarinas can be used to craft the custom Goat Horns, since they are what the actual items are in the data pack. I am not familiar enough with coding to actually edit these and make them fully custom items for the mod release.
Special Goat Horns and Bug Fixes!
A smaller update for today, but a fun one nonetheless! Firstly, I've fixed the Ocarinas. I didn't realize it before, but in Survival, using an Ocarina would make it disappear after one use! This is now fixed (unfortunately, you will have to find new copies of each to have the fixed versions). Also, I've changed the music in the Ocarinas to copyright free arrangements of the "Song of Storms" and "Sun's Song," made by me in MuseScore! This is just a safeguard for any potential rights issues, plus I thought the current versions were a little too long.
The biggest addition of this update is actually the repurposing of a recently abandoned feature: the Copper Horn. When it was briefly on Bedrock Edition, this would play different parts of a song depending on the position of the player, with 10 different songs. It was removed before official release, but I've decided to add it and the 10 other variations back into the game, this time having each variation made from a different material! Upon obtaining a Goat Horn for the first time, you will unlock all 10 crafting recipes, so try them out! (Also see their textures in the gallery section of this page)
Resin Items, Medallions, and other Changes!
A brand new update for 1.21.4!
- First up are new items using Resin! Since 1.21.4 adds the Creaking, the Pale Garden, and Resin blocks and items, these are now utilized in the data pack. There is a full set of Resin gear (Armor, Weapons, and Tools) that is the equivalent of Golden Gear. You can also dye your Books or Elytra into Resin colors!
- Medallions: these are new items used to unlock the recipes for each Gear set. The Copper Medallion is found in Dungeons, the Lapis Medallion is found in Shipwrecks, the Redstone Medallion is found in Mineshafts, the Resin Medallion is in Desert Temples, the Quartz Medallion is in the Nether Fortress, the Emerald Medallion is in Trial Chamber Pots, and the Amethyst Medallion is found in Treasure Bastions.
- In terms of changes, the Mushroom items can no longer be crafted. Instead, they are found in normal Vaults in Trial Chambers. This is to make them easier to get by players, since before they had to be crafted. In general I'm trying to remember to add a way to get the crafting recipes for anything I add, and if I don't already have a way to unlock certain items, then I add it or change how they're gotten.
Ocarinas, Scrolls, and Advancements!
Another update, another changelog!
- The first new features are 2 Ocarinas from The Legend of Zelda series! These are unique items found only when opening an Ominous Vault in a Trial Chamber. One plays the "Song of Storms," which summons a thunderstorm that lasts 5 minutes; it has a cooldown of 10 minutes. The other plays the "Sun's Song," which can reset the time of day to the morning; this one has a cooldown of 20 minutes.
- The next new features are Scrolls. These are 4 different items that can be found in certain chests. Right-clicking while holding them unlocks a batch of Custom Food recipes! The Average Scroll can be found as part of Buried Treasure, the Sweet Scroll can be found in a Pillager Outpost, the Drinks Scroll can be found in small Underwater Ruins, and the Strong Scroll can be found in Woodland Mansions.
- Finally we have new Advancements. 4 are gained when using each Scroll, and others can be gained by cooking certain Custom Food items. In fact, you can see the first of those advancements right when you unlock the Husbandry category, so be sure to look there for information on how to create your very first foods.