Compatibility
Minecraft: Java Edition
1.21
Platforms
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Details
Licensed CC-BY-NC-SA-4.0
Published 10 months ago
Updated 10 months ago
The idea behind this datapack is to buff underperforming enchantments and make them more appealing (even if still not ideal), and make the enchantment level potencies more consistent across the board. All while remaining true to the vanilla Minecraft experience.
Armors
Protection(s)
- Protection and its variants' EPF are now front loaded, meaning it is more beneficial to have multiple armor pieces with a low enchantment level than it is to have a single piece with a high enchantment level.
- Protection
1*Level -> 0.75*Level+1
. - Specialized
2*Level -> 0.75*Level+2
.
Feather Falling
- Each enchantment level now also increases the distance players can fall before they start taking damage by +1.
- Fall damage reduction moved from EPF to attribute, meaning that the total effect is multiplicative with protection rather than additive. In simpler terms players will now require a total protection level of 16 and feather falling 4 to gain the full effect (81.28%), rather than using feather falling 4 and a total protection level of 8+ (80% reduction).
Thorns
- Minimum thorns damage increased
1 -> 2
. - Armor degradation-per-proc reduced by 50%.
Soul Speed
- Movement speed bonus reworked to put more weight on higher enchantment levels
+40%/+50%/+60% -> +10%/+35%/+60%
. This changes soul speed 1 to be more of a utility enchantment as its main effect is removing the speed penalty on soul sand, while allowing soul speed 3 to work at full capacity. - Armor degradation rate reduced by 75%.
Tools
Efficiency
- Bonus mining speed is now linear rather than exponential
+2-to-26 -> +5-to-25
, increasing lower enchantment level effectiveness.
Weapons
Sharpness
- Sharpness is now linear, increasing its damage scaling at higher enchantment levels
+1-to-3 -> +1-to-5
.
Bane of Beasts (Bane of Arthropods)
- Bane of Arthropods has been renamed and re-tooled to "Bane of Beasts", which now applies the damage bonus to arthropods (spiders, silverfish, ect.), animals (pigs, cows, ect.), and monsterous animals (hoglins, ravagers, ect.).
- Damage bonus-per-level increased
2.5 -> 3.5
. - Removed slowness effect applied on arthropods.
Smite
- Damage bonus-per-level increased
2.5 -> 3.5
.
Fire Aspect
- Burn duration-per-level increased
4sec -> 5sec
.
Knockback
- Now applies slowness 4 to damaged mobs and players for 2 seconds at enchantment level 1, and 3 seconds at enchantment level 2.
Impaling
- Damage bonus now also applies to any creature in water or rain, as per the Bedrock and Combat Test versions of this enchant.
Universal
Unbreaking
- Unbreaking now has a higher chance to negate damage on armors at all enchantment levels
20-to-30% -> 25-to-37%