Just some small bug fixed
- for some reason the wandering murderer would go to 0 0 under certain circumstances if a player was towering
- Changed the system for choosing a new target so it isn't always the same person
- Changed the hitbox positions of the crafting table
- Molotov Milktails can now be stacked to 16 instead of 3
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Completely rewrote the Trader's Onslaught event:
- The duration is now dependant on how many players there are.
- The pocket dimension has normal spawns instead, but simply appear much more frequently
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A visual overhaul of the pocket dimension was done
- A llama is now carrying the chest
- There is now visible ground.
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Made the "jenga" attack and tower detection much better:
- It now detects branches instead of just vertically upwards.
- Jenga now turns every block in the connected tower into a falling block, so don't build your house up there lol
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Fixed a ton of bugs
- The trader no longer throws his sword when a player is walking on snow (it thinks that the player is towering)
- The trader now jumps for its sword after it being thrown, instead of instantly retrieving it (for some reason the sword immediately vanished upon hitting something)
- TNT thrown into the pocket dimension now appears as a falling block that is unstable instead of a lit tnt.
- Fixed several issues with players potentially being trapped in the dimension after the trader stops attacking.
- Fixed issues where the wandering trader would randomly stop moving
- Potentially fixed an issue where the wandering murderer would appear to be running on water instead of swimming
- And many more!
Added the Trader's Onslaught
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Once the Wandering Murderer has been killed, you can obtain Whey Protein Powder from any wandering trader.
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The onslaught will last for 5 minutes, where the wandering murderer will attack non-stop.
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The wandering murderer can now kidnap as a normal attack.
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Fixed a bug where it doesn't move after cancelling an attack
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The wandering murderer mount vehicles and get stuck