small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly