V1.3.12
- Bamboo planks now drop bamboo when broken
- Raw gold now turns into gold ingots when smelted in a blast furnace
- Baby animals (and by extension, the grown-up version of themselves) will no longer flee from players
- The spyglass recipe is now given to the player when they acquire copper/gold ingots
- The player now has a 25% chance to extract an extra coal from every coal ore if they have >= 20 intelligence
- Chickens are now 40% less likely to be predators
- Improved the spear's attack damage, entity interaction range, and block interaction range
- Increased the thrown spear's damage value
- Previously was 6.8, now its 7.25
- Fixed a desync between the server and the client that caused weird occurences when the player stood atop leaves
- Crop yields are now majorly improved if the player has >= 25 intelligence
V1.3.11
- Fixed various problems relating to a malformed item tag
- This made it so blocks would not have applied gravity, iron tools wouldn't be forged, and some other bugs
- Players now get the blast furnace recipe when acquiring cobblestone
- Slightly decreased animals' max health and movement speed
- Decreased the max item usage values for continuous-usage-action items
- Players are now more likely to have "average" genetics
- For every stat that is changed by genetics, there is a 33% chance that it will be normalized (or in other words, the player will receive an "average" value, genetically)
- Bad genetics should now be a little less debilitating for players
- The vanilla bamboo planks recipe now only outputs 1 block
- Tweaked how the starting message is sent to players
- Should now stop failing to send under certain circumstances
- Should now send the message the first time the project is installed, instead of the 2nd
- Common animals are now 33% less common
- Fixed torch placements not being detected under certain conditions
- Increased the illness cooldown that the player receives after recovering from an illness
- The minimum amount of stamina a player can get when they spawn in is now 12
- Previously was 8
- Fixed players not spawning in with their full stamina value
V1.3.10
- Fixed certain stats not being reset when spawning/respawning
- Increased the amount of time players will stay downed
- Players will now have a max downed time of 3000 ticks and start off with 2400 ticks (2 mins)
- Fixed armor getting dirty extremely fast
- Fixed coconuts turning into skulls over time
- Fixed cooked beef not giving the player nutrients
- Spears now receive less damage when being thrown into something
- Fixed spears not breaking if being thrown while having low durability
- Slightly expanded the "Plankful" advancement description
- Decreased chicken stats
- Chickens will now have higher knockback resistance, lower health, and lower attack damage
- Spiders will now have half their health and attack damage
- Cave spiders are now smaller and now have half their health and attack damage
- There are now max uses for continuous-task-dependent items (such as fire starters, flint flakes, stone hatchets, etc)
- When performing a task such as hitting a rock with a flint flake or interacting with a log with a stone hatchet, a "use" value will increase
- When any of these items' use value gets past a certain point, the game will no longer rely on RNG and will instead have a 100% chance of concluding the action (such as lighting a campfire on fire, sharpening a flint flake into a sharpened flint, debarking a tree, etc)
- Actions can still be concluded before the "max use" mark if the RNG for it passes
- Puddles will no longer be created if the biome has no rainfall
- Torches, chains, and lanterns no longer have applied gravity
- Reduced animal damage by 38%
- Note that this only applies to animals spawned after this update
- Fixed the "Mesopotamian" advancement not being given to players
- Fixed intelligence not being given to the player when they forge iron equipment
- More intelligence can now be given to the user when they forge iron equipment
- The "Low on proteins/fats/carbs" statuses now have higher priority
- Fixed bamboo raft recipe not having shovels
- The vanilla paper recipe now only outputs 1 paper
V1.3.9
- Players in spectator will no longer be ticked in certain events
- Spectators will no longer lose stamina, become wet, etc
- Players who die will no longer remain deaf if they had such disability
- Players who die will no longer remain sick
- Optimized the height checks for the temperature system
- Riding an entity (such as a boat) while touching water will no longer reduce your stamina
- Players who are swimming on 0 stamina will have a chance to be dragged down randomly
- Animals are now able to spawn in with more max stamina
- Exhausted animals (aka animals who have lost all their stamina when fleeing) can now recuperate their normal speeds with time
- When becoming exhausted, they will now gain a random exhaustion level, which determines how much time needs to pass until they can move normally again
- This exhaustion level can be any amount of time up to 25 minutes
- Crafting a map will now output 8 maps instead of 1 (so 1 per paper in the recipe)
- Acquiring planks/leather/string will now show the wooden drum's recipe in the player's recipe book
- Added new function tags
- #overly_realistic:general_loops/main_110t
- Optimized campfire weather checks
- Players who are low on hunger will now have 10% slower block breaking speeds
- This debuff is applied when their hunger bar reaches 4 and a half icons (9 hunger) or lower
V1.3.8
- Fixed dry tinder not dropping itself if broken by a survival/adventure mode player
- Tweaked the minimum values for genetic modifiers for certain stats/attributes
- Sheep can now drop hide when killed
- Animals can now go up blocks when fleeing from players
- Animals' behaviour will now reflect when they run out of stamina better
- Their max health is lowered by 20%
- Their movement speed is lowered by 75%
- They will emit a sound
- Camels now drop meat and hide
- Fixed using bandages sometimes decreasing insanity
- The sound made for the bandage is now constant for the entire duration of its usage
- Previously, it would only play at the end, when it was entirely used up
- Fixed blood splatters and footstep markings not being removed when the block below them got removed or was non-existing
- Falling from tall heights onto glass will now break it
- Holding a torch will now slightly increase your temperature and emit fire crackling sounds
- Fixed dirt blocks sometimes not falling as dirt blocks when gravity is applied to them (when they aren't being supported)
- Some items' shown attribute modifiers are now displayed as green, just like default tools
- Players' footsteps will sometimes transform the block below them
- Grass blocks can be turned into dirt
- Dirt can be turned into coarse dirt
- Horses and camels are now able to flee from the player and have their own stamina levels
- 28% of horses and camels are considered "tame/passive" and won't flee from players
- Horses now drop "Horse Meat" items
- Crafting leads with string will now only output 1 lead
- By using 2 leather alongside the string, 2 leads can be made
- Spiders can now place down cobwebs more often
- Used to be a 25% chance per spider, now its 35% per spider
- Armor now gets dirty less frequently
- Pillager patrols will no longer spawn
- Fixed certain nausea applications not working
- Players can now improve their speed through out time
- The more the player sprints, the faster they will get with time
- 0.003 (~2.9% of the vanilla speed) is added to the player's movement speed for every kilometer travelled through sprinting, capping out at 0.03
- Max stamina increase is now determined through both exhaustion and distance travelled through sprinting
- Previously, max stamina increasing was only done through players exhausting themselves
- Now, the more the player sprints and/or exhausts themselves, the more their max stamina will increase
- Players now have a 33% chance of having a "light sickness" instead of a normal or harsh one
- When players receive a light sickness, they will not gain poison, instead, they will be given nausea
- Gray dye can now be made with coal
- Bleeding particles displayed on particles are now less structured and have higher deltas
- Bushes now have a 10% chance of dropping a stick and an 8% chance of dropping sweet berries when broken
- Fixed tools always having the name of a sword when going through the forging process
- The game now tracks how much a player has hit an anvil with a forging hammer
- If the player has hit an anvil over 150 times and the RNG has not yet allowed for them to forge a tool, the next hit will have a 100% chance to forge the tool
- Players will no longer have a higher likelyhood of getting sick when walking over dirty blocks if they are wearing boots
- Armor now gets dirty less frequently
- Fixed "1 vine" not being in the description for the "Plague Doctor" advancement
- Widened the tooltips of the descriptions of the following advancements: "Farmer's Delight" , "Meat the Stew" , "Plague Doctor" , "Boiling Point" , "Almost Alchemy"
- Acquiring bones can now give the bone flute recipe to the player
V1.3.6
- Fixed the preparation table not dropping when being broken by a player in survival or adventure mode
- Attempting to craft torches will now output the new "Unlit Torch" item
- Using unlit torches while looking at a lit campfire will transform it into a normal, lit, torch
- Added a proper versioning system for modifying the game based on the last or current version of Overly-Realistic used
- Placed torches will now burn up after ~10 minutes of being placed/existing in the world
- After burning up, the torch will be removed and it'll drop a stick on the ground while emitting a sound
- Placed torches will now produce fire crackling sounds
- The initialization message that appears when first installing Overly-Realistic now has a small section about the project's textures
- If Overly-Realistic is updated from v1.13.1+ to the current version, the initialization message will re-appear due to the new addition to the message
- Fixed sound not being played upon the initialization message appearing
V1.3.5
- Fixed vegetable being shown as rabbit stew instead of a suspicious stew by default
- "Rotten Bat Flesh" item was renamed to "Bat Meat"
- Fixed certain items' custom_model_data strings' namespaces having an underscore (_) when they shouldn't
- Fixed the contemporary age advancement tab not having a texture
- Fixed the "mesopotamian" advancement's description being incorrect
- Added 'custom_model_data' data to advancement displays
V1.3.4
- Improved the chance of randomized location operations happening
- Fixed randomized location operations being done near players
- Short grass will now randomly grow on grass blocks exposed to sunlight through out time
- Short grass that is exposed to sunlight may now grow into tall grass through out time
- Leaves will now generate leaf litters below them through out time if the block below allows for such thing
- Advancements are now seperated into different tabs
- The following tabs are now in place:
- Overly Realistic
- Livelyhood
- Stone Age
- Iron Age
- Medieval Age
- Contemporary Age
- Certain tabs are only unlocked/viewable when completing certain tasks pertaining to that particular tab's advancements
- The root advancements of tabs will show toasts to the players that acquire them, however their connected advancements will not
- The following tabs are now in place:
- Renamed the old "stone age" advancement to "work of rock"
- The name "stone age" is, instead, now given to the root advancement of the "stone age" tab
- Renamed the old "contemporary" advancement to "industrialization"
- Added new advancements related to livelyhood, player stats, and player-oriented mechanics (ie. intelligence, sanity, macronutrients, hygiene, shifting near downed players to help them, etc)
- Fixed the metal armor attack sound not playing if the player was wearing both metallic armors and leather armor
- Added new function tags
- '#overly_realistic:mechanics/player_improve_hygiene' -> Called when the player's hygiene is increased
- '#overly_realistic:mechanics/player_decrease_hygiene' -> Called when the player's hygiene is decreased
- '#overly_realistic:general_loops/main_3000t'
- Fixed the 'disable genetics' internal setting not working correctly
- Added new 'nerfed aggro animals' internal setting
- Currently not in the deity book
- When enabled, the following takes place:
- Aggressive animals take slightly more knockback than normal
- The attack damage from aggressive animals is halved
- Animals spawn with less health (still a little more than vanilla)
- Aggressive animals are less likely to spawn
- This setting only affects animals spawned after the setting has been turned on
- This means that animals that spawned beforehand will remain the same
- Slightly decreased the chances of getting an illness
- Fixed 3t operations not being completed
- Spyglasses are now crafted with 6 copper ingots, 1 copper rod, and 2 glass
- Shooting stars can now appear randomly in the night sky from time to time
- They will display particles and fly through the sky for a small while
- Players can look at shooting stars with spyglasses to increase their intelligence
- There is a 33% chance of one's intelligence improving for every 1.5 seconds of them viewing a shooting star with a spyglass
- Fixed basket fermentation system's air checks not working as intended
- Fixed stone hoes being uncraftable
- Fixed the question cave painting being uncraftable
- Fixed player heads connected to walls not being turned into skeleton skulls
- Fixed beetroot crops not being aged faster when time is being sped up whilst all players sleep
- Fixed locational block checks not being done when doing randomized locational operations
- Fixed the "plague doctor" advancement having the wrong description
- Fixed armor-dirty-timer value not being reset
- Armor will now become dirty less frequently
- More items can now be used for fuel for campfires, these include:
- Short/tall dry grass
- Short/tall grass
- Bowls
- Flowers
- Ferns
- Wools
- Wool carpets
- Ladders
- Paintings
- Signs
- Papers
- Books
- Bookshelves/chiseled bookshelves
- Lecterns
- Chests
- Barrels
- Composters
- A "poison additional" can now be made in a boiling, waterlogged basket
- This additional can be made with 3 lilies of the valley, 3 rotten flesh, 1 spider eye, 1 sweet berry, and 1 pufferfish
- Placing arrows on a basket with a poison additional and stirring it will transform the arrows into poison-tipped arrows
- Added new advancements to reflect the changes made in this update
- Fixed harsh illnesses not being cleared
- If a player falls from a tall height onto certain blocks, they may change the block into the cracked version of itself (eg. stone bricks -> cracked stone bricks)
- This supports the following blocks:
- Stone bricks
- Deepslate bricks
- Deepslate tiles
- Nether bricks
- Polished blackstone bricks
- This supports the following blocks:
V1.3.3
- Disabled enderman drops
- Placed player heads will now turn into skeleton skulls through time
- This process takes about 3 real life hours (or ~3 full days in Overly-Realistic)
- Fixed sleeptime loops being done incorrectly
- Fixed location operations not being done while players are sleeping
- Added new "Wooden Drum" block
- Crafted with 5 planks, 1 leather, and 2 string
- When interacted with, the wooden drum will produce a drum sound
- Added new "Bone Flute" item
- Crafted with 1 bone, 1 flint, and 1 vine or string
- When used, it'll produce a constant flute sound
- Fixed a bug where all players online would be downed if one player was downed
- Fixed the player downing system looping in multiplayer
- Added the 'disable genetics' internal setting
- When toggled, players will not receive any data from the genetics system when spawning
- Not currently shown in the deity book