- Updated to 1.21.5
- Improved revive detection by now taking into account the hitbox instead of distance. This won't fix the scaling problem entirely, but it solves most of it.
- Alongside improvement to the revive detection is the addition of a ghost player now emitting a particle at the feet level. This is added to compliment the hitbox changes.
- Reorganized the Data Pack
- Added visuals for revival.
- Bettered logic and made optimizations with selectors.
- Have a 1 tick delay for teleportation so high ping players are able to be teleported.
Updated to 1.21 alongside some improvements
added config that makes the ghost timer last longer. Make sure the selector is #Score and 0 to 3 are valid values.
This update should deliver more accuracy and not have the issue of not teleporting the player to the death location. This also uses Macros so this means that only 1.20.2 or above!
*Fixed an issue regarding alive players reviving dead players not working from playtesting.



