3.1 Changelog:
Bug fixes.
Fixed bugs in 3.0:
- Grav Wand dissappearing
- Guns not working
If the Rail Cannon isn't working, run
/scoreboard players set @a wh.cooldown 0.
3.0 Changelog:
Gun, Flame Gun, and Gravity Wand now require holding right click to use.
Gun range increased to 50 blocks.
Flame Gun range increased to 15 blocks.
Gun now sets mobs in its path on fire.
Flame Gun now has Offhand Mode: Soul Mode
While in Soul Mode, mobs will take 12 hearts (24 hp) of damage per second, but will *heal undead mobs by 16 hearts (32 hp) a second. Use wisely!
Gravity Wand now has Offhand Mode: Travel Mode
While in Travel Mode, you will teleport forwards in the direction you're looking at. Travel Mode will also protect you from fall damage, but not from other sources of damage such as suffocation.
Added new item: Rail Cannon
The Rail Cannon is an original custom item created by me, Error Dev.
The Rail Cannon when held, displays a red dot. When used, it will explode everything in a line of 150 blocks starting from the red dot. You will take no damage, or any knockback in vanilla. Obsidian will not be exploded, but if it is in the 150 block path of the Rail Cannon, then blocks past it will still be exploded.
After use, the Rail Cannon goes on a 7.5 second cooldown (150 game ticks).
The Rail Cannon does not have an Offhand Mode.
The pack will automatically use version 1.3 (1.19.3 version of the pack) if you installed it on 1.19.3. Otherwise it will use version 3.0 (this version) for 1.21.6 ~ 1.21.10.
Note:
To get all the items, use /function wormhole:all_items.
Updates:
- Updated datapack to 1.21.8
- Added 2 enchantments to counter unwanted effects:
- Zeus's Blessing: Makes player immune to lightning damage.
Applicable on HELMETS. - Pryotection: Makes player immune to fire damage.
Applicable on ALL ARMOR.
- Zeus's Blessing: Makes player immune to lightning damage.
- Added an extra enchantment:
- Explosion Protection: Makes player immune to only TNTs, so that wind charges, etc. will still work.
Applicable on ALL ARMOR.
- Explosion Protection: Makes player immune to only TNTs, so that wind charges, etc. will still work.
- Re-coded Flame Gun & added new Gun (only updating the code for Flame Gun didn't work):
- Flame Gun: Is now a flamethrower. Will light ground on fire but won't cause actual damage.
- Gun: Is basically the original. This one will not set fire but will cause around 3 hearts of damage every few ticks to entities that are hit in its beam.
- Added 2 new tags:
- non-flammable (block tag): A list of non-flammable blocks, like air, water, etc. so that the Flame Gun won't set everything on fire (without this tag everywhere you look would be fire, including the air!)
- armor (item tag): A full list of every armor piece in the game. Used to define what items can be applied with explosion protection or pyrotection (Minecraft doesn't have a full tag for this, only separate ones.)
This is the very first version.
Since the Wormhole is from 1.19.3, this version exists.
The very next version will be a giant jump to 1.21.7-1.21.8 (the latest release).
Use /function wormhole:all_items to get all the items.



