Compatibility
Minecraft: Java Edition
1.21–1.21.8
Platforms
Supported environments
Links
Creators
Details
Licensed ARR
Published 3 months ago
Updated 3 weeks ago
At the start of the season, you begin with 1 heart and a randomized timer between 16, 24, 32, 40, or 48 hours. Each time you die, you gain 1 heart but lose 1 hour of time. Once per session, one player is randomly chosen as the Boogeyman. Their goal is to get a kill before the session ends—or face consequences. Every kill rewards you with +30 minutes. If you die to a Boogeyman, you lose 2 hours instead of 1. If a Boogeyman successfully gets a kill, they earn +1 hour. You are eliminated when your timer runs out or if you die while on 10 hearts. The goal is to balance time, hearts, and danger—survive long enough without burning through your time or becoming too strong and risking death at full hearts.