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Minecraft: Java Edition
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CAD Editor (formerly IBE Editor)
I upgraded IBE Editor to support Data Components, while keeping the familiar IBE editing modes. Since Minecraft 1.20.5 switched from NBT to Components and IBE was discontinued, there wasn’t a convenient editor for newer versions—so CAD Editor was born.
Original project address:
CAD Editor (Component And Data Editor) is a refactored and actively maintained continuation based on IBE Editor (original by Skye, MIT license). I am not affiliated with Skye and this is not an official version; all original credits and notices are preserved.
Features currently supported (2025-09-20)
Bottom line: everyday item tweaks are solid, fancy tricks work too, deep modding is in progress.
- Core properties: stack size, durability, unbreakable, rarity, custom model data, repair cost, glow effect, creative tab lock, switch item type (ID). ✅
- Item command: one-click copy of
/give
using 1.21 Data Components syntax; auto-fills UUIDs for attribute modifiers; carries custom data. ✅ - Edible flag: mark weapons/armor as edible—and eat them. ✅
- Food effects: edit “convert to item after eating,” add/sort multiple status effects, and set per-effect probabilities. ✅
- Display: custom name and lore. ✅
- Enchantments: apply item enchants and edit stored enchants (books). ✅
- Attribute modifiers: type / slot / operation / value. ✅
- Adventure mode: CanBreak / CanPlaceOn block tags. ✅
- Dyes & potions: leather dyeing, base potion, color, custom effects. ✅
- Hidden info: hide entries individually or hide all at once. ✅
- Locked containers: lock chests/barrels and set a password. 🟨
- Entity editing: custom name, health (not above max), invulnerable, glowing, on fire, levitation, and more. 🟨
- In development: spawn eggs; tools/maps/crossbow loading/lodestone/containers/armor trims/banners/buckets. ⛔
✅ = stable • 🟨 = usable but still being polished • ⛔ = not ready yet
简体中文(Chinese)
我把 IBE 编辑器升级到支持 Data Components 啦,同时保留了 IBE 的编辑模式。 自 1.20.5 起官方从 NBT 切到组件,IBE 又停更,高版本缺少顺手的编辑器——于是就有了 CAD Editor。
原项目地址:
CAD Editor(Component And Data Editor)是在 IBE Editor(原作者 Skye,MIT 许可)基础上重构并持续维护的版本。 我与 Skye 无隶属关系,亦非官方版本,但完整保留了原版权声明与署名。
当前已支持的功能(2025-09-20)
先说结论:日常改物品没问题!整花活也 OK!深度魔改在路上。
- 基础属性:数量、耐久、不可破坏、稀有度、自定义模型数据、修复成本、发光效果、创造分类锁定、物品类型(ID)切换|✅
- 物品指令:一键复制
/give
(1.21 数据组件语法),属性修饰符自动补齐 UUID,自动携带自定义数据|✅ - 是否可食用:可以给武器/装备打上“可食用”标签,然后把它吃掉|✅
- 食用效果:支持“食用后转化为 XXX”、添加/排序多条食物状态效果,并为每条设置触发概率|✅
- 显示设置:自定义名称、物品描述(Lore)|✅
- 附魔相关:物品附魔、附魔书存储|✅
- 属性修饰:属性类型 / 装备槽位 / 运算方式 / 数值|✅
- 冒险模式:可破坏 / 可放置的方块标签|✅
- 染色与药水:皮革染色、药水基础效果/颜色/自定义药效|✅
- 隐藏信息:按条目隐藏或一键全藏|✅
- 容器上锁:为箱子/桶上锁并设置密码|🟨
- 实体编辑:自定义名称、血量(不超过上限)、无敌、发光、燃烧、漂浮等效果|🟨
- 正在开发:刷怪蛋、工具/地图/弩装填/磁石/容器/镶嵌/旗帜/桶编辑|⛔
✅ = 稳定可用 • 🟨 = 可用但仍在优化 • ⛔ = 还未完成